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ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)

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ohhh k, that makes sense.. most of my mods are off of steam so im pretty upto date on my mods. most certainly alive and cba are upto  date.. i did some testing useing the pre placed installations. I never liked it becasuse it seemd to make more then i wanted to start with. all of my missions do NOT use pre placment.. but after some testing yesterday i see exactly what your talkin about. with out pre placement i didnt see any installations pop up for a LONG time.. almost never why i thought it was broken. However,. it does work its just slow asfuck. cool at least it works. thanks for the info.!! i have to run preplacement on low. it works fine. again thanks

 

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@lordprimate Oh good I'm glad there isn't an issue going on.

 

I know it can feel slow, but I really feel like Highhead's changes were completely necessary. Long term persistent insurgency campaigns are designed to take a very long time (I'd estimate dozens of hours, depending on the map and initial settings), and before these changes IMO even the most conservative of insurgency missions would almost always not be able to be beaten because the map would eventually get overrun with insurgents.

 

Now players I feel actually stand a chance at "winning."

 

When this change was made, aside from increasing the initial amount of pre-placed Installations, I also personally decided I could now increase the initial insurgent numbers, and also safely increase civilian spawns. All in all I'm happy to now be able to do these things without the fear of my missions being too lopsided.

 

As always, feedback is certainly welcome. If you feel like it could use some more tweaking in any direction, don't hesitate to speak your mind. :)

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Hi,

 

I jst finished a game with my team and for the second time the Alive War room has not updated the data. 
I asked the players to use the Alive Player Save & Exit and I'm using the Admin "Save and Exit". Maybe I do something wrong. 

Here is the last part of my .rpt file: https://pastebin.com/iJk8p4kd

 

All hints are welcomed.

BR,

Zuzul

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18 hours ago, zuzul said:

Hi,

 

I jst finished a game with my team and for the second time the Alive War room has not updated the data. 
I asked the players to use the Alive Player Save & Exit and I'm using the Admin "Save and Exit". Maybe I do something wrong. 

Here is the last part of my .rpt file: https://pastebin.com/iJk8p4kd

 

All hints are welcomed.

BR,

Zuzul

We'll need the full RPT (both client and server I guess) and the logs in @aliveserver. :)

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42 minutes ago, marceldev89 said:

We'll need the full RPT (both client and server I guess) and the logs in @aliveserver. :)

Noted, i'll provide them ASAP.

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Ok, here's a list of some of the ALiVE compatible factions I've made, if @SavageCDN can put them on the Wiki that would be nice. There are more than these but you already have some of them on the Wiki. 

 

US CAG- 'Delta Force'

Faction classname- CAG

Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=851480288

Armaholic- http://www.armaholic.com/page.php?id=32263

 

Taliban Insurgency

Faction classname- TBI

Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=950850347

Armaholic- http://www.armaholic.com/page.php?id=32885

 

Tanoan Defence Forces

Faction Classname- TDF

Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=949495255

 

RHS compatible versions- They share the same classname as the Non-RHS version, and are basically the same faction with different equipment, so if people prefer X/Y for weapons/gear. 

 

MARSOC Marine Raiders [SFF-R]

Faction classname- MR

Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=873455461

Armaholic- http://www.armaholic.com/page.php?id=32421

 

Abu Sayaff Group [SFF-R]

Faction classname- ASG

Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=875241040

Armaholic- http://www.armaholic.com/page.php?id=32431

 

Central African Rebels [SFF-R]

Faction classname- CAR

Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=879843800

Armaholic- http://www.armaholic.com/page.php?id=32465

 

Afghan National Army and ANA Commandos [SFF-R]

Faction classname- ANA

Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=890504822

Armaholic- http://www.armaholic.com/page.php?id=32559

 

Russian Spetzaz [SFF-R]

Faction classname- RUS

Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=895826156

Armaholic- http://www.armaholic.com/page.php?id=32601

 

Islamic State [SFF-R]

Faction classname- IS

Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=899977490

Armaholic- http://www.armaholic.com/page.php?id=32631

 

Taliban Insurgency [SFF-R]

Faction classname- TBI

Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=951522276

Armaholic- http://www.armaholic.com/page.php?id=32898

 

Replacement packs for campaign units- Replaces the default units in all scenarios/missions/campaigns, including the official campaign. 

