thetrooper 10 Posted February 27, 2016 Hi all. I'm wondering if there is a better way to spawn units.If I place units where I want them in 3D editor, is there a way that you can make them only when a trigger is activated? I'm used to scripting units to appear on markers etc. Share this post Link to post Share on other sites
davidoss 550 Posted February 27, 2016 Use presence condition field and triggeractivated mytrigger Share this post Link to post Share on other sites
thetrooper 10 Posted February 27, 2016 If I set unit tp 0% presence how do I script the presence to 100% though? Share this post Link to post Share on other sites
barbolani 198 Posted February 27, 2016 You cant. What you can do is to store their classnames, groups, positions etc.. then delete them and then when trigger is activated, spawn them again. Share this post Link to post Share on other sites
Larrow 2779 Posted February 27, 2016 You can try the BIS scene functions. which does basically what barbolani describes. Share this post Link to post Share on other sites
dreadpirate 173 Posted February 27, 2016 Hi all. I'm wondering if there is a better way to spawn units. If I place units where I want them in 3D editor, is there a way that you can make them only when a trigger is activated? I'm used to scripting units to appear on markers etc. The script in my signature has this ability..... Share this post Link to post Share on other sites