Nikander 122 Posted April 11, 2017 Scenario update v1.0 released with new terrains Taunus, Isla Duala and Fallujah Download from Vigilancia Aeternum homepage Share this post Link to post Share on other sites
Tuskegee_99th 43 Posted April 11, 2017 Thanks for the update can't wait to try it out. Maybe you can help me with something. I rent our group's Arma 3 server from gameservers.com. I cannot get the Clafghan terrain to work on the server so matter what I do. I've downloaded the Arma 3 version of the terrain from Armaholic and it works fine when I start a local MP server, including using your VA mission. But, when I add @Clafghan to my rented server's command line the server will not start. When looking at the file structure of the Clafghan terrain mod it does seem to have a weird file structure with a @Clafghan folder inside the @Clafghan folder with a couple of files inside. I don't know if those files need to be moved but I've tried it both ways. Another thing I've noticed is that on the Armaholic page for the terrain it says a server key is provided but I don't find any key files when I unzip. I really like the terrain so if you, or any one else has any ideas on how to get my rented server to run with this mod I would be very grateful, thanks. Share this post Link to post Share on other sites
Tuskegee_99th 43 Posted April 11, 2017 Another quick question, and I may be just missing something here. But, if I disable the arsenal in the mission parameters, what are the resupply options at that point? My understand is that normally you fill the supply box from the arsenal. Share this post Link to post Share on other sites
frankfranconi 24 Posted April 11, 2017 Since you've already tried both ways, I don't think I can help you much. But what I can tell you, is that the "weird" file structure is certainly wrong. The idea is to have the @Mod folder as the root directory of the mod, containing a folder named addons which has a lot of *.pbo files in it. 1 Share this post Link to post Share on other sites
Nikander 122 Posted April 11, 2017 4 hours ago, Tuskegee_99th said: When looking at the file structure of the Clafghan terrain mod it does seem to have a weird file structure with a @Clafghan folder inside the @Clafghan folder with a couple of files inside I suppose you should have Clafghan directory similar to this steam version Spoiler Directory of @CLA CLAFGHAN <DIR> Addons <DIR> keys 99 meta.cpp 353 mod.cpp 28,634 mod.paa 3 File(s) 29,086 bytes Directory of @CLA CLAFGHAN\Addons 325,220,996 clafghan.pbo 565 clafghan.pbo.cla_clafghan.bisign 372 Clafghanwater.pbo 565 Clafghanwater.pbo.cla_clafghan.bisign 28,118,859 mb_bushes_lite.pbo 565 mb_bushes_lite.pbo.cla_clafghan.bisign 11,418,805 mb_clutter_lite.pbo 565 mb_clutter_lite.pbo.cla_clafghan.bisign 61,044,427 mb_rocks.pbo 565 mb_rocks.pbo.cla_clafghan.bisign 48,112,506 mb_trees_lite.pbo 565 mb_trees_lite.pbo.cla_clafghan.bisign 230,050,015 opxbuildings.pbo 565 opxbuildings.pbo.cla_clafghan.bisign 55,055,765 opxmisc.pbo 565 opxmisc.pbo.cla_clafghan.bisign 33,497,245 opxplants.pbo 565 opxplants.pbo.cla_clafghan.bisign 54,861,910 opxroads.pbo 565 opxroads.pbo.cla_clafghan.bisign 213,971,750 razmisc.pbo 565 razmisc.pbo.cla_clafghan.bisign 22 File(s) 1,061,358,865 bytes Directory of @CLA CLAFGHAN\keys 165 cla_clafghan.bikey 1 File(s) 165 bytes 3 hours ago, Tuskegee_99th said: But, if I disable the arsenal in the mission parameters, what are the resupply options at that point? When you disable Arsenal, the same cardboard box becomes standard weapons crate with a few of the vanilla items, mags and such. It actually now appears to be a bit tricky to get that 'Inventory' action displayed, but you can find it there right close to the box (try different sides/angles to point at). I hope this helps Share this post Link to post Share on other sites
Tuskegee_99th 43 Posted April 11, 2017 Yeah, I discovered that about the cardboard box. I wonder if it should have RHS mags if you select the RHS option? 1 Share this post Link to post Share on other sites
