macfifa 10 Posted March 27, 2016 I want to make a street lamp with fake flare like the runway navigation lights and after looking i found that these nav. lights have something called light_1_source in there p3d file i dont know what is it and how i make one becouse in config.cpp there a class animationsources that uses it to make the fake texture glow light hope you understand me Share this post Link to post Share on other sites
macfifa 10 Posted March 29, 2016 color[] = {1000,650,400}; Land_LampDecor_F color[] = {1000,1000,1200}; Land_LampHalogen_F color[] = {700,600,500}; Land_LampHarbour_F color[] = {1100,700,500}; Land_LampShabby_F color[] = {2500,4000,6000}; Land_LampAirport_F (all the value above are under 1200 but here there are 3 value above 1200) if someone know what is going on plx explane to me i want to make a lamp in arma and these numbers does not make any sense Share this post Link to post Share on other sites
macfifa 10 Posted March 30, 2016 I want to make a street lamp with fake flare like the runway navigation lights and after looking i found that these nav. lights have something called light_1_source in there p3d file i dont know what is it and how i make one becouse in config.cpp there a class animationsources that uses it to make the fake texture glow light hope you understand me i solve this now there is another issue,the airport lamp sample in arma 3 samples is not complete becouse i try to study it and there is a huge diff. between the sample lamp and A3 lamp in game the high LOD is missing and there are a white emmisve plates that do not show in the sample lamp are the BI company doing that in perpose and why? how can i learn what to do to make a lamp works Share this post Link to post Share on other sites
Jackal326 1158 Posted March 30, 2016 The main resolution lods are missing from all ArmA3 sample models. This is deliberate and intended. Share this post Link to post Share on other sites