Jump to content
Sign in to follow this  
O.Languedoc

Disable "team switch" after TeamKilling.

Recommended Posts

This is a suggestion for the DEV'S.

 

I think it would be very useful to have the option to disable the team killing penalty on rank & rep.

 

Often before mission, some team killing happens for fun, or during missions a grenade accidentally blow a friend into pieces. (I know we should work on that!!! ). Some Friendly units are now foes and  AI starts shooting at them when we extract or return to base.  Also... and is the worst...When we get at the end of the mission in a hot LZ extraction, if somebody is a "foe" in our group it blocks everyone from entering the chopper or vehicle. That really destroys the immersion that we want to create.

 

Plz. Help us on that.

 

Olivier

 

 

Share this post


Link to post
Share on other sites

That really destroys the immersion that we want to create.

 

Hi Languedoc, loosing immersion because of teamkilling is really a drag. Try using allowDamage, unless of course actually killing someone in your own team is what you're after (?)

 

Nikander

Share this post


Link to post
Share on other sites

Just adjust the rating with addRating commands. A negative rating makes you "renegade". All units are enemies and your AI "old fellow from your old group" keep a sharp view on you (knowsabout stays to 4!). Player addrating 1000000 makes you a perfect serial killer (and game killer) so far.

  • Like 1

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×