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mr_shadow

Launcher reload script

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Hello, does anyone know if there is a way to reload the launcher with script?

For example I have a player and added him "launch_NLAW_F", is there a way to reload it or setammo of it? I dont want the unit have a backpack on his skin.

 

 

I have tryed to setammo of currentweapon and secondaryweapon but it seems to me that this command does not work with launchers.

 

 

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Guest

Maybe you can use www.community.bistudio.com/wiki/loadMagazine

:)

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I've tryed 

vehicle player loadMagazine [[0],"launch_NLAW_F","NLAW_F"];

which doesn't work.

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Guest

I will try something in a few minutes I will tell you what

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Guest

Here you go.

player addWeapon "launch_NLAW_F"; // Add the weapon to the player
player addSecondaryWeaponItem "NLAW_F"; // Add the magazine to the secondary Weapon
// You may also use
player addWeapon "SomeRifleClassName"; 
player addPrimaryWeaponItem "Magazine";
//
player addWeapon "SomePistolClassName";
player addHandgunItem "Magazine";
// More detailled way
player addWeaponItem ["ClassName", "Mag"];
player addWeaponItem ["ClassName", ["Mag",ammoCount, muzzleName]]; // Use Muzzle Name with GL

Always remember that if you want to do this the right way (modulable) you can find the right magazines in the configs and use _unit and _classname as parameters of your function

 

EDIT : Fixed thanks to @Bnae, I did not double checked the code.

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Guest

Sorry for you, it does work for me.

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Guest

Nope.

 

I will send you a test mission

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You missed one double comma. You probably noticed that.

player addWeapon "launch_NLAW_F";    // Add the weapon to the player
player addSecondaryWeaponItem "NLAW_F";    // Add the magazine to the secondary Weapon

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Thing that helped me:

 

player addbackpack "B_Kitbag_sgg";  player addSecondaryWeaponItem "NLAW_F"; removebackpack player;

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Guest

 

You missed one double comma. You probably noticed that.

player addWeapon "launch_NLAW_F";    // Add the weapon to the player
player addSecondaryWeaponItem "NLAW_F";    // Add the magazine to the secondary Weapon

 

This works and you don't need that kind of "hack" thing.

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Tested in editor without any problems

 

in player init

comment "Remove existing items";
	removeAllWeapons this;  
	removeAllItems this;
	removeAllAssignedItems this; 
	removeUniform this; 
	removeVest this; 
	removeBackpack this; 
	removeHeadgear this; 
	removeGoggles this; 

comment "Add weapons"; 
	this addWeapon "launch_NLAW_F"; 

comment "Add items"; 
	this linkItem "ItemMap"; 
	this linkItem "ItemCompass";
	this linkItem "ItemWatch";

comment "Set identity"; 
	this setFace "WhiteHead_20"; 
	this setSpeaker "Male01GRE"; 

player addWeapon "launch_NLAW_F"; 
player addSecondaryWeaponItem "NLAW_F"; 

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There is also a command for unlimited ammo (sorry currently on the mobile).

  • Like 1

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