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ski2060

Seus issue/bug

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Today, after the 1.56 hotfix / Dedicated Server hotfix we are having weird issues.  After the client hotfix, we could access Zeus no problem.  Today after the 1.56 server hotfix, we cannot enter into Zeus status from a dedicated Zeus slot without respawning first.

After that, it appears to function fine. 

TL;DR,  Have to respawn once in server in order to access Zeus slots.


EDIT:  damn topic title... Zeus issue/bug  ... grrr...

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Same issue here:

 

Load mission on the server (dedicated box) for the 1st time, designated player can enter zeus. after a reconnect to the server i have to respawn once to access zeus again, also noticed same behaviour for dedicated zeus slot & spectatorslots, maybe related to eden... same mission setup created with the 2d editor doesn't show this behaviour.

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EDIT:  damn topic title... Zeus issue/bug  ... grrr...

 

dr-seuss-clipart-dr-seuss-round-ornament

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Do you like green eggs and ham?

I do not like them, Sam-I-am.
I do not like green eggs and ham!

Would you like them here or there?

I would not like them here or there.
I would not like them anywhere.

I do so like green eggs and ham!
Thank you! Thank you,
Sam-I-am

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Can confirm we also have this issue since switching to 3DEN made templates. We have multiple Zeus slots, each named (z1, z2, z3, etc) and a module per-Zeus with the owner set to those same names. It doesn't matter which slot is entered into, if you're the first one Zeus will work. If you're the second or third person to take a Zeus slot, Zeus won't open. It can be fixed by respawning, at which point Zeus becomes functional again.

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