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thetrooper

spawn units placed on 3D editor on trigger activated

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Hi all. I'm wondering if there is a better way to spawn units.

If I place units where I want them in 3D editor, is there a way that you can make them only when a trigger is activated? I'm used to scripting units to appear on markers etc.

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You cant.

 

What you can do is to store their classnames, groups, positions etc.. then delete them and then when trigger is activated, spawn them again.

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You can try the BIS scene functions. which does basically what barbolani describes.

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Hi all. I'm wondering if there is a better way to spawn units.

If I place units where I want them in 3D editor, is there a way that you can make them only when a trigger is activated? I'm used to scripting units to appear on markers etc.

The script in my signature has this ability.....

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