CrazyCorky 463 Posted August 1, 2016 Dude thats awesome! 2 Share this post Link to post Share on other sites
Kydoimos 916 Posted August 2, 2016 You guys have some new PSD files too, for the counter and paperback models - they'll be in the subscription folder :) 1 Share this post Link to post Share on other sites
Kydoimos 916 Posted August 3, 2016 Bedside cabinets, to go with the bunk beds; 8 Share this post Link to post Share on other sites
Singh Aram 137 Posted August 4, 2016 How we can put weapons inside the counter? Share this post Link to post Share on other sites
Kydoimos 916 Posted August 4, 2016 How we can put weapons inside the counter? Two ways - either spawn them and use the attachTo command via scripting or, quite simply, just place them in the counter in the Eden Editor (weapons have their own category in the props section) :) 2 Share this post Link to post Share on other sites
PJSalty 1 Posted August 4, 2016 The new bedside cabinets and the counter look awesome ! Keep up the good work man. 1 Share this post Link to post Share on other sites
Kydoimos 916 Posted August 18, 2016 And something for all those homeless Altian refugees to sleep on (haven't done the normal / specular maps yet!): 10 Share this post Link to post Share on other sites
ahmedslimkw 223 Posted August 18, 2016 And something for all those homeless Altian refugees to sleep on: They look awesome! Finally we can have old and new beds instead of the camping bed slapped on a sun chair.Keep up the good work! Can't wait for furnitures :D 1 Share this post Link to post Share on other sites
Imperator[TFD] 444 Posted August 19, 2016 They look awesome! Finally we can have old and new beds instead of the camping bed slapped on a sun chair. Keep up the good work! Can't wait for furnitures :D And something for all those homeless Altian refugees to sleep on (haven't done the normal / specular maps yet!): Yeessss!!!! So good; what's next, the kitchen sink? ;) 2 Share this post Link to post Share on other sites
Kydoimos 916 Posted August 22, 2016 Another quick addition - figured it could be good for intel: 9 Share this post Link to post Share on other sites
IndeedPete 1038 Posted August 22, 2016 I can feel the pain already, aligning that thing in Eden so it's perfectly plugged in into a laptop. :D 4 Share this post Link to post Share on other sites
Kydoimos 916 Posted August 22, 2016 I can feel the pain already, aligning that thing in Eden so it's perfectly plugged in into a laptop. :D Lol - ah, now I'm going to have to scale the model for a perfect fit! :D And I will! 5 Share this post Link to post Share on other sites
Kydoimos 916 Posted August 29, 2016 I can feel the pain already, aligning that thing in Eden so it's perfectly plugged in into a laptop. :D 13 Share this post Link to post Share on other sites
DJankovic 401 Posted August 29, 2016 https://i.imgsafe.org/492b326089.jpg My question is do you need to make it intel object,like to have action menu option to collect intel or mission maker needs to do it? Share this post Link to post Share on other sites
IndeedPete 1038 Posted August 29, 2016 *image* Please tell me this is an Eden collection. :) Share this post Link to post Share on other sites
Kydoimos 916 Posted August 30, 2016 My question is do you need to make it intel object,like to have action menu option to collect intel or mission maker needs to do it? At the moment, it's just an object - but I could write a config for it, so it can be used as an inventory item? I'd just need to include an inventory icon for it, which wouldn't take two seconds. As it stands, mission makers can script an eventHandler, so you can collect it. Please tell me this is an Eden collection. :) I'll add it as an Eden composition :P 2 Share this post Link to post Share on other sites
IndeedPete 1038 Posted August 30, 2016 I'll add it as an Eden composition :P Yeah, that's what I meant. :D I really need to sneak this one into my clan's mod repository. Share this post Link to post Share on other sites
section 20 458 Posted August 30, 2016 Hey Kydoimos. Nice work on the usb stick, you nutter :D You did an AAN microphone and a pose to go along with it. Any chance you could do a TV news camera and accompanying cameraman pose? :) Keep up the great work. 3 Share this post Link to post Share on other sites
Kydoimos 916 Posted August 30, 2016 Any chance you could do a TV news camera and accompanying cameraman pose? :) That's so weird you should say that! Already examining the concept - currently looking at futuristic video cameras for an AAN cameraman. Quite a complex model (it's a bit like a weapon really) - so, it'll take some time :D 4 Share this post Link to post Share on other sites
khaosmatical 237 Posted August 30, 2016 That's so weird you should say that! Already examining the concept - currently looking at futuristic video cameras for an AAN cameraman. Quite a complex model (it's a bit like a weapon really) - so, it'll take some time :D There was a private mod made for a MILSIM group that had a camera which was simply a launcher slot weapon. Cannot remember where I saw it but it was a pretty clever system and the sight was just the lens so you could use capture software and make it look pretty realistic. 4 Share this post Link to post Share on other sites
joostsidy 685 Posted August 30, 2016 Quite a complex model (it's a bit like a weapon really Make the video camera shoot Titan missiles for hidden spy missions! The community NEEDS this! ;-P Share this post Link to post Share on other sites
Eagle1992 373 Posted August 30, 2016 The Camera is a very nice idea, but i think some simple Stuff would be nice too, for example a MRE or maybe some Gun Cleaning Equipment. 1 Share this post Link to post Share on other sites
Kydoimos 916 Posted August 31, 2016 Today's work - an ambient prop for Altis - showing the Ghost Hotel in it's heyday: 17 Share this post Link to post Share on other sites
joostsidy 685 Posted September 1, 2016 Today's work - an ambient prop for Altis - showing the Ghost Hotel in it's heyday: Very, very impressive! I hardly dare to give a point of constructive feedback: the lettering of the hotel features (free wifi etc.) look like regular text objects. The lettering stands out a little bit, because it doesn't seem to suffer the weathering effects that you can see elsewhere on the board: scratches, smudges, creases etc. 1 Share this post Link to post Share on other sites
Kydoimos 916 Posted September 1, 2016 ​The lettering stands out a little bit, I think once the normal map is applied, it'll negate the issue. Failing that, I'll overlay a subtle bit of grime. Thanks for the constructive feedback :) 1 Share this post Link to post Share on other sites