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dmorok

need help in config.cpp to create own (sorting) category in EDen

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Hi.

ive got config.cpp 

class CfgPatches {

	class A1_objects {
		units[] = {"A1_objects"};
		weapons[] = {};
		worlds[] = {""};
		requiredVersion = 0.100000;
		requiredAddons[] = {};
		author = "DMorok";
	};
};

class cfgVehicleClasses {
	class A1_objects {
		displayName = "A1_objects";
	};
};
class CfgEditorCategories
{
	class arma1obj{
      displayname = "arma 1 obj"};
};
class CfgEditorSubcategories
{
	class arma1buildings 
	{
		displayName = "arma 1 buildings"; 
	};
};

 class CfgVehicles {
      
	/*extern*/ class Building;
	editorCategory = Arma1OBJ
	editorSubcategory = arma1buildings
	
	
	class 02_industry_02_komin: Building{
		scope = 2;
		displayName = "komin";
		model = "\ca\buildings\komin.p3d";
		icon = "A3_Bush\data\nature.paa";
		accuracy = 0.300000;
		vehicleclass = "A1_objects";

};
};

in 2d editor its work fine under "empty - a1_objects"

in 3d editor its under "props - structure - villages" Why? and how it is related?

 

 

help me to understand how to fix it.

with example please?

or at least can i make an subcat in exist categorie?

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i could be mistaken but at first glance i would have thought you need to put editorCategory = Arma1OBJ and editorSubcategory = arma1buildings inside the config of the new building that you are creating. right now you have it listed under the external class reference which may not be doing anything

 

 
  class 02_industry_02_komin: Building{
        scope = 2;
        displayName = "komin";
        model = "\ca\buildings\komin.p3d";
        icon = "A3_Bush\data\nature.paa";
        editorCategory = Arma1OBJ;
        editorSubcategory = arma1buildings;
        accuracy = 0.300000;
        vehicleclass = "A1_objects";
 

 

and how did u not get an error if there was no ; present after those lines? anyway try that see how u go

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Thank you very much. It worked fine now.

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