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scubamax

Editor Problem: SwitchMove and setCaptive Module.

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Hello there.

 

I am trying to make a hostage rescue mission, but this one little bug is restricting me from doing so.

 

I want the captive NPCs to be doing an animation. While the hostiles, not engaging them.

 

But when I combine these two things, they do not work out so good.

 

Here is a short video about my issue.

 

https://youtu.be/0Xqx-m0XRBo

 

 

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There are two ways you could solve this:

 

1) use "this setcaptive true" in the init of the unit

 

2) group the two units with a third opfor unit (as group leader) and set his probability of presence to 0.

 

I'd currently advise against using the modules, some of them are still a bit wacky.

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Once the units are freed or rescued how will you end the animation?

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