CyclonicTuna 87 Posted April 9, 2018 Yes! Its here. Oh man, I've been waiting for this. Great work Firewill!! :D Share this post Link to post Share on other sites
[VW]Wrath 63 Posted April 9, 2018 Crap! I spent my evening playing with the new 2000lb bombs and didn't play with the Silent Eagle! I know what I am doing tommorow after work! Big confratulations on the release, it looks ace! Share this post Link to post Share on other sites
TitansWeasel 6 Posted April 10, 2018 Hello It seems there is a problem with the weapons carrier on the F-15SE When i add weapons they appear, but without any carrier. also with the predefined loadouts. Latest AWS 2.51 is also installed. Share this post Link to post Share on other sites
firewill 3880 Posted April 10, 2018 1 hour ago, TitansWeasel said: Hello It seems there is a problem with the weapons carrier on the F-15SE When i add weapons they appear, but without any carrier. also with the predefined loadouts. Latest AWS 2.51 is also installed. so, you found "oh what the xxxx no carrier? that's bug!!!" and never think just press the play button, don't you? that's will appear in game when you press PLAY button. Share this post Link to post Share on other sites
TitansWeasel 6 Posted April 10, 2018 12 minutes ago, firewill said: so, you found "oh what the xxxx no carrier? that's bug!!!" and never think just press the play button, don't you? that's will appear in game when you press PLAY button. Ok sorry. in that case it is my fault. I thaught i will help by reporting it. I had just a quick look on it. Share this post Link to post Share on other sites
islesfan186 83 Posted April 20, 2018 Holy god, this thing can carry a massive amount of ordinance at one time! I feel like I could level an entire battlefield with what can be carried at once. Not sure how I missed the release, but incredible job as always! Share this post Link to post Share on other sites
firewill 3880 Posted April 27, 2018 F-15 and F-15SE updated F-15 1.33 - maintenance(some fixes for init.sqf and ejection system) F-15SE 0.2 - maintenance(some fixes for init.sqf and ejection system) Share this post Link to post Share on other sites
firewill 3880 Posted July 22, 2018 F-15 and F-15SE updated F-15 1.40 - Arctic Front update integration - ATA/ATG Training presets - maintenance F-15SE 0.3 - Arctic Front update integration - ATA/ATG Training presets - maintenance 1 Share this post Link to post Share on other sites
Damian90 697 Posted July 23, 2018 @firewill Something for you mate to consider as future update. ;)https://www.military.com/dodbuzz/2018/07/19/boeing-pitches-f-15x-fighter-concept-us-air-force-report.html?spMailingID=1776604&spUserID=Mjk4MDQ0NTA0NTgS1&spJobID=580728816&spReportId=NTgwNzI4ODE2S0 Keep the great work! :) 2 Share this post Link to post Share on other sites
T_STRONG_SHARK 0 Posted August 5, 2018 Hey there Firewill love all of your mods to death best planes in arma! But I currently can't rearm the F-15 with the AMS system since the last update. Every time I rearm the F-15 the rack get emptied and the new weapons load but then as soon as loading is complete they all disappear and I can only use the Vulcan and the laser designator as seen in the video Hopefully, this can be fixed soon. Keep up the good work and can't wait whats coming up :D Share this post Link to post Share on other sites
firewill 3880 Posted August 12, 2018 On 2018. 8. 5. at 9:27 PM, T_STRONG_SHARK said: Hey there Firewill love all of your mods to death best planes in arma! But I currently can't rearm the F-15 with the AMS system since the last update. Every time I rearm the F-15 the rack get emptied and the new weapons load but then as soon as loading is complete they all disappear and I can only use the Vulcan and the laser designator as seen in the video Hopefully, this can be fixed soon. Keep up the good work and can't wait whats coming up :D thanks the notice and now fixed F-15 updated 1.41 - maintenance : rearm bug fixed for F-15E / weight-based loading time system temporary disabled(F-15E only) Share this post Link to post Share on other sites
firewill 3880 Posted August 26, 2018 f-15 updated 1.42 - maintenance : weight based loading time system is now re-activated(latest AWS required) Share this post Link to post Share on other sites
miru2856 0 Posted September 14, 2018 First of all. I`m a japanese. I can`t use english well. I can`t guide GBU series when I ride on F-15 as WSO in multiplayer mode. Share this post Link to post Share on other sites
firewill 3880 Posted September 15, 2018 9 hours ago, miru2856 said: First of all. I`m a japanese. I can`t use english well. I can`t guide GBU series when I ride on F-15 as WSO in multiplayer mode. which GBU? laser guided or GPS? Share this post Link to post Share on other sites
miru2856 0 Posted September 18, 2018 On 2018/9/15 at 11:55 AM, firewill said: which GBU? laser guided or GPS? only laser guided Share this post Link to post Share on other sites
