evilnate 0 Posted February 2, 2016 Hello, I'm trying to create a coop mission that supports "dynamic" reinforcements. Everything works perfectly except when I use the code below (manual placement of waypoints). The squad ignores the get in way point and the chopper hovers over the drop zone. If someone could help me get this to work I'd be tickled pink! 1. Players (blufor) enter foreign territory. 2. Opfor transport helo and squad wait for following trigger. 3. Blufor detected by civilian, trigger activates following from init field; hint format ["Blufor detected, rifle squad dispatched to %1", getPos (thisList select 0)]; [qrt1_helo_grp, 1] setWaypointPosition [getPos (thisList select 0),0]; [qrt1_helo_grp, 4] setWaypointPosition [getPos (thisList select 0),0]; [qrt1_inf_grp, 1] setWaypointPosition [getPos (thisList select 0), 0]; [qrt1_inf_grp, 2] setWaypointPosition [getPos (thisList select 0), 0]; qrt1_go = true; 4. The above moves the appropriate waypoints (transport unload, seek and destroy, get in, load) to the location near the spotted blufor 5. The helo loads the squad, flies to reported location, unloads squad, and returns to base. 6. After unloading from helo, squad seeks and destroys, and when the area is clear, they call for the helo to return. 7. The helo comes back, loads the squad, and returns to base. 8. Upon landing, the helo refuels and the group unloads. 9. Loop back to #2 Sample Missions: Functional > https://www.dropbox.com/s/zvvq39l1ayjvpc5/insertion_works_well.Altis.rar?dl=0 Non Functional > https://www.dropbox.com/s/v4i25sqan3jvexl/insertion_doesnt_work.Altis.rar?dl=0 Share this post Link to post Share on other sites