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4 hours ago, Paladins said:

Yea what happened to ambient animation combat 

That was a useful feature and I really appreciate you if add it to mod again

 

Your answer can be found on page 31 and it's been discussed since, last time only two pages back;)

 

 

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3den Enhanced Update 2.6

 

Changelog:

v2.6
*added*
- tool to export selected Eden objects to sqf format(Thanks to Theassassinzz for sharing)
- context menu function to show Eden entity ID
- attribute to remove entity from garbage collector
- the location list has been expanded and now shows more points of interest


*changed*
- AI will now exit animations when damaged or in combat mode
- fixed issue with garrison function not detecting building positions in some cases (Thanks to http://steamcommunity.com/id/Aestheticwww)
- several translation improvements
- fixed FPS Gauge and session timer would not work when a scenario was loaded or created
- improved appearance of combo box control types
- some config cleanup
- measure distance functionality was rewritten and improved:
    If distance is measured in 3D view, then a line is drawn from point A to B showing the direct path
    If map is opened, then markers are drawn from point A to B showing the direct path
- several menu entriess were missing "..." to indicate they are opening a new window

 

Download: https://www.dropbox.com/s/avls904x8qep8po/%40Eden_Enhanced_v2.6.rar?dl=0

 

Steam WS and Armaholic will be up to date as soon as possible.

 

 

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Thank you for the update!

 

Would it be impossible to implement a brush tool like in Surface Painter? 

EDEN could become the tool of choice for terrain makers (in placing objects and vegetation) if it were possible :-)

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1 hour ago, zafjr said:

Thank you for the update!

 

Would it be impossible to implement a brush tool like in Surface Painter? 

EDEN could become the tool of choice for terrain makers (in placing objects and vegetation) if it were possible :-)

 

Probably possible but I haven't figured out a way yet, especially for trees.

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Here's a small preview of something I want to implement with the next update. If you have suggestions please let me know. This is still WIP.

 

 

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And here's another hopefully helpful tool...

 

 

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Awesome new tools to work with, really easy up building missions.

 

BTW, you sure do love listening to OFP's soundtrack while working as in every other video you make :f:

Good ol' times...

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Just now, ranger_24 said:

Awesome new tools to work with, really easy up building missions.

 

BTW, you sure do love listening to OFP's soundtrack while working as in every other video you make :f:

Good ol' times...

 

Thanks.

They always happen to be in the playlist for some reason ;)

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6 hours ago, R3vo said:

...in the playlist for some reason ;)

 

One does not need a reason to blast away w OFP, Ghost Recon(the 2001 one) or Rogue Spear soundtrack! :drinking:

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19 hours ago, bars91 said:

 

One does not need a reason to blast away w OFP, Ghost Recon(the 2001 one) or Rogue Spear soundtrack! :drinking:

True that.

Although I won't decline a remake album of the entire OFP soundtrack, even though the originals are awesome as they are even for 2018.

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Eden Enhanced v2.7 TESTVERSION

 

Download:

https://www.dropbox.com/s/qscjr250i3ci5xc/%403denEnhanced_v2.7_TESTVERSION.rar?dl=0

 

Changelog:

v2.7
*added*
- it's now possible to either export GUI base classes of Eden, default or all
- added missing translation
- tool to quickly clear chat. Very handy when debugging via systemChat in the Editor
- tool to quickly delete all empty layers
- added grid pattern tool
- added tool to export all Arsenal loadout templates for backup
- On preview debug (Those settings will only work during mission preview and won't influence the published scenario)
    - show all units on map
    - disable damage
    - toggle captive mode
    - enable bullet tracing
    - enable Virtual Garage
    - enable Virtual Arsenal
    - disable stamina
    - enable Zeus
    - show awareness of all sides

*changed*
- removed obsolete function call from Enh_Changelog GUI
- Changed/removed some icons from menu strip
- reordered menu strip tools for easier access
- fixed alot of missing/incorrect translations(German)
- The debug tool "Log Game Info" will now also copy the list of mods used
- some improvements to the location list
- increased size of Module Description GUI to improve legibility
- GUI of pattern tools was improved. Unused controls are now 50% faded and disabled. Used controls are now focused when GUI is opened for quicker usage.
- some config cleanup
- translation cleanup

*removed*
- export/import camera parameters (Functionality is available through the vanilla "Splendid Camera")
- obsolete translations
- FPS gauge in Eden (It's available now during preview)
- removed debug triggers (They are available now during preview, see "Preferences")

 

 

I am looking forward to your feedback.

 

Have a nice weekend!

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Revo, I want to start with telling you that I love this mod. I have been using it for a long time now.

 

Just recently I have been having issues with two of my missions. ACE 3 will no longer work on dedicated server. I have been wracking my brain to figure out why. Long story short. I reopened the mission without 3den loaded. I saved the mission and then tested it out in MP, and it worked. Not sure exactly what caused is does seem related to 3den.

 

Any insight on this would be greatly appreciated.

 

Sempri

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Hey,

 

any hope that the new ACE Arsenal will be integrated aswell (like the usual Vanilla-"Arsenal" object check box)?

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For some weird reasons after I play/test my scenario with this mod, some of my vehicles that have "simple object" on are randomly checked off. I tried to check it on and test the scenario again, then exit it, it still does the same thing

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11 minutes ago, lv1234 said:

For some weird reasons after I play/test my scenario with this mod, some of my vehicles that have "simple object" on are randomly checked off. I tried to check it on and test the scenario again, then exit it, it still does the same thing

Same thing happens to me.

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13 hours ago, Zhivets said:

Same thing happens to me.

Could you send me a repro mission?

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4 hours ago, R3vo said:

Thanks for the heads up. I reported it.

 

This thing is still up there. I reported it too in case it helps.

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4 hours ago, delta99 said:

 

This thing is still up there. I reported it too in case it helps.

We will see. ;)

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