beppe_goodoldrebel 367 Posted March 23, 2016 I sense I miss something in the config part of the weapon sound. Here is the code : class Single : Mode_SemiAuto { class BaseSoundModeType { closure1[] = {"A3\Sounds_F\arsenal\weapons\SMG\Sting\closure_Sting_01",1,1,10}; closure2[] = {"A3\Sounds_F\arsenal\weapons\SMG\Sting\closure_Sting_02",1,1.1,10}; soundClosure[] = {"closure1",0.5,"closure2",0.5}; }; class StandardSound : BaseSoundModeType { //begin1[] = {"A3\Sounds_F\arsenal\weapons\SMG\Sting\Silencer_Sting_short_01",0.891251,1,400}; //begin2[] = {"A3\Sounds_F\arsenal\weapons\SMG\Sting\Silencer_Sting_short_02",0.891251,1,400}; //begin3[] = {"A3\Sounds_F\arsenal\weapons\SMG\Sting\Silencer_Sting_short_03",0.891251,1,400}; begin1[] = {"\beppe_mod\sound\car15_sil.wss",0.891251,1,400}; begin2[] = {"\beppe_mod\sound\car15_sil.wss",0.891251,1,400}; begin3[] = {"\beppe_mod\sound\car15_sil.wss",0.891251,1,400}; soundBegin[] = {"begin1",0.33,"begin2",0.33,"begin3",0.34}; }; class SilencedSound : BaseSoundModeType{ begin1[] = {"\beppe_mod\sound\car15_sil.wss",0.891251,1,400}; begin2[] = {"\beppe_mod\sound\car15_sil.wss",0.891251,1,400}; begin3[] = {"\beppe_mod\sound\car15_sil.wss",0.891251,1,400}; soundBegin[] = {"begin1",0.33,"begin2",0.33,"begin3",0.34}; }; sounds[] = {"StandardSound","SilencedSound"}; dispersion = 0.00116; recoil = "recoil_single_smg_02"; recoilProne = "recoil_single_prone_smg_02"; minRangeProbab = 0.3; midRange = 100; midRangeProbab = 0.7; maxRange = 150; maxRangeProbab = 0.05; aiRateOfFire = 2; aiRateOfFireDistance = 300; reloadTime = 0.052; minRange = 50; }; When I try to shoot in game I hear only the closure sound. If I change the custom sound with the "vanilla" one I can hear the shot. Don't know even if I miss something in the wavtowss conversion... Any thoughts? Share this post Link to post Share on other sites
road runner 4344 Posted March 28, 2016 Does this happen to you on binarization? I have a similar issue, works fine if I don't binarise, as soon as I do, the sound files stop working, apart from the "click" sound. Share this post Link to post Share on other sites
Jackal326 1181 Posted March 28, 2016 Does this happen to you on binarization? I have a similar issue, works fine if I don't binarise, as soon as I do, the sound files stop working, apart from the "click" sound. In Addon Builder (or Mikero's Tools, whichever you use the same applies) go into the Options and add *.wss;*.wav;*.ogg to the "List of Files to Copy Directly" box. 1 Share this post Link to post Share on other sites
beppe_goodoldrebel 367 Posted March 28, 2016 Forgot to update , that trick as worked for me... 1 Share this post Link to post Share on other sites