Jump to content

Recommended Posts

Awesome - thanks R3vo.  Can't wait to get home and give it a whirl. :)  And in reading the changelog I learned some things that this could already do that I had no idea about.  Time to watch some videos. :)

Share this post


Link to post
Share on other sites

don't see a download link

 

The download links are at the bottom of the first post. However, Armaholic and PWS is not yet updated.

Share this post


Link to post
Share on other sites

The download links are at the bottom of the first post. However, Armaholic and PWS is not yet updated.

 

Time to do a Steam "subscribe-copy files-unsubscribe" I guess, until Armaholic is updated. :)

Share this post


Link to post
Share on other sites

Time to do a Steam "subscribe-copy files-unsubscribe" I guess, until Armaholic is updated. :)

 

"subscribe-copy-like-unsubscribe" :P

  • Like 2

Share this post


Link to post
Share on other sites

The Intro Text feature is not MP compatible. It's run on every client and the effect is global, so it's shown times no. of players.

Wysłane z mojego Moto G 2014 przy użyciu Tapatalka

Share this post


Link to post
Share on other sites

Hi R3vo,

 

Thanks for the awesome update. Just got a little bug report to file. Let me know if you need any more information. 

 

Getting a couple of errors with the new version. First is an empty popup box on loading Tonoa in the editor with something like "Copy that" and "Whatever" as the options to click (no text though).

 

The second is another popup box that appears after loading a mission file on Tonoa in the editor with something like:

"variable '_display' does not support serialisation. Call disableSerialisation in the current script (maybe BIS_fnc_ambientCombat) if you need to use it."

The third is a showScriptErrors popup on mission load that says:

"Error : "_this #setUnitTrait ["explosiveSpecialist"_value... type string, expected number,bool"

(or something like that).

 

All errors I didn't have before the latest steam release. 

 

Cheers!

Share this post


Link to post
Share on other sites

Also, another one, something to do with animationset not recognised although it disappears before I can read it properly! It also has the words "NOCHANGE" in it, don't know if that helps! Will try to pin it down when it isn't 2 in the morning...

Share this post


Link to post
Share on other sites

The Intro Text feature is not MP compatible. It's run on every client and the effect is global, so it's shown times no. of players.

Wysłane z mojego Moto G 2014 przy użyciu Tapatalka

 

 

This should be fixed, I overhauled the mission attributes. Please let me know if you still encounter any issues with that.

 

Hi R3vo,

 

Thanks for the awesome update. Just got a little bug report to file. Let me know if you need any more information. 

 

Getting a couple of errors with the new version. First is an empty popup box on loading Tonoa in the editor with something like "Copy that" and "Whatever" as the options to click (no text though).

 

The second is another popup box that appears after loading a mission file on Tonoa in the editor with something like:

"variable '_display' does not support serialisation. Call disableSerialisation in the current script (maybe BIS_fnc_ambientCombat) if you need to use it."

The third is a showScriptErrors popup on mission load that says:

"Error : "_this #setUnitTrait ["explosiveSpecialist"_value... type string, expected number,bool"

(or something like that).

 

All errors I didn't have before the latest steam release. 

 

Cheers!

 

 

Also, another one, something to do with animationset not recognised although it disappears before I can read it properly! It also has the words "NOCHANGE" in it, don't know if that helps! Will try to pin it down when it isn't 2 in the morning...

 

Both of those issues are caused because you are editing an old mission, with a new version of my mod. There should have actually been a warning telling you that.

 

Use the legacy version available in the mod folder if you want to finish your old mission.

 

  • Like 1

Share this post


Link to post
Share on other sites

I did got a dialogue window pop up when i opened the 3den editor after the workshop update but i had no luck reading the inside notification because of the window layout was black after the apex update.

But i had 2 options saying something like "copy that" or "whatever".

Unfortunatelly no screenshot of that right now.

  • Like 1

Share this post


Link to post
Share on other sites

I did got a dialogue window pop up when i opened the 3den editor after the workshop update but i had no luck reading the inside notification because of the window layout was black after the apex update.

But i had 2 options saying something like "copy that" or "whatever".

Unfortunatelly no screenshot of that right now.

 

I found the issue, might be I release a hotfix.

Share this post


Link to post
Share on other sites

I get that empty popup message. As well as this message when opening a mission (that was built with 3den) :

2A4D386B5F1849ADBCCC20AEE6FDE172225F0A76

 

As far as you know, I can still edit and save with 3den as it is without too much trouble? Would suck to go back to vanilla midway through building a mission.

Cheers

Share this post


Link to post
Share on other sites

As far as you know, I can still edit and save with 3den as it is without too much trouble? Would suck to go back to vanilla midway through building a mission.

