Jump to content
Brostrom.A | Evul

Terrorist Organization Black Order

Recommended Posts

Teaser update on what I've been working on.

 

17CCE055F485ECCE90120F6B2D7DA0313F5833CB

BC51F2C712A394194C75D876CC632016CF32620C

CC2945FD4B103328943B40D1D50E59739B89D346

 

I've  been working on a complete rewrite and standardizing existing code as well as a removing the ace depending and adding it as a separat addon.

Textures have been updated and uses RHS super awesome texture, but have been blackyfied.

 

And finally I have added more sect fealing by adding propaganda posters flags and more flavor stuff.

  • Like 2

Share this post


Link to post
Share on other sites

I'm closing in on the final 2.0.0.0 release.

 

The new version will brake all mission using the previous version due to this mod goon thru a complete renovation and reconstruction.

 

The core mod will not be dependent on ACE3 anymore. Only RHSUSAF and CBA.

Tho! A separat ACE3 addon will be available adding more flavor items and functionality to the Order.

 

To end this of; Here are 4 additional screenshots.

4A8B6FF5671ABD7E66ABAC0DE2FFC191F2B1104B

B854357A67D415A1E08073F3FE14BFF73678A7A6

3195755F52C06BD53F0A1C6545C07A0AF8CFADCB

B1E1D94FCEACB2695DC532EEBD2BBD696F573BEC

 

Share this post


Link to post
Share on other sites

dope, i was working on a campaign centered around these guys being the bad guys, but our group wanted to stop using ACE so i had to stop

  • Like 1

Share this post


Link to post
Share on other sites

Hope you'll like all the new changes that will come soon. :D

 

Tho without ace they will be less cool cause they lack some ace interaction and some electronics. :P

 

 

Share this post


Link to post
Share on other sites

logo01.png

MAJOR UPDATE and relaunch v2.0.0.0


A complete relaunch have just ben deployed on steam as well as github for this little mod!

The mod contain a complete overhaul of the entire internal structure as as well as new inventory for every unit. The ace dependency have been completely revoked and is now it separate optional compatibility mod.

 

Welcome in to the light operator. Remember our cause.
 
 
Download
Github
Steam Workshop

 

Optionals
ACE Compat

 

Changelog

v 2.0.0
- Major reconstruction of the entire mod
- Added new aircraft (Jet, VTAL)
- Added new ground vehicles
- Added static weapons
- Added more clutter items
- Added new gear
- Reworked all weapons used.
- Reworked all gear and inventory

- Added ability to add supported mini mods.
- Added ace compatibility mod. (the mod warns if the mod is not on when ace is present.)
- Added stringtable to open up for fan translations

Share this post


Link to post
Share on other sites

logo01.png

The tank update released


I've just released version 2.1.0 or the Tank upgrade! The main feature of this update on the core mod is the M1A1 Abrams tank and a C130J.

On the ace extension unit now differ allot with new ammo and extra equipment with electronics tools and other awesome ace stuff.

 

Have fun and let me know if you find any bugs! Also make sure to fork, subscribe, star, like and ever people do now a days!

 

Download
Github
Steam Workshop

 

Optionals
ACE Compat

 

# Changelog
- Added a black camping table (#9)
- Added and adjusted crate inventories (#22)
- Added C130J (#8)
- Added M1A1 (#11)
- Fixed and added police sirens on military police vans (#14)
- Fixed wrong faction in group config (#21)
- Fixed wrong scope of traitor air unit (#19)
- Removed stolen green smoke from LAT (#20)

# ACE
- Adjusted infantry inventory and equipment (#13)
- Adjusted names to match ace (#13)
- Refactored L-Pill (#5)

 

Share this post


Link to post
Share on other sites

logo01.png

Minor update 2.1.1

 

I've made a small release addressing two minor issues as well as changed all the PBO's to use lowercase.

 

Download
Github
Steam Workshop

 

Optionals
ACE Compat

 

# Changelog
- FIXED scope being wrong for the traitor C130J (#34)
- FIXED spelling errors on the laptop screens (#35)

# ACE
- FIXED script error on respawn (#41)

 

  • Like 1

Share this post


Link to post
Share on other sites

 

Minor update 2.1.2

 

A little update that fixes some issues as well as adding some new content

 

Download
Github
Steam Workshop

 

Optionals
ACE Compat

 

# Changelog
- ADDED AR-2 Terror Eye drone (#38)
- ADDED Backpacks to the drones (#38)
- ADDED CBRN Scientist
- ADDED Custom UAV Terminal (#38)
- ADDED SG-1 Sky Guardian drone (#38)
- ADDED Red helmet Rifleman (#51)
- ADDED Red helmet Team Leader (#51)
- ADDED UAV Operator (#38)
- FIXED Automatic Riflemen having wrong magazines (#64)
- FIXED Door gunner bench not being used (#56)
- FIXED Fixed glasses not being changeable on some soldiers (#58)
- FIXED Some units missing roles (#38)

# ACE
*Nothing new.*

 

  • Like 1

Share this post


Link to post
Share on other sites

Heeeey, back from the dead.

Our unit uses this mod, it's great 👍 Good change of pace to shoot guys with modern western guns instead of yet another AK-armed faction.

  • Like 1

Share this post


Link to post
Share on other sites

Minor update 2.1.3

 

Yet another little update!

Thank for all the support and feedback!

 

Download
Github
Steam Workshop

 

Optionals
ACE Compat

 

# Changelog
- ADDED Army radio operator (#71)
- ADDED Mouse Pad (#77)
- ADDED new identity type solving the issue were weird glasses were applied (#69)
- ADDED Respirator (#75)
- ADDED Rugged Laptop terminal (#77)
- ADDED Spanish Translation (#73, #76)
- CHANGED M1A1 components and attributes to be more faction friendly (#67)
- CHANGED supplie crates inventory (#77)
- CHANGED Uniform side type allowing unrestricted use (#70)
- FIXED missing MP units in Traitor faction (#67)
- FIXED missing unit preview image error (#67)
- FIXED module typos causing units to not show up or show up in the wrong faction unit selection. (#67)
- FIXED Traitor faction Scientist being wrongly referenced (#75)
- FIXED UAV Terminal ground lable (#77)
- REMOVED Black Plastic Cases; **Classname kept for backwards compability** (#77)

# ACE
- CHANGED Automatic Rifleman units now get Earplugs (#77)
- CHANGED Flairs are added to grenade crate (#77)
- CHANGED Flashbangs are added to grenade crate (#77)

 

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×