Bnae 1431 Posted March 29, 2016 Hello, Just a quick question. How difficult it is to retexture weapons without hiddenselection texture? Example MX 6.5 hiddenSelections[] = {}; hiddenSelectionsTextures[] = {}; Not sure if this topic should be in the config section or here. Share this post Link to post Share on other sites
road runner 4344 Posted March 29, 2016 ask Vanschmoozin, he did exactly that, and this is how I made 4 different variants for my CAG HK416 addon. It's easy enough if you have them set up on the model, and in the model.cfg Share this post Link to post Share on other sites
PuFu 4600 Posted March 29, 2016 MX should currently have hiddenSelections set btw 1 Share this post Link to post Share on other sites
Redphoenix 1540 Posted March 29, 2016 Without hiddenselections, its impossible unless you have the unbinarized files. 1 Share this post Link to post Share on other sites
Guest Posted March 29, 2016 You can't ? setObjectTextureGlobal does not work with weapons (was it added ?). And you don't need hidden selections to change the texture (you can overrite the .paa in the addon), they are just here to make things easier. Share this post Link to post Share on other sites
Bnae 1431 Posted March 29, 2016 MX should currently have hiddenSelections set btw Basic light brown MX does not, but MX Black does have. I didn't even realize that. Thanks! I'm making addon, so no need for setObjectTextures. I realized that it is easier to make optional addon than doing everything with seObjectTextures etc. 1 Share this post Link to post Share on other sites