SoullessFenrir 10 Posted January 13, 2016 I've hunted around for some sort of answer for this but have found nothing. I'm not exactly and expert when it comes to the editor so I'll explain the situation.I've been creating a mission in which I want to remove the fatigue system which I have done through a lobby parameter. That part seems to work fine. Now as for the respawning. I've placed the marker with "repsawn_west" and I've got "respawn = BASE;respawnDelay = 10;" in my description.ext and blah blah blah.When I die or choose the respawn option in the mission I don't respawn as the unit but in the death screen I can see that the unit itself has respawned. Which leaves me with the option to quit the mission and nothing else.I'll hazard a guess that it's something to do with my attempt to remove fatigue that's causing it.Any help would be greatly appreciated. Share this post Link to post Share on other sites
Larrow 2794 Posted January 13, 2016 respawn = "BASE"; OR respawn = 3; I dont see any quotation marks around BASE, is that just omitted in your post or does it look like that in your description.ext? Share this post Link to post Share on other sites
SoullessFenrir 10 Posted January 13, 2016 Sorry, yes I just forgot to put that in the post. I've tried both:respawn = "BASE";andrespawn = 3; Share this post Link to post Share on other sites
R0adki11 3945 Posted January 13, 2016 I've hunted around for some sort of answer for this but have found nothing. I'm not exactly and expert when it comes to the editor so I'll explain the situation. I've been creating a mission in which I want to remove the fatigue system which I have done through a lobby parameter. That part seems to work fine. Now as for the respawning. I've placed the marker with "repsawn_west" and I've got "respawn = BASE; respawnDelay = 10;" in my description.ext and blah blah blah. When I die or choose the respawn option in the mission I don't respawn as the unit but in the death screen I can see that the unit itself has respawned. Which leaves me with the option to quit the mission and nothing else. I'll hazard a guess that it's something to do with my attempt to remove fatigue that's causing it. Any help would be greatly appreciated. Are your running this mission on a dedicated sever? Share this post Link to post Share on other sites
Larrow 2794 Posted January 13, 2016 This is very vague, any chance you could share a very basic non working mission with your setup(including your fatigue) so we can have a look maybe able to suggest something better than 100 guesses. Share this post Link to post Share on other sites
SoullessFenrir 10 Posted January 13, 2016 Sure thing. Give me a few minutes to get that made. Share this post Link to post Share on other sites
R3vo 2652 Posted January 13, 2016 "repsawn_west" Guess that's just a typo in the post? Share this post Link to post Share on other sites
SoullessFenrir 10 Posted January 13, 2016 @R3vo - Yes it was, my bad.@Iarrow - Made the mission, not actually sure how to go about sharing it. But I can tell you that everything seems to work on that one. No fatigue, working respawn. All the same stuff is in there. Share this post Link to post Share on other sites
SoullessFenrir 10 Posted January 13, 2016 Anyway I'll just put it here:description.ext: class Params{ class Fatigue { // paramsArray select 0 title = "Fatigue:"; values[] = {0,1}; default = 0; texts[] = {"OFF","ON"}; };};respawn = 3;respawnDelay = 10;fatigue.sqf:if (isDedicated) exitWith {};waitUntil {!(isNull player)};while {true} do { if (isNull player) exitWith {}; player setFatigue 0; sleep 5;};init.sqfif ((paramsArray select 0) == 0) then {execVM "fatigue.sqf";}; Share this post Link to post Share on other sites