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Arma 3 - APEX - NEWS and SPECULATIONS

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The reason OFP did so well apart from being revolutionary at the time was multiple playable characters coupled to different story paths all merging with a final result-kicking Russia's arse. You had Armstrong as Infantry. James Gastovski as Spec ops, Robert Hammer as a rookie Tank crew man thrust into some deep sh!t early on. And so it went. I also feel the Dialog now is very Gun Ho and not believable as it lacks conversation about every day things. Case point the Czechs couldn't beat a bunch of School girls in OFP. It may be hammed acting or voice overs but characters had depth. Now I feel like I am playing a Gun ho person. My opinion may be biased...

I agree 100%. In OFP specially the first 6 missions of the campaign felt really logical and coherent because of the character deep and the fact that they captured the stupid chats and dead times the military is full of. 

Another good example is the I-spy game when they are bored hah

For those who haven't served, usually military life is 70% of the time in inaction, 25% little action and 5% intense. 

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They're able to announce Apex release during the E3. As they join the show this year again, they should have some stuff to announce.

 

-- EDIT though :

They announced Apex more than one year ago, but then they tried to limit informations about content as much as they can. Wouldn't it have been more interesting to show the trailer latter and to tease it with #RoadToApex mentions or things like that before?

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I'd like to see some new faction along with SP missions in a DLC (like what they did with BAF) after Apex.

A DLC "Apex bundle" wouldn't bother me.

Edit:

I agree, I bet they will show something at E3

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mistyronin Unfortunately all our wants needs and wishes maybe...well its now too late...depends. Things are in locked place. All we can do is hope.  Its just a case of hurry up and wait on our part.

 

But yeah cheers to more story or at least shooting the breeze with your fellow soldiers. Dice games. cards. Reading Porn mags. Badly strummed Bob Marley songs on a 5 string Guitar. Filling sand bags. Cleaning weapon(s). Letter writing. Random patrols that are uneventful. Watching copied movies on your Laptop. Perhaps Arma 4 could have this...but the animation systems needs to be really jacked up.

 

Shooting the breeze

http://www.boredpanda.com/funny-military-moments/

 

So what no Metal Gear Solid fulton device Horse action?

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I wonder if the campaign will be linear or open-world. Personally, I'm hoping for the latter.

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I hope for the scripted storyline campaign.

They tried an open world campaign (Arma 2) and didn't enjoy it at all.

However, I believe they've made an open world or semi open world campaign.

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i just hope it's going to make use of all the coop potential in arma like revive (please add dragging, it's so bonding and immersive), healing each other, one player going CQB another doing overwatch. that kind of stuff. and some creative objectives. although i honestly haven't played the full campaign, one reason i stopped was the feeling of constant repetition of, go there shoot everyone, repeat.

 

a persistent arsenal could be interesting too. some type of resistance like concept where you scavenge stuff over the course of the campaign. weapons and vehicles a like. depends on hte back story a lot though, i guess.

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"Go there, shoot everyone, repeat" is the exact pattern of a FPS game.

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what's your point?

I mean whetever it's scripted or open world, single or coop, etc... go somewhere, shoot something, move somewhere else and so on is the definition of a FPS.

I just find it curious that someone finds it boring as it's the heart of such a game.

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I mean whetever it's scripted or open world, single or coop, etc... go somewhere, shoot something, move somewhere else and so on is the definition of a FPS.

I just find it curious that someone finds it boring as it's the heart of such a game.

Well it's like saying that roleplaying is just rolling dices. Maybe for someone that see it the first time, that's the case, but actually the story, the emotions, atmosphere, etc. change the simply "rolling dices" / "shooting something". 

I mean what's the point of travelling, if you are just "walking to places"... You can walk to places in your hometown... 

What's the point of going to a fancy restaurant to eat lobsters, when "eating food" is just eating food, you can eat food at a Mc Donalds... 

Why would someone read a specific book, when he can just read the Yellow Pages, it has texts too and it's free.

I guess you see the pattern... 