Nikander 122 Posted April 12, 2017 12 hours ago, Tuskegee_99th said: I wonder if it should have RHS mags if you select the RHS option? Thanks for the feedback and support, Scenario update v1.1 Beta with mod items crate in base camp now available for download Share this post Link to post Share on other sites
IIIDaemon 1 Posted June 27, 2017 . ...Nikander, i've tried the Aeternum and have found what I believe to be bugs.. I am new so.. cannot access the supply crate at base, once reaching the objective I find Nothing to destroy, I have found many insurgents but nothing else..? (the insurgents actually spawn while i'm standing there).. Also I would like to host your TDM24 Vigilancia Centum in the USA.. I have a spare 3.4ghz box with 16gb RAM, 500gb ssd on a 300mbit conn (soon to be 1gig conn), Thanks... . IIIDaemon www.GasRecovery.net 1 Share this post Link to post Share on other sites
Nikander 122 Posted June 27, 2017 @IIIDaemon Thanks for reporting this, maintenance of "Aeternum" has been at a standstill while I've been busy with "Centum" but shall be continued soon. Also, thank you for joining Vigilancia Centum playtesting, I am aiming to release the mission on Steam by June 30th, so check it out and get your own host up and running then. See you online soon ! Share this post Link to post Share on other sites
Tuskegee_99th 43 Posted June 27, 2017 Another quick note about the latest version, When the Arsenal is disabled, and when setting the RHSUSAF as the headquarters faction, the gear box now does have the mod's gear. But the box has no M67 frag grenades. Actually it has no frag grenades at all. Some of the vehicles do have a small number of M67s. Still enjoying playing this mission with our group. Looking forward to any updates. And new missions, of course. 1 Share this post Link to post Share on other sites
yxman 90 Posted July 22, 2017 @Nikander any plans about porting vigilancia to official malden? Share this post Link to post Share on other sites
Nikander 122 Posted July 25, 2017 Yes indeed @yxman thanks for asking, next update is under construction. 1 Share this post Link to post Share on other sites
yxman 90 Posted July 26, 2017 nice, keep up the good work :D 1 Share this post Link to post Share on other sites
Nikander 122 Posted August 4, 2017 Scenario update v1.1 released with new terrains Malden 2035, Panthera and Abramia Download from Vigilancia Aeternum homepage New in this update, bonus scenario TDM 24 Vigilancia Centum CQB made available also on Steam workshop 1 Share this post Link to post Share on other sites
yxman 90 Posted August 4, 2017 thanks for the update (: 1 Share this post Link to post Share on other sites
Tuskegee_99th 43 Posted September 18, 2017 It seems that, in this latest version (v1.1) that respawn has been changed to 'respawn at location of death' instead of 'respawn at base'. The problem with this is that often the reason one has died is because their position has been overrun, so respawning where you just died often result in immediate death again. Is this intended behavior or am I missing something in setup? Thanks. 1 Share this post Link to post Share on other sites
Nikander 122 Posted September 25, 2017 (edited) On 9/18/2017 at 6:53 PM, Tuskegee_99th said: It seems that, in this latest version (v1.1) that respawn has been changed to 'respawn at location of death' instead of 'respawn at base' This is not intended behavior and appears to be related to Malden and Panthera versions of the scenario only. Thank you for reporting this, I have fixed the issue with updated v1.11 Malden and Panthera versions in the zip downloadable. Edited September 25, 2017 by Nikander bugfix v1.11 Share this post Link to post Share on other sites
Tuskegee_99th 43 Posted September 25, 2017 Awesome, thanks for looking into this. I will download now, looking forward to playing this mission again. Again, great work. 1 Share this post Link to post Share on other sites