Fushko 60 Posted February 24, 2016 From SITREP #00143: "Stencil shadows are still present in the game for certain objects (characters and vehicles). The reason is that they look better in some circumstances such as first-person view." True, stencil shadows look better than shadow maps on stuff like first person, but why are they also used for some large objects, more specifically the grey rocks scattered throughout Altis and Stratis? I'm talking about this: Look at all that shadow blockiness. Considering that shadow maps would look much better in this situation, and would perform better as well, why are they not used here? Seems like a no brainer for me. To make matter worse, there is a (probably known) issue with stencil shadows not affecting the player model when in first person. Which aids in the annoyance that stencil shadows are when used by large things. Other example of how jarring stencil shadows from rocks look from far away: (made worse by the lack of terrain shadows, but that's another matter) Eew. Maybe there is a good reason for this, but I just thought I'd bring up the issue anyway. 2 Share this post Link to post Share on other sites
KoalaDSK 122 Posted February 24, 2016 Hi there,you opened my eyes.I can confirm that behaviour too (Ultra settings). Didn't really notice it until I've read your post.I mean, I've known about the ugliness of stencil shadows.All kind of objects (signs, vehicles, lamps, rocks, other units, animals) don't cast shadows on the first person player model.Even if you are in a vehicle, the vehicle itself won't receive a shadow from other objects (in the first person view).That really is a no-go and I hope that one day all stencil shadows will be completely replaced by a better looking technology.Just take a look at your own shadow. Your whole body especially your head (helmet) and hands are looking really creepy.Thanks for bringing this up again. Share this post Link to post Share on other sites
twisted 127 Posted February 25, 2016 is this why terrain doesnt cast shadows? very jarring to see your shadow flaoting in air. and missing the sense of time and contrast that late afternoon/early morning shadowed area brings. one of the few bug bears i have with the engine. Share this post Link to post Share on other sites
old_painless 182 Posted February 25, 2016 This is not looking good. Hopefully the next set of graphics improvements will address this Share this post Link to post Share on other sites