Why would someone pay money for a game like Arma, if it's just shooting, you could play a lot of free FPS, there you can shoot too!... 

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you understand the difference between doing only one thing over and over and mixing it up with other things, right?

 

i feel like you're playing dumb/being a wise-ass for no apparent reason. i thought asking to mix it up instead of doing only ONE single thing would be quite clear to understand. guess not..

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I mean whetever it's scripted or open world, single or coop, etc... go somewhere, shoot something, move somewhere else and so on is the definition of a FPS.

I just find it curious that someone finds it boring as it's the heart of such a game.

I understand him. I don't think he's saying per say it's boring to shoot. With the way Arma's gunplay is handled it feels fucking great to shoot weapons (if configured right). But I think why he means is what I've been starting to get at now. Arma 3 is technically an FPS at heart, but eventually, even an FPS needs some more core features to make it interesting over time. You can create various game modes, but they will all essentially be shoot stuff. That's fine, but there should be a little bit more involved in the process. Hence some of my requests for more in depth logistics system that means infantry gets more involved. Physics is awesome, especially on Arma 3. There's a difference between sailing across from one island to another island and spawning in an ammo crate, OR, taking some ammo crates from one island, loading them up into your little cargo boat, and transporting them to the next island, setting them back up in a secure location, and then getting prepared for the next mission, all in game without spawning stuff in or all that extra stuff. It makes you more involved, makes the gameplay feel better. However, simply spawning, shooting, dying, repeat, will get stale over time.
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I played the campaign just after each episode release (which mean that I had none of the updates), and it was a little bit too "one man army" for me, especially in the beginning. In Arma 2, you were with your squad. In Arma 3, you just have random AI that help you more once dead.

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Well it's like saying that roleplaying is just rolling dices. Maybe for someone that see it the first time, that's the case, but actually the story, the emotions, atmosphere, etc. change the simply "rolling dices" / "shooting something". 

I mean what's the point of travelling, if you are just "walking to places"... You can walk to places in your hometown... 

What's the point of going to a fancy restaurant to eat lobsters, when "eating food" is just eating food, you can eat food at a Mc Donalds... 

Why would someone read a specific book, when he can just read the Yellow Pages, it has texts too and it's free.

I guess you see the pattern... 

Why would someone pay money for a game like Arma, if it's just shooting, you could play a lot of free FPS, there you can shoot too!... 

 

What I meant was just that, even if you make different things, the final point, in its very nature, stays the same:

to take your example, whether you take a lobster or a burger, the main point still remains eating food - whatever way you do it or whatever thing you eat.

 

It's the same in a FPS: whatever thing you do (in a plane, in a tank, with an assault rifle or a sniper rifle), you just shoot at things.

 

you understand the difference between doing only one thing over and over and mixing it up with other things, right?

 

i feel like you're playing dumb/being a wise-ass for no apparent reason. i thought asking to mix it up instead of doing only ONE single thing would be quite clear to understand. guess not..

 

Yes, but as said, my only point here is that even if mixed with other things, ArmA remains a FPS which final purpose is to shoot at things.

I get your point of view about the campaign being sometimes annoying, but I don't see what kind of creative objectives you would add - but please, enlight me, I don't think about everything (plus, it would be nice to have new ideas to make SP missions :P).

With the showcases, there are already differents roles (jet or chopper pilote, sniping, tank crewman, etc...) and even in the campaign, you have different kind of objectives (take a base, attack a convoy, defend a position, scuba insertion, etc...)

 

For example, what if the campaign IS an open world? what kind of creative - and not to boring - things can be done?

Because in other open-world games,  it's usually the same mini-quests asking you to do the same thing - even if it's in different ways.

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I agree 100%. In OFP specially the first 6 missions of the campaign felt really logical and coherent because of the character deep and the fact that they captured the stupid chats and dead times the military is full of. 

Another good example is the I-spy game when they are bored hah

For those who haven't served, usually military life is 70% of the time in inaction, 25% little action and 5% intense. 

