warbirdguy1 14 Posted January 4, 2017 Awesome mod! I am having a bit of issues trying to get the color schemes functional. Is there a tutorial on how to attach the colors schemes? Share this post Link to post Share on other sites
firewill 3880 Posted January 5, 2017 4 hours ago, warbirdguy1 said: Awesome mod! I am having a bit of issues trying to get the color schemes functional. Is there a tutorial on how to attach the colors schemes? maybe try with f-15 template. Share this post Link to post Share on other sites
Colince411 38 Posted February 26, 2017 Any more teasers for the F-15SE? Share this post Link to post Share on other sites
SGT Fuller 856 Posted February 26, 2017 27 minutes ago, colince411 said: Any more teasers for the F-15SE? Dont ask for things. It against the rules. He will post teasers or updates when he is ready. 1 Share this post Link to post Share on other sites
firewill 3880 Posted February 26, 2017 3 hours ago, colince411 said: Any more teasers for the F-15SE? first phase of F-15SE(Internal bay Only) is only remain work for Cockpit, but i decide temporary halt until the Jet DLC release. - sorry for bad news. and F-15 updated on first page Alpha 0.7 - Maintenance(vulcan crash fix) Share this post Link to post Share on other sites
Guest Posted February 27, 2017 New version frontpaged on the Armaholic homepage. F-15 Eagle Series Standalone Alpha 0.7 FIR AWS US - AirWeaponSystem US/NATO Share this post Link to post Share on other sites
firewill 3880 Posted March 29, 2017 Firewill, another aircraft needs your help. I'll note it on your to-do list. (caution : animation speed is not fast like that! because i was cut the frame for reduce the size, gif speed is increase than before!) and currently design of exchange the CWB(for Stealth mission) <-> CFT(for non-stealth mission) thanks to the new system, no suffer with proxies order again. 9 Share this post Link to post Share on other sites
-GMS- Eliree 11 Posted March 29, 2017 Good moaning Firewill, first of all i have to say i absolutely love your mods .. the aircraft are beautifull and work like a charm.. however i have a question concerning the aiming of the GBU's. i am implementing your aircraft into a modpack i am making for some friends, in this modpack i combine your aircraft with ACE 3 and MCC for instance. but once i start flying now and try to aim my GBU 38 on a lased target which is being lasered by friendly ground forces the bomb will not lock on the target. as in the square apears fine but the targeting never goes to the Star shape for release.. you got any idea what this can be and how to fix it ? Greetins, Eliree Share this post Link to post Share on other sites
phantomphan 54 Posted March 29, 2017 The GBU-38 is exclusively GPS guided, while the similar looking GBU-54 has a laser seeker on the nose, making it a dual mode weapon. Share this post Link to post Share on other sites
-GMS- Eliree 11 Posted March 29, 2017 3 hours ago, phantomphan said: The GBU-38 is exclusively GPS guided, while the similar looking GBU-54 has a laser seeker on the nose, making it a dual mode weapon. cheers man Share this post Link to post Share on other sites
venthorror 117 Posted April 2, 2017 Greetings, I don't mean to critique, but i have a question: Why does cockpit look out of aspect? Stretched? All of the instruments are elliptical instead of being circle. Spoiler https://fighteraircrafts.files.wordpress.com/2015/01/cockpit-f-15c.jpg http://images.akamai.steamusercontent.com/ugc/436110443018894441/4ACE62EDB6B52D67D30F173CBB23E2B7F5B315DC/ Share this post Link to post Share on other sites
firewill 3880 Posted April 2, 2017 7 minutes ago, venthorror said: Greetings, I don't mean to critique, but i have a question: Why does cockpit look out of aspect? Stretched? All of the instruments are elliptical instead of being circle. Hide contents https://fighteraircrafts.files.wordpress.com/2015/01/cockpit-f-15c.jpg http://images.akamai.steamusercontent.com/ugc/436110443018894441/4ACE62EDB6B52D67D30F173CBB23E2B7F5B315DC/ in game camera's view problem. Share this post Link to post Share on other sites
