O.Languedoc 67 Posted March 29, 2016 This is a suggestion for the DEV'S. I think it would be very useful to have the option to disable the team killing penalty on rank & rep. Often before mission, some team killing happens for fun, or during missions a grenade accidentally blow a friend into pieces. (I know we should work on that!!! ). Some Friendly units are now foes and AI starts shooting at them when we extract or return to base. Also... and is the worst...When we get at the end of the mission in a hot LZ extraction, if somebody is a "foe" in our group it blocks everyone from entering the chopper or vehicle. That really destroys the immersion that we want to create. Plz. Help us on that. Olivier Share this post Link to post Share on other sites
Nikander 122 Posted March 29, 2016 That really destroys the immersion that we want to create. Hi Languedoc, loosing immersion because of teamkilling is really a drag. Try using allowDamage, unless of course actually killing someone in your own team is what you're after (?) Nikander Share this post Link to post Share on other sites
pierremgi 4739 Posted March 29, 2016 Just adjust the rating with addRating commands. A negative rating makes you "renegade". All units are enemies and your AI "old fellow from your old group" keep a sharp view on you (knowsabout stays to 4!). Player addrating 1000000 makes you a perfect serial killer (and game killer) so far. 1 Share this post Link to post Share on other sites