Cheers

 

Pardon, I wrote that too quick, saw your earlier message regarding serialization. Will check for legacy version. Thanks!

Share this post


Link to post
Share on other sites

I have just released a small hotfix, which will fix the missing text for the warnings and readds the server key to the modfolder.

Share this post


Link to post
Share on other sites

Awesome thanks for the hotfix R3vo. Sorry if this has been brought up but is anyone else getting overlapping attributes bars on units. For example the fleeing bar in the attributes ui overlaps with another bar to where you can't see what your changing .

Share this post


Link to post
Share on other sites

Awesome thanks for the hotfix R3vo. Sorry if this has been brought up but is anyone else getting overlapping attributes bars on units. For example the fleeing bar in the attributes ui overlaps with another bar to where you can't see what your changing .

 

That's odd, it works for me.

Share this post


Link to post
Share on other sites

That's odd, it works for me.

I am sure it's on my end I am gonna see if it's another mod conflicting. Just was curious if anyone had the same. Thanks for the continued updating and support on this r3vo.

Share this post


Link to post
Share on other sites

In v1.5 Dynamic Groups worked fine, but after the 1.6 workshop update it started geting errors and not working at all.

This is the error it shows in .rpt

19:16:43 Error in expression <e ["_mode", "_params"];
_mode   = _this param [0, "", [""]];
_params = _this par>
19:16:43   Error position: <param [0, "", [""]];
_params = _this par>
19:16:43   Error Type Object, expected String
19:16:43 File A3\functions_f_mp_mark\DynamicGroups\fn_dynamicGroups.sqf, line 5

Share this post


Link to post
Share on other sites

 

In v1.5 Dynamic Groups worked fine, but after the 1.6 workshop update it started geting errors and not working at all.

This is the error it shows in .rpt

19:16:43 Error in expression <e ["_mode", "_params"];
_mode   = _this param [0, "", [""]];
_params = _this par>
19:16:43   Error position: <param [0, "", [""]];
_params = _this par>
19:16:43   Error Type Object, expected String
19:16:43 File A3\functions_f_mp_mark\DynamicGroups\fn_dynamicGroups.sqf, line 5

 

 

Thanks for the bug report. I am going to look at it as soon as possible.

Until I find a reliable fix, feel free to use the solution described here https://community.bistudio.com/wiki/Dynamic_Groups

  • Like 1

Share this post


Link to post
Share on other sites

Hi Revo

 

Thanks once again for the continued development of 3den Enhanced.

 

I did a bit of scanning of this thread after your new Steam workshop update. But the Ambient Animations and Ambient Combat Animations. I noticed that an option in Ambient Animations is missing. That is making an AI be able to sit at a Desk or Sit on a chair. And a lot of the Ambient Combat Animations are now in Ambient Animations. As in Stand slightly turning around with rifle.

 

As you are aware one set of animations forced the AI into an animation state and even after you being detected they are stuck in this animation loop. While the Ambient Combat Animations put them in a temp animated state but they could break out if under attack.

Share this post


Link to post
Share on other sites

Hi Revo

 

Thank you for updating this mod to the current ArmA build. I have notice the "Disable Environment" and "Disable Vanila/BIS Medical System" is missing after the new ArmA update. Is it intended or is it a bug?

 

Regards

Share this post


Link to post
Share on other sites

Hi Revo

 

Thanks once again for the continued development of 3den Enhanced.

 

I did a bit of scanning of this thread after your new Steam workshop update. But the Ambient Animations and Ambient Combat Animations. I noticed that an option in Ambient Animations is missing. That is making an AI be able to sit at a Desk or Sit on a chair. And a lot of the Ambient Combat Animations are now in Ambient Animations. As in Stand slightly turning around with rifle.

 

As you are aware one set of animations forced the AI into an animation state and even after you being detected they are stuck in this animation loop. While the Ambient Combat Animations put them in a temp animated state but they could break out if under attack.

 

The "sit" animations were removed for good. Couldn't stand the bug reports anymore and there was nothing I could do to make it clear how they work. However, I did not switch any animations from combat to none combat.

Hi Revo

 

Thank you for updating this mod to the current ArmA build. I have notice the "Disable Environment" and "Disable Vanila/BIS Medical System" is missing after the new ArmA update. Is it intended or is it a bug?

 

Regards

 

Yes, t his was intended. The new BIS revive can be enabled for specfic play units see this page https://community.bistudio.com/wiki/Arma_3_Revive

and the disable environment option was kinda useless since it not only disabled the animals but also the environment sounds. However, BIS plans to do some improvments to this command so animals and sound can be toggled seperately.

 

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

×