Bnae 1427 Posted December 28, 2015 Hello again! UPDATED WHOLE TOPIC So as harmdhast said, using keyBind and cursorTarget would be clever. The basic idea is to handcuff / restrain / tie up etc. and escort non playable civilians in COOP mission. I'm not going to do anything too fancy, so all the ideas are good and helpful. - init.sqf []execVM "handcuff.sqf"; handcuff.sqf private ["_unit","_target"]; _unit = _this select 0; _target = cursorTarget; if (side _target == CIV) then { if (isPlayer _unit && local _unit) then { actionUnit = _unit addAction ["Handcuff", "cuffscript.sqf"]; waitUntil {_target != cursorTarget}; sleep 1; _unit removeAction actionUnit; }; }; modified from Demonized's script and definetly not working. Because i don't completely understand cursorTarget command this is kinda hard. I know this is at very beginning and i'm asking a lot. But i keep testing and learning meanwhile so i can move on. - Otherwise i'm going to do simple addAction to all civilians. - If you know there is already similiar scripts, please feel free to share it. Share this post Link to post Share on other sites
harmdhast 130 Posted December 29, 2015 Why not adding a keyBind for handcuffing ? Then you can use cursorTarget as the target and forget these crappy addActions. If you like this solution let me know or if you want to do it in any particular way. Then I can help you more :) Share this post Link to post Share on other sites
Bnae 1427 Posted December 29, 2015 Why not adding a keyBind for handcuffing ? Then you can use cursorTarget as the target and forget these crappy addActions. If you like this solution let me know or if you want to do it in any particular way. Then I can help you more :) Yes please! That little idea of mine was for the safebox/ vault. That handcuffing is still wide open for great ideas like that. Share this post Link to post Share on other sites