firewill 3880 Posted November 14, 2018 F-15,F-15SE updated F-15 1.43 - maintenance : IDD for AMS gui has been changed F-15C/D : 5162 F-15E : 5163 F-15SE 0.31 - maintenance : IDD for AMS gui has been changed F-15SE : 5164 Share this post Link to post Share on other sites
john85oc 28 Posted November 24, 2018 On 18.9.2018 at 5:14 PM, miru2856 said: only laser guided I know that too. Its Look like the WSO can with the Laser Marker work as well also -> See Target -> Lasermaker on -> Look on the Laser -> Bomb Away. Thats normal and that you do if you fly alone the Bomb hit the Target. But that Problem its so that the Bomb not can hit the Target its look like you fire blind. So a target acquisition problem. I am not sure why thats so. Or thats not have the F16D and F14 too. I will Test it if have time. What you have can do not too its like Pilot Laser and WSO can catch this laser. I have that testing with a Other Players from my Unit too Share this post Link to post Share on other sites
reconteam 19 Posted November 26, 2018 Hi Firewill, love your aircraft. I've a quick question though. When trying to use GPS weaponry I see an option to manually input either an eight digit or ten digit GPS location, yet by going off the grid squares on the map I can only get six digits. Am I missing something here? For your F-15 series would you consider the option to add the "turkey feathers" that cover the engine nozzle but are commonly removed in real life (at least on the P&W powered Eagles). This could either be in the "vehicle appearance" menu BIS uses for some settings or the usual editor attributes menu. I find not having the turkey feathers on the F-15SE rather odd since having the engine nozzle's workings fully exposed like that would be have a pretty terrible impact on radar cross section. Share this post Link to post Share on other sites
firewill 3880 Posted November 26, 2018 18 minutes ago, reconteam said: Hi Firewill, love your aircraft. I've a quick question though. When trying to use GPS weaponry I see an option to manually input either an eight digit or ten digit GPS location, yet by going off the grid squares on the map I can only get six digits. Am I missing something here? For your F-15 series would you consider the option to add the "turkey feathers" that cover the engine nozzle but are commonly removed in real life (at least on the P&W powered Eagles). This could either be in the "vehicle appearance" menu BIS uses for some settings or the usual editor attributes menu. I find not having the turkey feathers on the F-15SE rather odd since having the engine nozzle's workings fully exposed like that would be have a pretty terrible impact on radar cross section. - standard arma 3 map grid is 6 digits so you need to calculate. - USAF(C/D/E), JASDF(J/DJ) and ROKAF(F-15K 2nd FX) doesn't use turkey feathers on PW engine. so it's depend on real aircraft's appearance. however you'll see it soon because some eagles had. Share this post Link to post Share on other sites
firewill 3880 Posted November 26, 2018 F-15 Legacy Eagles F-15 Legacy Eagle is another expansion for F-15 eagle series(but original F-15 mod is not required like F-15SE) features - F-15A/B/C/D Pre-MSIP eagle based on late 1970 ~ 1980s - USAF, IAF(Israel) and JASDF - mid-wing pylons for ECM pod - limited air to ground weapon capability. (mean dumb bombs) will be release in late December. 3 Share this post Link to post Share on other sites
reconteam 19 Posted November 27, 2018 21 hours ago, firewill said: - USAF(C/D/E), JASDF(J/DJ) and ROKAF(F-15K 2nd FX) doesn't use turkey feathers on PW engine. so it's depend on real aircraft's appearance. however you'll see it soon because some eagles had. Early in the F-15's career they were used but as time went on they were generally removed just for ease of access. I've got to assume there is a whole cargo container full of them in a USAF depot somewhere. Future F-15 variants Boeing likes to offer to the USAF sometimes shows them, sometimes don't. I just think it would be a nice customization option to have. Share this post Link to post Share on other sites
firewill 3880 Posted December 15, 2018 F-15E Demonstrator demonstration aircraft in early 1980 for ETF(Enhanced Tactical Fighter)/DRF(Dual Role Fighter) Program this aircraft can carry 30 500lb bombs or cluster, also can use SUU-23/A vulcan pod and GEPOD 30 too. 2 3 Share this post Link to post Share on other sites
Phantom Hawk 44 Posted December 15, 2018 Now thats what I call CAS! Share this post Link to post Share on other sites
firewill 3880 Posted December 24, 2018 F-15 updated 1.44 - new skins : Mystic Eagle IV(1998) skins added - maintenance : missing parts added in cockpit F-15SE updated 0.32 - maintenance : change HUD/HMD style F-15 Eagle Legacy released 2 1 Share this post Link to post Share on other sites
firewill 3880 Posted December 31, 2018 updated f-15 1.46 - C/D blank skin updated - maintenance : new ADES Interface integrated f-15se 0.35 - new blank skin - maintenance : new ADES Interface integrated f-15 legacy 1.1 - maintenance : new ADES Interface integrated Share this post Link to post Share on other sites