SpaydCBR 11 Posted March 6, 2016 Hello guys, I want to spawn a set of vehicles once a trigger is activated. I have that part done. What I also want is those vehicles to be new infantry respawn positions in the respawn menu and they should respawn once destroyed. The respawn position and vehicle respawn modules work pretty well when the vehicles already exist, but they don't seem to work when I use synchronizedObjectsAdd to sync newly spawned vehicles to those existing modules. This is the code I've been using _pos = getMarkerPos "alpha_west_car_1"; _veh = "B_MRAP_01_hmg_F" createVehicle _pos; vehspawn_alpha synchronizeObjectsAdd [_veh]; vehinfspawn_alpha synchronizeObjectsAdd [_veh]; The first 2 lines seem to be working fine, but I don't think the second two are doing anything. Any ideas? Thanks! Share this post Link to post Share on other sites
MarkCode82 21 Posted March 6, 2016 Use createUnit instead Share this post Link to post Share on other sites