Bnae 1427 Posted March 10, 2016 [params, functionName, target, isPersistent, isCall] call BIS_fnc_MP; https://community.bistudio.com/wiki/BIS_fnc_MP https://community.bistudio.com/wiki/onPlayerConnected I'm trying to figure how to execute functions only to the client who connects aka. JIP clients. At the moment i'm not thinking about saving variables or anything like that, but just setting up variables and functions for JIP clients. onPlayerConnected is propably for getting information to the server, not sure. ["core\spawn\fn_civspawn.sqf","BIS_fnc_execVM",true,true ] call BIS_fnc_MP; This will execute the functions i wanted to the JIP client, but it will also exec it to all others aswell. If you know a tutorial/ or similiar topic or you can explain it your self, please share it. Thanks! Share this post Link to post Share on other sites
davidoss 528 Posted March 10, 2016 ["core\spawn\fn_civspawn.sqf","BIS_fnc_execVM",true,true ] call BIS_fnc_MP; Will be executed at code parse (now) and for every JIP later.. but You do not need to execVM a compiled function.. Share this post Link to post Share on other sites
Bnae 1427 Posted March 10, 2016 ["core\spawn\fn_civspawn.sqf","BIS_fnc_execVM",true,true ] call BIS_fnc_MP; Will be executed at code parse (now) and for every JIP later.. but You do not need to execVM a compiled function.. Well the main problem was it was also executed on the clients ingame aswell. So if i got this right, it needs to be call instead of exec EDIT; https://forums.bistudio.com/topic/188688-arma-3-code-standardization-effort-and-scripting-introduction-new-way/ This might help me since i just noticed it. Share this post Link to post Share on other sites