dachs 14 Posted February 21, 2016 I want to check if player group is in any unamed (air) vehicle passing a trigger area. It's to be used for triggering mission ending, when players use a helo to extract. Right now i use this this && {_x in heli1 && alive _x && isPlayer _x} count playableUnits == {alive _x && isPlayer _x} count playableUnits; The above in a trigger, with condition BLUFOR Present, works for the vehicle named "heli1". Is there a way to check any kind of vehicle, or maybe class useing isKindOf "air" somehow? Share this post Link to post Share on other sites
NeoArmageddon 958 Posted February 21, 2016 this && {((vehicle _x) isKindOf "Air") && alive _x && (_x in thislist)} count allplayers == {alive _x} count allplayers I changed playableunits (with AI) with allplayers (no AI) so you could drop the "isPlayer" check. I also added a check, so only player in the trigger area are counted against the overall playercount (means all players must be in air vehicle IN the trigger area). 1 Share this post Link to post Share on other sites
dachs 14 Posted February 21, 2016 That got it working, thanks a bunch! I didn't have much luck with "allPlayers" though, so had to change it back to isPlayer and playableUnits. Hmm, I wonder if this could be the reason? NOTE: In player hosted game, the complete array of allPlayers may get delayed at the start. Use BIS_fnc_listPlayers if you need it earlier Share this post Link to post Share on other sites