Tankbuster 1733 Posted February 21, 2016 I appreciate there's a thread that is similar to this, but the solutions to his and my issue are very different, so I thiough I'd risk a new thread. I run a number of servers all using their own directory installs. Each directory has a TADST to administer it. I use the steam tools dedicated server executable in each. How can I use steam workshop to keep it's addons updated? Share this post Link to post Share on other sites
Tankbuster 1733 Posted February 21, 2016 i can go onto the workshop and subcribe to mods, but they don't download. Do I have to have a game client installed there too? Share this post Link to post Share on other sites
Tankbuster 1733 Posted February 21, 2016 ^^^^ Yes this appears to be the only way. The Tools dedicated server cannot get workshop subscribed content. I need to have a client install of the game, use THAT to get WS subscriptions, and then sync it's mod folders (I'm using synctoy) to copy content over to the various server installs. Share this post Link to post Share on other sites
daimyo21 2 Posted February 23, 2016 ^^^^ Yes this appears to be the only way. The Tools dedicated server cannot get workshop subscribed content. I need to have a client install of the game, use THAT to get WS subscriptions, and then sync it's mod folders (I'm using synctoy) to copy content over to the various server installs. I got all the mods to download using steamCMD (lets assume its the same thing as pressing subscribe for the client). Now I have all the mods in a folder with their ID numbers. How do you get the server to recognize them as mods without the @mod_name folder names etc. Also have you figure out how to require steam workshop mods to show up for clients when they launch your server in the Arma 3 Launcher server browser. Now servers can allow players to download required mods before they join (without using playwithsix) Share this post Link to post Share on other sites