 

Gendarme Overhauled

Faction classname- BLU_GEN_F

Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=860128361

Armaholic- http://www.armaholic.com/page.php?id=32312

 

Syndikate Overhauled

Faction classname- IND_C_F

Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=906538619

Armaholic- http://www.armaholic.com/page.php?id=32669

 

CSAT Overhauled

Faction classname- OPF_F 

Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=1087988033

Armaholic- 

 

AAF Overhauled

Faction classname- IND_F

Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=1076246390

Armaholic- http://www.armaholic.com/page.php?id=33008

 

ALiVE Civilian Pack

Faction classname- C_AF

Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=935810174

Armaholic- http://www.armaholic.com/page.php?id=32802

 

I've removed the factions you already have on the Wiki from this list, but if you want direct links to those ones you can PM me, or I suppose I can bug one of the minions. 

 

(EDIT- Added brand new CSAT Overhaul to list)

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15 hours ago, jarrad96 said:

Ok, here's a list of some of the ALiVE compatible factions I've made, if @SavageCDN can put them on the Wiki that would be nice. There are more than these but you already have some of them on the Wiki. 

 

I've removed the factions you already have on the Wiki from this list, but if you want direct links to those ones you can PM me, or I suppose I can bug one of the minions. 

 

Your wish is my command :)  Added to wiki:

 

http://alivemod.com/wiki/index.php/Supported_Factions#jarrad96.27s_Orbatron_Factions

 

If you like PM me with the details for the other factions and I'll merge them into the same section (I gave you your own section).

 

14 hours ago, HeroesandvillainsOS said:

SavageCDN you can blame me for having him tag you!!!! (*evil laugh and mustache curl*)

 

I'll get you... and your little dog too!!

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PM Sent. 

When I release new factions should I post their info, classnames and links here- all of them have ALiVE support. 

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13 hours ago, jarrad96 said:

PM Sent. 

When I release new factions should I post their info, classnames and links here- all of them have ALiVE support. 

 

Might as well... I'll add whatever you post to the wiki

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Hi Folks,

 

Is the procedure in the WIKI still valid to index maps ?

 

Trying to use ALiVE on the IFA3 Sark Map - but it just hangs on launch - I'm assuming it needs to be indexed ?

 

If it's been done - gladly use an index already made...

 

Regards,

Scott

 

 

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12 minutes ago, scottb613 said:

Hi Folks,

 

Is the procedure in the WIKI still valid to index maps ?

 

Trying to use ALiVE on the IFA3 Sark Map - but it just hangs on launch - I'm assuming it needs to be indexed ?

 

If it's been done - gladly use an index already made...

 

Regards,

Scott

 

 

Yes it is. Though I'll admit, the Mikero's Tools aspect threw me for a loop the first time. Give it a try and let us know if you get hung up.

 

Recommendation: Don't forget to use an install of ALiVE directly in your Arma 3 root folder. So make sure not to use the Steam version in !Workshop as your ALiVE source. I keep a seperate @ALiVE in my Arma root specifically for Indexing/testing purposes.

 

Also, don't forget to enable -filePatching in your launcher (it's a checkbox parameter now), allow logs (don't use -nologs), and I'd advise Indexing in Windowed mode so you can monitor what's going on in Baretail with ease if needed.

 

If you look on ALiVE forums I asked a lot of questions and had a lot of my indexing issues resolved via basic q + a. If you get stuck, it may be worth doing a search for my helpless asses indexing posts. :)

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Hi Hero,

 

Always a pleasure and thank you...

 

Regards,

Scott

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Pakistani Air Force Special Service Wing, No. 2 Special Operations Squadron - Faction classname- SSW

pYVsX3p.jpg

 

HLlzPhd.jpg

 

VRnu1A4.jpg

 

Faction classname- SSW

Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=1094613885

Armaholic- TBA

 

Been wanting to make these guys for a while, the mix of Tactical Tuna's with P-90's is rather unique. 

