Jump to content
opendome

Respawn and Disable AI not working

Recommended Posts

So I have

 

class header {
gametype = COOP;
minplayers = 1;
maxplayers = 8;
playerCountMultipleOf = 1;
};
 
respawn = 3;
respawndelay = 5;
disabledAI = 1;
 
in my description.ext file and it just will not work??????
 
I have the respawn_west marker down as well

Share this post


Link to post
Share on other sites

hmmm I even tried exact copies of other descriptions/inits from working missions and it still wont work :(

Share this post


Link to post
Share on other sites

and make sure you LOAD the mission after modifying anything on description.ext, as the file is not loaded when you click on Preview, but when you load the mission file instead.

Share this post


Link to post
Share on other sites

You can edit and preview MP mission in editor

sure but requiers to hit play button and start/host/edit a new mission

instead of click editor in the menu ;)

Share this post


Link to post
Share on other sites

and make sure you LOAD the mission after modifying anything on description.ext, as the file is not loaded when you click on Preview, but when you load the mission file instead.

 

If you press the Save icon in the editor it reloads all files from disk (ie: no need to re-load)

Share this post


Link to post
Share on other sites

im having same issues but i'm not testing in editor, i put into pbo, and launch it, but game fails to read the Description.EXT at all, however through editor i know it reads it b/c it will read the class head info.  this is what i have 
 

disabledAI = true;
respawn = "BASE";
respawnDelay = 15;
respawnonStart = 0;
 
class Header
{
gameType   = Coop;
};
 
author="IronHawx";
OnLoadName = "Operation Theives' End";
OnLoadMission = "Our PMC unit has been hired by Nato to go into the Sahrani region and disrupt the Russians' operations and help the local rebels";
 
class ASORVS
{
Enabled = 1; //ASORVS scripts will not run by default
ConfigName = MyConfig; //Currently uses ASOR's config by default.
class MyConfig  //Only really need this if you have some settings to put in there.
{
 
};
};
 
 
#include "taw_vd\GUI.h"
class CfgFunctions
{
#include "taw_vd\CfgFunctions.hpp"
};

This should work and its not, can not figure out why when I put it all in pbo and try to load mission via lan mp, won't read the description.ext but  will load everything else, mission appears to work but just won't disabled the ai, as well as respawn option is missing.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×