bvrettski 10 Posted January 27, 2016 The Epoch custom hud (code below) displays a number of useful items but I would like to use its restart timer to display a built in restart warning. I could use a wee bit of coding help and all due credit will be added to the script. What I think we need is a simple if / then statement. if _time = 5 minutes then cutText ["Server restart in 5 minutes", "BLACK", 0.01]; As I am no coder I would really appreciate some help properly formatting and adding the needed line to this script: cutText appears to be the simplest solution for placing this warning center screen (where I want it) /* @file Version: 0.1 @file Name: statusBar.sqf @file EpochMod StatusBar Port for Wasteland by CRE4MPIE @file Created: 21/4/2015 @notes: Added custom Icons and ported Wasteland info. Still needs to be cleaned up a bit. */ waitUntil {!(isNull (findDisplay 46))}; disableSerialization; _rscLayer = "osefStatusBarAdmin" call BIS_fnc_rscLayer; _rscLayer cutRsc["osefStatusBarAdmin","PLAIN"]; systemChat format["Initialized StatusBar...", _rscLayer]; [] spawn { uiSleep 5; //set the color values. //Additional color codes can be found here: http://html-color-codes.com/ _colourDefault = parseText "#adadad"; //set your default colour here _colour108 = parseText "#FF7000"; _colour107 = parseText "#FF9000"; _colour106 = parseText "#FFBB00"; _colour105 = parseText "#FFCC00"; _colour104 = parseText "#81CCDD"; _colour103 = parseText "#33AACC"; _colour102 = parseText "#3388CC"; _colour101 = parseText "#3366CC"; _colour100 = parseText "#336600"; _colour90 = parseText "#339900"; _colour80 = parseText "#33CC00"; _colour70 = parseText "#33FF00"; _colour60 = parseText "#66FF00"; _colour50 = parseText "#CCFF00"; _colour40 = parseText "#CCCC00"; _colour30 = parseText "#CC9900"; _colour20 = parseText "#CC6600"; _colour10 = parseText "#CC3300"; _colour0 = parseText "#CC0000"; _colourDead = parseText "#000000"; _uid = getPlayerUID player; while {true} do { uiSleep 1; //moved the creation of the status bar inside the loop and create it if it is null, //this is to handle instance where the status bar is disappearing if(isNull ((uiNamespace getVariable "osefStatusBarAdmin")displayCtrl 55554)) then { diag_log "statusbar is null create"; disableSerialization; _rscLayer = "osefStatusBarAdmin" call BIS_fnc_rscLayer; _rscLayer cutRsc["osefStatusBarAdmin","PLAIN"]; }; //initialize variables and set values _unit = _this select 0; _damage = round ((1 - (damage player)) * 100); //_damage = (round(_damage * 100)); _hunger = ceil (hungerLevel max 0); _thirst = ceil (thirstLevel max 0); _wallet = player getVariable ["cmoney",0] call fn_numbersText; _stamina = player getVariable ["bmoney",0] call fn_numbersText; _energy = 100; _energyPercent = 100; _serverFPS = round diag_fps; _pos = getPosATL player; _dir = round (getDir (vehicle player)); _grid = mapGridPosition player; _xx = (format[_grid]) select [0,3]; _yy = (format[_grid]) select [3,3]; _time = (round(360-(serverTime)/60)); //edit the '240' value (60*4=240) to change the countdown timer if your server restarts are shorter or longer than 4 hour intervals _hours = (floor(_time/60)); _minutes = (_time - (_hours * 60)); switch(_minutes) do { case 9: {_minutes = "09"}; case 8: {_minutes = "08"}; case 7: {_minutes = "07"}; case 6: {_minutes = "06"}; case 5: {_minutes = "05"}; case 4: {_minutes = "04"}; case 3: {_minutes = "03"}; case 2: {_minutes = "02"}; case 1: {_minutes = "01"}; case 0: {_minutes = "00"}; }; //Colour coding //Damage _colourDamage = _colourDefault; if(_damage >= 100) then{_colourDamage = _colour100;}; if((_damage >= 90) && (_damage < 100)) then {_colourDamage = _colour100;}; if((_damage >= 80) && (_damage < 90)) then {_colourDamage = _colour80;}; if((_damage >= 70) && (_damage < 80)) then {_colourDamage = _colour70;}; if((_damage >= 60) && (_damage < 70)) then {_colourDamage = _colour60;}; if((_damage >= 50) && (_damage < 60)) then {_colourDamage = _colour50;}; if((_damage >= 40) && (_damage < 50)) then {_colourDamage = _colour40;}; if((_damage >= 30) && (_damage < 40)) then {_colourDamage = _colour30;}; if((_damage >= 20) && (_damage < 30)) then {_colourDamage = _colour20;}; if((_damage >= 10) && (_damage < 20)) then {_colourDamage = _colour10;}; if((_damage >= 1) && (_damage < 10)) then {_colourDamage = _colour0;}; if(_damage < 1) then{_colourDamage = _colourDead;}; //Hunger _colourHunger = _colourDefault; if(_hunger >= 100) then{_colourHunger = _colour100;}; if((_hunger >= 90) && (_hunger < 100)) then {_colourHunger = _colour90;}; if((_hunger >= 80) && (_hunger < 90)) then {_colourHunger = _colour80;}; if((_hunger >= 70) && (_hunger < 80)) then {_colourHunger = _colour70;}; if((_hunger >= 60) && (_hunger < 70)) then {_colourHunger = _colour60;}; if((_hunger >= 50) && (_hunger < 60)) then {_colourHunger = _colour50;}; if((_hunger >= 40) && (_hunger < 50)) then {_colourHunger = _colour40;}; if((_hunger >= 30) && (_hunger < 40)) then {_colourHunger = _colour30;}; if((_hunger >= 20) && (_hunger < 30)) then {_colourHunger = _colour20;}; if((_hunger >= 10) && (_hunger < 20)) then {_colourHunger = _colour10;}; if((_hunger >= 1) && (_hunger < 10)) then {_colourHunger = _colour0;}; if(_hunger < 1) then{_colourHunger = _colourDead;}; //Thirst _colourThirst = _colourDefault; switch true do{ case(_thirst >= 100) : {_colourThirst = _colour101;}; case((_thirst >= 90) && (_thirst < 100)) : {_colourThirst = _colour102;}; case((_thirst >= 80) && (_thirst < 90)) : {_colourThirst = _colour103;}; case((_thirst >= 70) && (_thirst < 80)) : {_colourThirst = _colour104;}; case((_thirst >= 60) && (_thirst < 70)) : {_colourThirst = _colour105;}; case((_thirst >= 50) && (_thirst < 60)) : {_colourThirst = _colour106;}; case((_thirst >= 40) && (_thirst < 50)) : {_colourThirst = _colour107;}; case((_thirst >= 30) && (_thirst < 40)) : {_colourThirst = _colour108;}; case((_thirst >= 20) && (_thirst < 30)) : {_colourThirst = _colour20;}; case((_thirst >= 10) && (_thirst < 20)) : {_colourThirst = _colour10;}; case((_thirst >= 1) && (_thirst < 10)) : {_colourThirst = _colour0;}; case(_thirst < 1) : {_colourThirst = _colourDead;}; }; //Energy _colourEnergy = _colourDefault; if(_energyPercent >= 100) then{_colourEnergy = _colour100;}; if((_energyPercent >= 90) && (_energyPercent < 100)) then {_colourEnergy = _colour90;}; if((_energyPercent >= 80) && (_energyPercent < 90)) then {_colourEnergy = _colour80;}; if((_energyPercent >= 70) && (_energyPercent < 80)) then {_colourEnergy = _colour70;}; if((_energyPercent >= 60) && (_energyPercent < 70)) then {_colourEnergy = _colour60;}; if((_energyPercent >= 50) && (_energyPercent < 60)) then {_colourEnergy = _colour50;}; if((_energyPercent >= 40) && (_energyPercent < 50)) then {_colourEnergy = _colour40;}; if((_energyPercent >= 30) && (_energyPercent < 40)) then {_colourEnergy = _colour30;}; if((_energyPercent >= 20) && (_energyPercent < 30)) then {_colourEnergy = _colour20;}; if((_energyPercent >= 10) && (_energyPercent < 20)) then {_colourEnergy = _colour10;}; if((_energyPercent >= 1) && (_energyPercent < 10)) then {_colourEnergy = _colour0;}; if(_energyPercent < 1) then{_colourEnergy = _colour0;}; //Stamina _colourStamina = _colourDefault; //display the information ((uiNamespace getVariable "osefStatusBarAdmin")displayCtrl 55554)ctrlSetStructuredText parseText format[" <t shadow='1' shadowColor='#000000' color='%10'><img size='1.6' shadowColor='#000000' image='client\icons\players.paa' color='%10'/> %2</t> <t shadow='1' shadowColor='#000000' color='%11'><img size='1.0' shadowColor='#000000' image='client\icons\health.paa' color='%11'/> %3%1</t> <t shadow='1' shadowColor='#000000' color='%10'><img size='1.0' shadowColor='#000000' image='client\icons\money.paa' color='%10'/> $%4</t> <t shadow='1' shadowColor='#000000' color='%12'><img size='1.6' shadowColor='#000000' image='client\icons\hunger.paa' color='%12'/> %5%1</t> <t shadow='1' shadowColor='#000000' color='%13'><img size='1.6' shadowColor='#000000' image='client\icons\thirst.paa' color='%13'/> %6%1</t> <t shadow='1' shadowColor='#000000' color='%15'><img size='1.0' shadowColor='#000000' image='client\icons\atm.paa' color='%10'/> $%9</t> <t shadow='1' shadowColor='#000000' color='%10'>FPS: %7</t> <t shadow='1' shadowColor='#000000' color='%15'><img size='1.0' shadowColor='#000000' image='client\icons\compass.paa' color='%10'/> %17</t> <t shadow='1' shadowColor='#000000' color='%10'><img size='1.6' shadowColor='#000000' image='client\icons\stopwatch.paa' color='%10'/>%18:%19</t>", "%", count playableUnits, _damage, _wallet, _hunger, _thirst, _serverFPS, _energyPercent, _stamina, _colourDefault, _colourDamage, _colourHunger, _colourThirst, _colourEnergy, _colourStamina, format["%1/%2",_xx,_yy], _dir, _hours, _minutes ]; 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