thetacticalcat 12 Posted March 8, 2016 Is there any way to do what the title says? I'm making a Co-Op mission, and I'd like to set off a claymore if an enemy gets too, like a APERS Mine would. Is there any way? Share this post Link to post Share on other sites
BroBeans. 279 Posted March 8, 2016 basically you could just use the trigger to spawn an explosion on the AI when he enters a trigger bomb = "R_80mm_HE" createVehicle (getMarkerPos "exp_01"); Basically this will spawn a 80mm rocket explosion on the marker named "exp_01" Now add a trigger activated by Opfor (or bluefor) and when a unit enters that trigger it will go boom. Bigger the ordnance the bigger the explosion - CfgMagazines List Share this post Link to post Share on other sites
thetacticalcat 12 Posted March 8, 2016 basically you could just use the trigger to spawn an explosion on the AI when he enters a trigger bomb = "R_80mm_HE" createVehicle (getMarkerPos "exp_01"); Basically this will spawn a 80mm rocket explosion on the marker named "exp_01" Now add a trigger activated by Opfor (or bluefor) and when a unit enters that trigger it will go boom. Bigger the ordnance the bigger the explosion - CfgMagazines List Where would I put this? I assume not in the init. Share this post Link to post Share on other sites
tonner 10 Posted March 8, 2016 Where would I put this? I assume not in the init. In the "OnActivation" of the trigger. I believe... Share this post Link to post Share on other sites