For me, I still remember some missions from OFP with a smile on my face, when comes to A3, not really. Campaign was boring and too simple. Oh man I still remember playing Resistance and there was this where you have to attack and capture a camp and vehicles, after fierce battle and with low ammo I some how managed to secure camp and I though it's over, then cutscene showed me that BMPs are counter attacking and I was than running left and right seraching for laws. There was even a bug, if you placed terrain detailes high, bmps would never come do the bouncing of the terrain and turining over, than you had to lover terrain detailes. Or mission when you have to ambush convoy or even better when you have to liberate that town from which you escaped on first mission. A3 campaign was not bad, but also not very good in my opinion, for me A3 campaign lacked battlefield experinece, OFP+R had it all, from insurgency, spec-ops to full blown front line assault. 

When comes to serving in army, every army is different, in my case 30% on some drills like marches, guard duty was like 30%, cleaning was like 30% and 10% sleeping or sitting and doing nothing. But you can connect guard duty with those 10, so it's like 40% of doing nothing... 

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There is one aspect made opf campaign very intense: the game was new. Today we all know  the mechanics, in other words: In opf we all were children looking at a string puppet theater so all the puppets were lively magically running around like humans. Now we are grown up and see the strings too much :D

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There is one aspect made opf campaign very intense: the game was new. Today we all know  the mechanics, in other words: In opf we all were children looking at a string puppet theater so all the puppets were lively magically running around like humans. Now we are grown up and see the strings too much :D

That's true ...

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I mean whetever it's scripted or open world, single or coop, etc... go somewhere, shoot something, move somewhere else and so on is the definition of a FPS.

I just find it curious that someone finds it boring as it's the heart of such a game.

While it can be fun with the no frills run and gun approach. I think what bad benson meant is it shouldn't just be a go from A to B and then Kill C. Are their side missions for that mission? Are their ways to kill C other then you shooting C? Airstrikes. Assisted by a support unit? Are there ways to get to C other then walking? What happens if you Kill C does it effect later game play choices. Shooting a Commander/ Officer later said Officer cannot command AA units thus you have the option later to use Air based Units to get to and from mission areas. I believe he means it should not be too Linear with limited replayibility.

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There is one aspect made opf campaign very intense: the game was new. Today we all know  the mechanics, in other words: In opf we all were children looking at a string puppet theater so all the puppets were lively magically running around like humans. Now we are grown up and see the strings too much :D

Especially when an error pop up in the middle of a serious situation :P (that's in the campaign, I was under fire)

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Perhaps apart from the technical skill BIS has which they used to build the Arma 3 game and said bits. Maybe they needed a writer to string together a better story. Its going to be a bit odd if Apex drops and we have no idea what the Device does.

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Perhaps apart from the technical skill BIS has which they used to built the Arma 3 game and said bits. Maybe they needed a writer to string together a better story.

Croteam hired specialized writers/designers to build the story for their game The Talos Principle. It ended up with an awesome gameplay to go trough an awesome story. BIS should maybe follow this path.

 

-EDIT : but Arma campaigns aren't the only reason why people buy the game.

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As far as I know, BI has dedicated writers/ a dedicated writer.  Also keep in mind that since BI games are not cinematic, action packed, emotional roller-coaster, close-up from an angle look at my face while I'm dying in slow-motion type of games, (IMHO) it's a little harder to convey strong emotions, unless your are going for the calculated as real as it gets with some funny moments military experience.

Anyway what one considers a good story (myself included) is subjective...  I just felt the need to remind you of my existence...  

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That's right, we didn't bought Arma to have campaign like the one in Battlefield 4 with such emotions, much explosions.

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Tanoa gives me the feel of living in the world of Che Guevarra. Like bolivia and guatamala back in the late 60's and 70's but I will use it most likely to depict modern day cartel operations and resulting local and us govt. interdiction.  I just hope this expansion is comparable to Operation Arrowhead! Or is it going to be more akin to the BAF or PMC expansions?

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