TheConen 78 Posted December 25, 2015 @eh chaser: I don't see any incompatibility there. The units list is something XCAM has to take care of (like NeoArmageddon said), the floating buildings are obviously a bug that you should report with a detailed bugreport (including the building's classname) on http://bugs.cup-arma3.org @whiztler: Sorry, we overlooked that one, will be fixed in next release. You can still play the mission for now with the method described by tebbbs. Share this post Link to post Share on other sites
jonpas 294 Posted December 25, 2015 CUP AiA a little criticism from me to the CUP devs.. u wrote there is no need to change something on maps or missions...BUT something like this seems to me like a big step backwards... do u guys have any plans to "fix" this incompatibility? regards Make sure to rebuild the X-Cam object library. Share this post Link to post Share on other sites
serjames 357 Posted December 25, 2015 GREAT job with Sahrani... Did spot some funny poster textures ? Share this post Link to post Share on other sites
eh chaser 285 Posted December 25, 2015 The maps are untouched. The objects changed and they are still aligned correct on terrains (and with Map Builder savegames). the alignment is the problem as well as the new textures/structures on the first floor in this exemple. these panelak houses are already imported objects so i think this will happen on every map with these kind of buildings. ignore the xcam part in these screenshots i was using it just to make the 2 pictures :P Share this post Link to post Share on other sites
serjames 357 Posted December 25, 2015 also getting this error 23:11:26 Warning Message: No entry 'bin\config.bin/CfgPatches.aia_afghan_data'. 23:11:26 Warning Message: No entry '.units'. 23:11:26 Warning Message: No entry 'bin\config.bin/CfgPatches.aia_takistan_data'. 23:11:26 Warning Message: No entry '.units'. 23:11:26 Warning Message: No entry 'bin\config.bin/CfgPatches.aia_zargabad_data'. 23:11:26 Warning Message: No entry '.units'. Ignore me I think it's because PW6 has not properly uploaded CUP_CORE.... So I'm missing key bits... SJ Share this post Link to post Share on other sites
El Tyranos 1264 Posted December 25, 2015 Congrats on the release, this is a memorable day for A3's community. Thanks to all the team ! Is making JBAD buildings a standart in CUP Terrains is still in minds ? Share this post Link to post Share on other sites
TheConen 78 Posted December 25, 2015 Yeah, the panelak houses are still a bit WIP, NonovUrbizniz/CiforDayzServer was working on them. @eltyranos: Yes, that is a long-term goal of CUP Terrains. It's a lot of work, though. 1 Share this post Link to post Share on other sites
El Tyranos 1264 Posted December 25, 2015 Yeah, the panelak houses are still a bit WIP, NonovUrbizniz/CiforDayzServer was working on them. @eltyranos: Yes, that is a long-term goal of CUP Terrains. It's a lot of work, though. Glad to hear that's still on the go :wub: . Thanks again guys and happy holidays. Share this post Link to post Share on other sites
gatordev 219 Posted December 26, 2015 Still downloading, but does this: Inclusion of ibr_plants from the awesome IceBreakr ...mean we should remove it from Panthera? Share this post Link to post Share on other sites
TheConen 78 Posted December 26, 2015 Yes, you can remove it from Panthera. It'll probably not be included in future releases of Panthera, anyway. Share this post Link to post Share on other sites
sekh765 10 Posted December 26, 2015 Awww ya! Looks really good! Excited to make some maps with the new optimized CUP Terrains. I did run into a strange problem when I installed it though, not sure what has happened but my Chernarus / Chernarus Summer terrains seem to be messed up? Maybe I got a bad download from CUP Terrain but I am getting this error every time I try and load Chernarus / Summer and only those maps. Takistan and Porto etc are all fine. Cannot load material file ca\chernarus\data\layers\p_000-000_I04_I07_I11.rvmat Any idea? Thanks for all the hard work! EDIT: Fixed it for anyone that gets this issue. I had to unload my cache where the old AllinArma was since I just dropped in CUP and tried to run it straight away. It was still trying to drag in the old files. A simple restart repaired it. Share this post Link to post Share on other sites
OMAC 254 Posted December 26, 2015 Congrats on the release. Downloading now. Does the Sahrani in the pack contain the all the updates from the awesome SMD_Sahrani_A2 by cifordayzserver and M1lkm8n? Edit: I think the answer is no. Bummer. Garage doors and red doors of sheds won't open. Also, some doors of old OFP-style buildings won't close when you select that action. Share this post Link to post Share on other sites
gatordev 219 Posted December 26, 2015 Yes, you can remove it from Panthera. It'll probably not be included in future releases of Panthera, anyway. Okay, thanks! Share this post Link to post Share on other sites
devilspawn 24 Posted December 26, 2015 Just jizzed in my pants with excitement :bounce12: haha thanks for a awesome chrissy presant....CUP team you rock :cc: Share this post Link to post Share on other sites
Neviothr 102 Posted December 26, 2015 Just a small request for the @CUP_Terrains team, when doing patches, maintaining and releasing updates for this addon, could you also release only the updated files, so people won't have to download the giant file every time? Thanks. 1 Share this post Link to post Share on other sites
