Jump to content
Sign in to follow this  
t.a.6

ss `(script select) + `'(script letting player jump to another unit, + (replacing respawn)) release.

Recommended Posts

Ready to work, just paste in mission's folder.

 

Saving access to zeus, mods compatible (some, which is not - write, will try to include)

(to make working with mods uncomment right marked lines in ss.sqf ).

```(alot of mods don't need to be supported by respawn to work).

 
included disabling of |bullets counting monitor| ("initplayerlocal.sqf " ``(to disable ```(to disable the addition))).
 

to switch to some unit execute:

[|u `(new unit)|`(nothing or),|cm `(curator module)||] execvm "ss.sqf";

on computer where the player are local `(init fields in zeus, " local " on debug console, by action, ..).

 

Setting's inside " initplayerlocal.sqf ".

```(blacklist - units - player will not be switched to).

```(whitelist - units - player will be switched to).

 

Download.

 

by Ilias, t.a.6

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×