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[Release] Simple Clothing Shop System

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v 1.2

 

Description

Clothing shop dialog

Clothing shop functions

 

Installation/Usage/Download/Updates

GitHub

 

Notes

Works in MP

 

Screenshot

Click Me

 

Armaholic

Armaholic Topic

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Hey Hover,

 

Just to let you know, in the merged version, price for the item (weapons) is not shown.

 

Thanks!

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Found it:

 

In the fn_itemSelectionChanged.sqf, line 19:

HG_WEAPONS_ITEM_PRICE ctrlSetText format[(localize "STR_HG_PRICE_TAG_W"),[_price] call BIS_fnc_numberText];

Should be:

HG_WEAPONS_ITEM_PRICE ctrlSetText format[(localize "STR_HG_DLG_PRICE_TAG_W"),[_price] call BIS_fnc_numberText];

Cheers mate!

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Found it:

 

In the fn_itemSelectionChanged.sqf, line 19:

HG_WEAPONS_ITEM_PRICE ctrlSetText format[(localize "STR_HG_PRICE_TAG_W"),[_price] call BIS_fnc_numberText];

Should be:

HG_WEAPONS_ITEM_PRICE ctrlSetText format[(localize "STR_HG_DLG_PRICE_TAG_W"),[_price] call BIS_fnc_numberText];

Cheers mate!

 

Hi and thanks for the input, it is now fixed.

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No worries. Also, brilliant work, mate! Keep it up! :)

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Great work! I'm using your shop systems in creation of an RPG.

 

I'd just like to ask, is it possible that you could create a sell dialogue? Whether it's in the same menu as the shop or even a separate dialogue.

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Great work! I'm using your shop systems in creation of an RPG.

 

I'd just like to ask, is it possible that you could create a sell dialogue? Whether it's in the same menu as the shop or even a separate dialogue.

 

Hi haymaker,

 

I'll add this to the crate as an addAction to sell all the stuff in it, is it ok for you?

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Hi haymaker,

 

I'll add this to the crate as an addAction to sell all the stuff in it, is it ok for you?

Absolutely! Thanks so much!

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Update


- v 1.1 -

Redo parts of dialog (some were complaining about the dialog being too small)

Added slider to dialog to turn player left or right for better preview

Ability to whitelist shops by ranks (waiting for feedback, is it a good idea?), see HG_ShopCfg.h

Better comments

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Update

- v 1.2 -
Persistent cash (toggleable), see HG_SVSS\Config\HG_Config.h
Cash display in HUD (toggleable), see HG_SVSS\Config\HG_Config.h
Ability to set start cash, see HG_SVSS\Config\HG_Config.h
Ability to give money to other players

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