road runner 4344 Posted May 24, 2016 I've ran the map on DEV, with CUP's Lighting fix, and without , and the result seems the same, the aqua look remains, well for me it does, it could be a number of issues on my end, so maybe wait out and see if others are experiencing the same issues. Share this post Link to post Share on other sites
khaosmatical 237 Posted May 24, 2016 I've ran the map on DEV, with CUP's Lighting fix, and without , and the result seems the same, the aqua look remains, well for me it does, it could be a number of issues on my end, so maybe wait out and see if others are experiencing the same issues. Yeah on stable branch it still seems blue at a distance. Up close it's fine. Also at 'Camp Repetance' there's quite a few floating camo nets. 1 Share this post Link to post Share on other sites
Guest Posted June 5, 2016 Armaholic mirror updated: Porquerolles Island v1.3 Share this post Link to post Share on other sites
bumgie 49 Posted June 8, 2016 Hello! This is a nice terrain. What objects have you included from AIA TP to your modpack? These could cause issues and overwrite configs of objects from CUP terrains if that is used at the same time, since the classnames are the same. I urge you to add CUP terrains as a dependency so that the objects you use get the benefit of the CUP project upgrades. However if you are not willing to add the CUP TP dependency, which I also understand, could you do so that you remove the dependency to all the parts ripped from AIA TP from the main map PBO. This way, we can remove the extra files that are overlapping with CUP terrainpack and have its assets be used in your map instead. Share this post Link to post Share on other sites
xnam 17 Posted June 9, 2016 thanks Bumgie ! we will fixed this mistake ! These could cause issues and overwrite configs of objects from CUP terrains if that is used at the same time do you have a specific exemple, for me to understand , when it cause issues ? I just tried to create some objets from CUP in Eden Editor and used it mission, no issues... thanks Xnam Share this post Link to post Share on other sites
DaysAfter 0 Posted October 25, 2016 Thank you! ;)We use the map for Exile Mod.With zombies and bandits.Release 25.11.2015 http://days-after.de/Survival/portal.php? Share this post Link to post Share on other sites
Private Evans 498 Posted October 26, 2016 This is such a wonderful little map :) One thing though, it would be really cool to get some french signs/roadsigns/shopsigns, flags and stuff :) Share this post Link to post Share on other sites