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[MP 2-20][TDM] RTDM - New MP game mode in need for testers

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Dear ArmA community!

 

For past several months i was developing gamemode called RTDM. 

RTDM stands for Randomized Team DeathMatch, there are several key features in this gamemode.

  • Vanilla A3, no mods allowed/needed.
  • Game divided into rounds of limited lentgh.
  • All players evenly divided into RED and BLUE teams.
  • Each player have only one life per round.
  • Forced 1st person view.
  • Buildings and objects are generated semi-randomly each round.
  • Weapons and gear are randomly spawned across battlefield.
  • No levels, currencies or start advantages for players.
  • Rating system connected to persistent database.
  • Shooting range, to practice shooting skill.
  • Own team spectate mode for died players.
  • and more...
 

This project is mostly complete and playable, however more testing required. So, here i ask for help of

great ArmA community to test this game mode, find its weaknesses and enhance strengths.

If you would like to help, all you need to do is basically join game and play. 

 

Currently i run dedicated server in Germany, it is up 24/7.

For direct connect use IP Adress: 173.199.107.44 port: 2302

or search for server name: RTDM - Randomized Team DeathMatch - vanilla ArmA3

Remember to switch off mods

 

Feel free to contact me via one of following ways

  • TeamSpeak3 -  91.152.21.71 -  no password
  • Steam - vitaly 'mind' chizhikov - Finland
  • Or PM here on forum
 

Thank you! Any help is appreciated!

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  • Vanilla A3, no mods allowed/needed.

Game divided into rounds of limited lentgh.

All players evenly divided into RED and BLUE teams.

Each player have only one life per round.

Forced 1st person view.

Buildings and objects are generated semi-randomly each round.

Weapons and gear are randomly spawned across battlefield.

No levels, currencies or start advantages for players.

Rating system connected to persistent database.

Shooting range, to practice shooting skill.

Own team spectate mode for died players.

and more...

 

Interesting. I'll try it.

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Small video about how map generating works. What are you guys think about it?

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Dear ArmA community!
 
For past several months i was developing gamemode called RTDM. 
RTDM stands for Randomized Team DeathMatch, there are several key features in this gamemode.
  • Vanilla A3, no mods allowed/needed.
  • Game divided into rounds of limited lentgh.
  • All players evenly divided into RED and BLUE teams.
  • Each player have only one life per round.
  • Forced 1st person view.
  • Buildings and objects are generated semi-randomly each round.
  • Weapons and gear are randomly spawned across battlefield.
  • No levels, currencies or start advantages for players.
  • Rating system connected to persistent database.
  • Shooting range, to practice shooting skill.
  • Own team spectate mode for died players.
  • and more...
 
This project is mostly complete and playable, however more testing required. So, here i ask for help of
great ArmA community to test this game mode, find its weaknesses and enhance strengths.
If you would like to help, all you need to do is basically join game and play. 
 
Currently i run dedicated server in Germany, it is up 24/7.
For direct connect use IP Adress: 173.199.107.44 port: 2302
or search for server name: RTDM - Randomized Team DeathMatch - vanilla ArmA3
Remember to switch off mods
 
Feel free to contact me via one of following ways
  • TeamSpeak3 -  91.152.21.71 -  no password
  • Steam - vitaly 'mind' chizhikov - Finland
  • Or PM here on forum
 
Thank you! Any help is appreciated!

 

 

 

Hey I am developing a game mode as well for Arma 3 that uses the Rating.  I have everything else done and now im working on the ranking system, but it appears as though my player is not gaining any rating when I kill enemies or complete objectives... did you happen to run into this problem? Ive tested on singleplayer, editor, and dedicated server and still no rating gains.

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