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I Have Figured Out A Way To Have Attack Helicopter Escort Alive Transport Chopper By Attaching A Rifleman To Transport Chopper, Then Using Trigger, Have Attack Chopper Join Rifleman.  If Anyone Is Interested I Could Give More Info Etc.  Here Is A Link To Sample Mission,  http://steamcommunity.com/sharedfiles/filedetails/?id=1096335806

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Been using ALive for a bit now and I must say I'm finding it absolutely fantastic. Great job and it runs pretty smoothly even with lots going on. Epic!

 

just get 2 errors. neither of which are ground breaking but they keep happneing.

 

1st is

Spoiler

21:07:08 Error in expression <,
["put",        23]
];


private _ctrlList = _display displayctrl (            960 +         26);
{
>
21:07:08   Error position: <_display displayctrl (            960 +         26);
{
>
21:07:08   Error Undefined variable in expression: _display
21:07:08 File A3\functions_f_bootcamp\Inventory\fn_arsenal.sqf [BIS_fnc_arsenal], line 2179
21:07:08 "FlexiMenu ADD: ALiVE_ui_display"

 

 

and 2nd is

Spoiler

if("terrain" in (_sectorData select 1)) then {
_terrainDa>
22:24:36   Error position: <_sectorData select 1)) then {
_terrainDa>
22:24:36   Error Undefined variable in expression: _sectordata
22:24:36 File \x\alive\addons\fnc_analysis\fnc_sectorFilterTerrain.sqf [ALiVE_fnc_sectorFilterTerrain], line 1790
22:24:36 Error in expression <all ALIVE_fnc_sector;

 

 

 

Also, when including CUP units i get the message that groups cannot be found for them. I've double checked them in orbat and the faction name is right. but when including them in the logistics i get the cant find groups for CUP_O_RU etc.

 

these errors are minor compared with the enjoyment Im having with Alive. Lots of fun and unexpected firefights.

 

 

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I've been playing around with alive for the past few days (excellent mod btw) and last night I got to witness my A-10 CAS request exploding on the tarmac because MACC accepted a request and decided to teleport a jet into my CAS' taxi path while it was going at full speed. At least I got a good laugh out of it before the APCs it was supposed to take out shot me to sh*t.

 

But anyway it got me thinking, would it be possible to integrate the same/similar teleport functions into the Player CAS module and some how coordinate it with MACC to prevent these accidents? This should also allow us to store our fixed wing CAS in hangars and get them to actually launch off(and land on?) USS Freedom while the player is on deck.

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Unfortunately they're two very different systems and won't integrate well.  One day we will probably get rid of Combat Support and allow players to hook directly into MACC code for all air requests, but it'd take quite a lot of coding to replicate all the functionality that CS currently provides.

 

I'll raise it up with the dev team and see if there's something we can do to prevent them spawning on top of each other.

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On 27/06/2017 at 6:47 AM, phlux1 said:

Hi there.

I noticed you added support for "Suonkomar Sahav," but this map no longer exists and has been updated as "Prei Khmaoch Luong" it is available on the steam workshop here. It has been vastly improved.
 

You need Enable player logistcs on the player Alive menu. And select option load out on the box. I use Alive and rhs and work !!

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This may have been answered already, but is project opfor not supported. Also forgive me for not trying to just test it out again, but last time I created a mission some of the randomly generated missions were very buggy. For example I would get a team of guys to come with me to go secure some outpost and the outpost would literally contain 1 enemy infantry. Consistently wasting the time of my team. This happened pretty often. I also noticed when running ace if ace medical was on for the enemy and we kill that enemy, the objective wouldn't complete till he fully died even though he was deemed neutralized. 

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Just a quick question I can't find covered elsewhere. In your example faction config standardisation example, you've got the entry rarityGroup. Could you please provide a quick explanation of this entry and how it works? I'm not sure what values to assign or what the values will correspond to.

 

Cheers!

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