Nixx57 23 Posted March 26, 2016 Hello, I search the command (if it exists), to give the control of the player to ia​. Especially when some player become AFK on the server. in short, I want a "Sleep Mode", a script that the player or admin can execute. The only scripts that I found are "selectplayer" "selectnoplayer" but that's not what I'm looking. If it does not exist, is it possible to create it? ​thank you P.S : sorry for bad english ​ ​ Share this post Link to post Share on other sites
flyinpenguin 30 Posted March 26, 2016 There is no command availible to my knowledge on how to do that. However, you could spawn down an AI at the players position, give it all the items and such from what the player has and make it join the group the player was in. Then you could attach the player to the AI and make them invisible so they basically will see the AI in third or first person. Add a key or mouse event handler for input and once there is input, get rid of AI and put player back in game, visible and whatnot. I can point you to reference commands to do these things if you need. Share this post Link to post Share on other sites
Nixx57 23 Posted March 27, 2016 Yes, being a beginner in scripting it would help me a lot thank you, I'm not even sure of success Share this post Link to post Share on other sites
flyinpenguin 30 Posted March 27, 2016 You will need https://community.bistudio.com/wiki/createUnit https://community.bistudio.com/wiki/attachTo https://community.bistudio.com/wiki/hideObjectGlobal https://community.bistudio.com/wiki/displayAddEventHandler https://community.bistudio.com/wiki/BIS_fnc_saveInventory- and of course the loadInventory on same page https://community.bistudio.com/wiki/group- and a few of the commands listed on that page as well https://community.bistudio.com/wiki/deleteVehicle This is very possible to do. Would be a good script to struggle and learn with to learn how to script in Arma. I wish you luck and happy coding! There is only one small quirk that can happen. When a player is hidden, they still have collision applied to them. I think there is a command to disable collision, but I'm sure you can worry about that later. Also, be sure to have a plan for when and if the AI dies or gets wounded (is have player get same damage as AI, and have to respawn if AI is dead, or not punish player and put them back as they were at AI last pos) Share this post Link to post Share on other sites
Nixx57 23 Posted March 27, 2016 Thank you very much, I'll try it Share this post Link to post Share on other sites
Nixx57 23 Posted March 27, 2016 Finally, it's a bit too hard for me. I am still a beginner who modifies existing script. You think that there is someone who would be interested in this project? There's there a heavy workload? Share this post Link to post Share on other sites