boozdeuvash 5 Posted December 26, 2015 I love you guys, you rock! Share this post Link to post Share on other sites
cyruz 103 Posted December 26, 2015 Just a small request for the @CUP_Terrains team, when doing patches, maintaining and releasing updates for this addon, could you also release only the updated files, so people won't have to download the giant file every time? Thanks. I think that was the plan, it was just the RC that was whole download, plan might have changed though! Share this post Link to post Share on other sites
law-giver 190 Posted December 26, 2015 @CUP Hi guys i'm getting various glitches, here's a few screenies. Taken from the Lumber yard and the flats near the lumber yard. ;) When i get closer to the doorframe the terrains pops back in. Share this post Link to post Share on other sites
Vasily.B 529 Posted December 26, 2015 @CUP Hi guys i'm getting various glitches, here's a few screenies. Taken from the Lumber yard and the flats near the lumber yard. ;) When i get closer to the doorframe the terrains pops back in. Yes, its a famous A3 bug. You may meet it when hidin behind the corner of the house - there is some radious from the walls showing same issue. Share this post Link to post Share on other sites
keeway 287 Posted December 26, 2015 @Vasili.B actually its not this famous A3 bug just something wrong with this specific object. tbh I have the same here's screenshot from guy called lolkij with other object http://images.akamai.steamusercontent.com/ugc/541920848006582910/C8D7EEF7922542BAB4EF5F0647AA3C58E9603DED/ Share this post Link to post Share on other sites
doveman 7 Posted December 26, 2015 Thanks for this awesome release and all the hard work that's gone into it. On PwS it appears that certain maps (@FDF_Podagorsk, @mcn_aliabad, @mcn_hazarkot, @praa_AV and @Thirsk) are dependent on AiATP and without that it shows those maps as incompatible and doesn't load them when launching A3, even though CUP terrains is loaded. I don't know if the authors of each of those maps (or the PwS team) need to edit their dependencies or if it something that the CUP team can fix but for now it can be worked around by launching with another program and just using PwS to download mods. Share this post Link to post Share on other sites
mike187 13 Posted December 26, 2015 thank you very much :) I have a little question, does Terrains Core same as AllInArmaTerrainPackLite did for a server, no need to upload the whole pack to the server ? Was this answered anywhere? The description does not tell so... it only seems to be needed for other map creators if they need core stuff... So I assume this is not enough to put on a dedicated server? thanks for the hard work guys! Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted December 26, 2015 Thanks for this awesome release and all the hard work that's gone into it. On PwS it appears that certain maps (@FDF_Podagorsk, @mcn_aliabad, @mcn_hazarkot, @praa_AV and @Thirsk) are dependent on AiATP and without that it shows those maps as incompatible and doesn't load them when launching A3, even though CUP terrains is loaded. I don't know if the authors of each of those maps (or the PwS team) need to edit their dependencies or if it something that the CUP team can fix but for now it can be worked around by launching with another program and just using PwS to download mods. Are you trying to continue an existing mission? If so, there's an issue with that (and a workaround a page or two back). Could you guys remove the "backwards compatibility" section from the front page until this is properly fixed? Share this post Link to post Share on other sites
doveman 7 Posted December 26, 2015 Are you trying to continue an existing mission? If so, there's an issue with that (and a workaround a page or two back). Could you guys remove the "backwards compatibility" section from the front page until this is properly fixed? Nope, not trying to continue anything, just observed that those islands aren't loaded (i.e. checking in Main Menu - Configure - Expansions) when launching with PwS, using a Collection with them and CUP Terrains in. Share this post Link to post Share on other sites
rekkless 240 Posted December 26, 2015 Thanks for this awesome release and all the hard work that's gone into it. On PwS it appears that certain maps (@FDF_Podagorsk, @mcn_aliabad, @mcn_hazarkot, @praa_AV and @Thirsk) are dependent on AiATP and without that it shows those maps as incompatible and doesn't load them when launching A3, even though CUP terrains is loaded. I don't know if the authors of each of those maps (or the PwS team) need to edit their dependencies or if it something that the CUP team can fix but for now it can be worked around by launching with another program and just using PwS to download mods. I have no problem launching with PlayWithSix. I do however get a persistent "Install" button where "Launch" should be because playwithsix wants me to download aiatp. However if I click the button to the right I can launch the collection without updating. That launches the game with the full collection with maps like Podagorsk, Chernarus Winter and Panthera no problem what so ever. Share this post Link to post Share on other sites