firewill 3880 Posted April 7, 2017 dynamic loadout for F-15C/D(E is working on) 18th Operations Group(44th FS/67th FS) 2 Share this post Link to post Share on other sites
Alex150201 894 Posted April 7, 2017 Just now, sPo0keY said: well thanks I'll PM you with some questions because I believe it's not your fault. Share this post Link to post Share on other sites
dragon01 902 Posted April 7, 2017 Ah, don't you love buying used laptops? :) Share this post Link to post Share on other sites
firewill 3880 Posted April 8, 2017 F-15E Dynamic Loadout other feature list for upcoming update after jet dlc - F-15E is can select Targeting pod in attribute menu and loadout dialog (Lantirn / SniperXR/ LITENING / NO TGP and NAV Pod) - new equipment : LEGION IRST Pod - sensor update original F-15C/D : Act-RDR only original F-15E : Act-RDR / limited IR,Laser and Visual sensor range F-15C/D/E with LEGION / F-15J IRST / F-15K with Tiger eye : increase the IR sensor range - Armament control(F-15E / air-to-ground weapon only) currently, F-15E WSO operate the laser designator only, due to several reason about pilot-gunner issue(if WSO is gunner, pilot can't use air-to-air missile without WSO). however thanks the new pylon system, now each pylon can define "what turret have control this pylon?", mean WSO can operate Air-To-Ground weapons. but pilot can't use "manual fire" action in this situation, so i've made new Armament control system for Solo play. when press "switch arms control" action, Pilot will take over control of WSO's weapons. and of course can vice versa.(pilot -> WSO) 9 Share this post Link to post Share on other sites
sammael 366 Posted April 8, 2017 Pilot will take over control of WSO's weapons. and of course can vice versa.(pilot -> WSO) wait for that since 2015 Share this post Link to post Share on other sites
Colince411 38 Posted April 8, 2017 *Cries tears of joy* Thankyou soo much! Been waiting since the beginning for this! Share this post Link to post Share on other sites
R0adki11 3949 Posted April 8, 2017 9 hours ago, sammael said: Pilot will take over control of WSO's weapons. and of course can vice versa.(pilot -> WSO) wait for that since 2015 Well good things to those that wait.. Share this post Link to post Share on other sites
wolfgarth 74 Posted April 10, 2017 I just came by to leave this beautiful video. 4 Share this post Link to post Share on other sites
floris_heinen 33 Posted May 17, 2017 Hey! Wondering, now with the Jets DLC update, do you think you'll be able to allow the weapons officer to control both the laser designator and the weapons? Share this post Link to post Share on other sites
Mail_Manof_Doom 2 Posted May 17, 2017 44 minutes ago, floris_heinen said: Hey! Wondering, now with the Jets DLC update, do you think you'll be able to allow the weapons officer to control both the laser designator and the weapons? Scroll up, Firewill stated that they would. On 2017-4-8 at 7:19 PM, firewill said: -Snip- - Armament control(F-15E / air-to-ground weapon only) currently, F-15E WSO operate the laser designator only, due to several reason about pilot-gunner issue(if WSO is gunner, pilot can't use air-to-air missile without WSO). however thanks the new pylon system, now each pylon can define "what turret have control this pylon?", mean WSO can operate Air-To-Ground weapons. but pilot can't use "manual fire" action in this situation, so i've made new Armament control system for Solo play. when press "switch arms control" action, Pilot will take over control of WSO's weapons. and of course can vice versa.(pilot -> WSO) 2 Share this post Link to post Share on other sites
floris_heinen 33 Posted May 17, 2017 8 minutes ago, Mail_Manof_Doom said: Scroll up, Firewill stated that they would. Cool, this is for multiplayer as well right? Share this post Link to post Share on other sites
john111 76 Posted May 18, 2017 That thing for solo play is great. Is there a way to decide that I want Ai to use LGB with the usage of a Designator? Make him prefer to use that,beacouse he`s got a Laser Spot,now he`s got Radar? Would like to see this in game. Share this post Link to post Share on other sites
Polyus 139 Posted May 21, 2017 Would these be possible? 2 Share this post Link to post Share on other sites