igu@na 53 Posted April 15, 2016 Ok, thanks for the quick response, and I Love your maps. B) Share this post Link to post Share on other sites
icebreakr 3159 Posted April 15, 2016 Thank you, seeing people using my islands happy makes me satisfied ;) 2 Share this post Link to post Share on other sites
icebreakr 3159 Posted April 21, 2016 v1.1 is up. Changelog: - added hazmat operator under ARA faction. Share this post Link to post Share on other sites
Guest Posted April 22, 2016 Release frontpaged on the Armaholic homepage. FAP Units (Foes & Allies Pack) v1.1 Share this post Link to post Share on other sites
R0adki11 3949 Posted April 22, 2016 I don't have neither Mig-21 nor Su-24MK ported to A3 yet :/ A2 content only.... In my Mig21 pack which is WIP - i hope to include some variants for Icebreakr islands :) 1 Share this post Link to post Share on other sites
road runner 4344 Posted April 25, 2016 There's maybe a weird bug with the Duala BLUFOR, the ones armed with the STEYR when they die, the weapons float above them. as if they're still in the original proxy position. http://imgur.com/HPEVFNe 1 Share this post Link to post Share on other sites
opendome 91 Posted May 27, 2016 Outstanding pack! I was wondering if you had plans to group the Lingor rebels like you did the Molatians? I would love to use them with ALiVE on Lingor :D Share this post Link to post Share on other sites
jonpas 294 Posted May 28, 2016 Greetings IceBreakr! I'd like to report a couple of RPT errors and warnings and other issues with this mod. 1. "afr_leo2" does not support Extended Event Handlers (XEH) (observed by RPT warning: "[XEH]: afr_leo2 does not support Extended Eventhandlers! Addon: @FAP_Units"), that is due to the following code: class afr_leo2: I_MBT_03_BASE_F { class EventHandlers { init = "if (local (_this select 0)) then {{(_this select 0) animate [_x, 1]} forEach ['HideHull','HideTurret']}"; }; }; "EventHandlers" are redefined instead of inherited as described in XEH guide on CBA wiki: https://github.com/CBATeam/CBA_A3/wiki/Extended-Event-Handlers-%28new%29#compatibility-without-dependance 2. "ara_copcar" has some unknown animation sources: ara_copcar: GunnerLF - unknown animation source gunner_lf_turn ara_copcar: GunnerRF - unknown animation source gunner_rf_turn 3. "ibr_igla" causes a list of the following errors: Error: Bone cheek_lf doesn't exist in skeleton OFP2_ManSkeleton Error: Bone nose_tip doesn't exist in skeleton OFP2_ManSkeleton Error: Bone lip_uplb doesn't exist in skeleton OFP2_ManSkeleton ... Hopefully this doesn't discourage you, keep up the good work! :) Share this post Link to post Share on other sites
domokun 515 Posted August 1, 2016 IB: after some troubleshooting, I found that this mod was triggering the following error message: No entry 'bin\config.bin/CfgWeapons/ItemInfo.scope'. I hope that this helps you find the cause of the error. FYI this was found on the main branch (not Dev). Share this post Link to post Share on other sites
icebreakr 3159 Posted August 21, 2016 Well... I need to ask for help, it seems BIS is notorious for breaking mods with almost all patch releases in A3 :( Share this post Link to post Share on other sites
hcpookie 3770 Posted August 22, 2016 Yeah it has been pretty bad lately Share this post Link to post Share on other sites
bolo861 166 Posted September 22, 2016 Hello. @Icebreakr: Is there any chance for an update fixing post APEX "iteminfo scope" errors. Reclicking it after start of the game and every mission is annoying. The fix is very simple, You have to delete "iteminfo" class designator in parent item classes outside of item parameter descriptors in CfgWeapons section of the config. Here is explanation how to do it: https://forums.bistudio.com/topic/192259-config-errors-displaying/#entry3056311 Regards. Share this post Link to post Share on other sites
icebreakr 3159 Posted September 22, 2016 Thanks. Will fix! Share this post Link to post Share on other sites
icebreakr 3159 Posted October 3, 2016 Update coming soon with following changes already done: - got rid of that nasty new Apex error notices (ItemInfo.scope) - recorded new Steyr Aug A1 sounds from Austria ;) I'm adding couple of new things for v1.2, so stay tuned. 3 Share this post Link to post Share on other sites
icebreakr 3159 Posted October 7, 2016 Updated to v1.15: - got rid of that nasty new Apex error notices (ItemInfo.scope) - recorded new Steyr Aug A1 sounds from Austria ;) Get it at: https://icebreakr.info/ Share this post Link to post Share on other sites
Guest Posted October 7, 2016 New version frontpaged on the Armaholic homepage. FAP Units (Foes & Allies Pack) v1.15 Share this post Link to post Share on other sites
icebreakr 3159 Posted November 26, 2016 Updated to v1.2: - added a thing or two ;) Get it at: https://icebreakr.info/ 2 Share this post Link to post Share on other sites
Valken 622 Posted November 27, 2016 I. Factions for my released islands such as: Alienz Zetaborn & Reptile OMG Could seriously "consider" kissing you and Bad Benson! Thank you!!! 1 Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted November 27, 2016 Updated to v1.2: - added a thing or two ;) Get it at: https://icebreakr.info/ one of this "things" is an Alien faction..kinda...Zetaborn? Awesome =D 1 Share this post Link to post Share on other sites
Guest Posted November 28, 2016 New version frontpaged on the Armaholic homepage. FAP Units (Foes & Allies Pack) v1.2 Share this post Link to post Share on other sites
VastGameMaster 31 Posted November 30, 2016 Very nice mod, I can't wait to start FAPping on Arma 3. ;) Share this post Link to post Share on other sites
styxx42 0 Posted December 5, 2016 Hello Quick question. Not a game changer but. When launch with this addon enabled I receive a pop up " Addon Zetaborn requires Addon CAData_ParticleEffects." I can continue. But I would like to resolve this. Is there a dependency that I am missing. I redownloaded and still get the error. Thanks for all your hard work IceBreakr Styxx Share this post Link to post Share on other sites
Iceman2004 48 Posted December 13, 2016 1 Questions is there anyway I can use faction class names I love your maps def gonna use these units of I can get to work with alive Share this post Link to post Share on other sites
icebreakr 3159 Posted January 26, 2017 I am looking for a donator of Leopard 1A5 tank to add to Afrenian and GAL factions. Share this post Link to post Share on other sites
icebreakr 3159 Posted March 10, 2017 FAP Units v1.3 is out! Get it at: Website: http://www.icebreakr.info/files/fapunits_v13.7z Steam Workshop http://steamcommunity.com/sharedfiles/filedetails/?id=656514091 WithSix http://withsix.com/p/Arma-3/mods/pAqcBP4ptkW17Vn-fZpvLg/FAP-Units-(Foes-Allies-Pack) Changelog: - GAL main assault rifle replaced with M16A2, Grenadier keeps his AUG A1/GL - fixed: one Anti-Air soldier type carried a RPG bag - new visual and sound effects for Zetaborns (Alienz) - alien carbine (Z10) now looks a bit different to a rifle (Z15A) - tweaked Alien AT weapons and they now engage ground and air targets - fixed recoil on M1911 .45 - 5 Thugs added to Molatian faction (Civilians with fancy T-shirts) - made Steyr Aug firing sounds a bit more loud - many other smaller fixes 3 Share this post Link to post Share on other sites