Sleepy Joe 1 Posted March 15, 2016 Hello, i am a bit wondering, why the player models can not move like in A2 Takistan Life Revolution. Is this hard work to make it on A3 the same moving like in A2. For example if you join Takistan life revolution server and press Y then you got opinion beetwin like 10 different moves. Dancing, workout, karate, boxing, handstand. But so far i didn't see any of this moves on any A3 life server. Dance example from A2 what i mean: just a few of them. Is it possible to take this script into Arma 3, for Arma 3 models? Share this post Link to post Share on other sites
Jackal326 1156 Posted March 15, 2016 What a fantastic idea! Then Life servers have something else they can sell... 1 Share this post Link to post Share on other sites
PuFu 4591 Posted March 15, 2016 Hello, i am a bit wondering, why the player models can not move like in A2 Takistan Life Revolution. Is this hard work to make it on A3 the same moving like in A2. For example if you join Takistan life revolution server and press Y then you got opinion beetwin like 10 different moves. Dancing, workout, karate, boxing, handstand. But so far i didn't see any of this moves on any A3 life server. Is it possible to take this script into Arma 3, for Arma 3 models? why don't you do it yourself... 1 Share this post Link to post Share on other sites
IndeedPete 1038 Posted March 15, 2016 https://forums.bistudio.com/topic/182815-a2c-arma-2-cutscene-animations-in-arma-3/ Incomplete and sloppily done, but a start. 1 Share this post Link to post Share on other sites
Sleepy Joe 1 Posted March 16, 2016 https://forums.bistudio.com/topic/182815-a2c-arma-2-cutscene-animations-in-arma-3/ Incomplete and sloppily done, but a start. Tryed to find this topic by searching for it, didn't find it. Great to hear about and great work anyway. It looks for me pretty hard to make scripts, models and animations. I'am just a normal player. Thanks for great work! Share this post Link to post Share on other sites
IndeedPete 1038 Posted March 16, 2016 I've just grabbed the animation files and original configs from BI's official data packs, changed a few paths to A3 standard, and built it. That really isn't magic.^^ Share this post Link to post Share on other sites