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firewill

F-15 Eagle Series Standalone

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15896369_1815174058751546_31259043089193

 

Awesome mod!  I am having a bit of issues trying to get the color schemes functional.  Is there a tutorial on how to attach the colors schemes?

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4 hours ago, warbirdguy1 said:

 

 

Awesome mod!  I am having a bit of issues trying to get the color schemes functional.  Is there a tutorial on how to attach the colors schemes?

maybe try with f-15 template.

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27 minutes ago, colince411 said:

Any more teasers for the F-15SE?

 

Dont ask for things. It against the rules. He will post teasers or updates when he is ready.

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3 hours ago, colince411 said:

Any more teasers for the F-15SE?

first phase of F-15SE(Internal bay Only) is only remain work for Cockpit, but i decide temporary halt until the Jet DLC release. - sorry for bad news.

 

and F-15 updated on first page

 

Alpha 0.7
- Maintenance(vulcan crash fix)

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67705832.jpg

Firewill, another aircraft needs your help. I'll note it on your to-do list.

 

C37B029272ADF5CD8F427A79AF2C609C3C6289E7

(caution : animation speed is not fast like that! because i was cut the frame for reduce the size, gif speed is increase than before!)

B43C237FC475A324A2ED62909A9D049551241B70

FCAA55C92267986F5194A442E3AD8FC842CC4F26

and currently design of exchange the CWB(for Stealth mission) <-> CFT(for non-stealth mission)

thanks to the new system, no suffer with proxies order again.

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Good moaning Firewill,

 

first of all i have to say i absolutely love your mods .. the aircraft are beautifull and work like a charm.. however i have a question concerning the aiming of the GBU's.

 

i am implementing your aircraft into a modpack i am making for some friends, in this modpack i combine your aircraft with ACE 3 and MCC for instance. but once i start flying now and try to aim my GBU 38 on a lased target which is being lasered by friendly ground forces the bomb will not lock on the target.

 

as in the square apears fine but the targeting never goes to the Star shape for release..

 

you got any idea what this can be and how to fix it ?

 

Greetins,

 

Eliree

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The GBU-38 is exclusively GPS guided, while the similar looking GBU-54 has a laser seeker on the nose, making it a dual mode weapon.

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3 hours ago, phantomphan said:

The GBU-38 is exclusively GPS guided, while the similar looking GBU-54 has a laser seeker on the nose, making it a dual mode weapon.

cheers man

 

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Greetings,

I don't mean to critique, but i have a question:

Why does cockpit look out of aspect? Stretched?

All of the instruments are elliptical instead of being circle.
 

 

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7 minutes ago, venthorror said:

Greetings,

I don't mean to critique, but i have a question:

Why does cockpit look out of aspect? Stretched?

All of the instruments are elliptical instead of being circle.
 

 

in game camera's view problem.

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0BEFB1494CA3FD701FF98B4A3E8F3AE508759455

dynamic loadout for F-15C/D(E is working on)

C94689C0531138F42B4686FF49EADFA7FBFA2938

18th Operations Group(44th FS/67th FS)

 

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Just now, sPo0keY said:

well thanks

I'll PM you with some questions because I believe it's not your fault.

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826C292DD10A6D28646B88F60FDE4896A9AAAAB3

90E6174A551A5B321E6686740FB19394D944B23B

E08BAD08E574681A3363EAC76DCC380FE3734157

1C58D6D5C631CB71C7800C2A9C9108D9DE5EBB2E

F-15E Dynamic Loadout

 

other feature list for upcoming update after jet dlc

- F-15E is can select Targeting pod in attribute menu and loadout dialog (Lantirn / SniperXR/ LITENING / NO TGP and NAV Pod)

- new equipment : LEGION IRST Pod

- sensor update 

  original F-15C/D : Act-RDR only

  original F-15E : Act-RDR / limited IR,Laser and Visual sensor range

  F-15C/D/E with LEGION / F-15J IRST / F-15K with Tiger eye : increase the IR sensor range

- Armament control(F-15E / air-to-ground weapon only)

  currently, F-15E WSO operate the laser designator only, due to several reason about pilot-gunner issue(if WSO is gunner, pilot can't use air-to-air missile without WSO).

   however thanks the new pylon system, now each pylon can define "what turret have control this pylon?", mean WSO can operate Air-To-Ground weapons.

   but pilot can't use "manual fire" action in this situation, so i've made new Armament control system for Solo play. when press "switch arms control" action, Pilot will take over control of WSO's weapons. and of course can vice versa.(pilot -> WSO)

 

 

 

 

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Pilot will take over control of WSO's weapons. and of course can vice versa.(pilot -> WSO)

wait for that since 2015

 

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*Cries tears of joy*

 

 

 

Thankyou soo much! Been waiting since the beginning for this!

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9 hours ago, sammael said:

Pilot will take over control of WSO's weapons. and of course can vice versa.(pilot -> WSO)

wait for that since 2015

 

Well good things to those that wait..

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I just came by to leave this beautiful video.

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Hey! Wondering, now with the Jets DLC update, do you think you'll be able to allow the weapons officer to control both the laser designator and the weapons? 

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44 minutes ago, floris_heinen said:

Hey! Wondering, now with the Jets DLC update, do you think you'll be able to allow the weapons officer to control both the laser designator and the weapons? 

Scroll up, Firewill stated that they would.

 

On 2017-4-8 at 7:19 PM, firewill said:

-Snip-

- Armament control(F-15E / air-to-ground weapon only)

  currently, F-15E WSO operate the laser designator only, due to several reason about pilot-gunner issue(if WSO is gunner, pilot can't use air-to-air missile without WSO).

   however thanks the new pylon system, now each pylon can define "what turret have control this pylon?", mean WSO can operate Air-To-Ground weapons.

   but pilot can't use "manual fire" action in this situation, so i've made new Armament control system for Solo play. when press "switch arms control" action, Pilot will take over control of WSO's weapons. and of course can vice versa.(pilot -> WSO)

 

 

 

 

 

  • Like 2

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8 minutes ago, Mail_Manof_Doom said:

Scroll up, Firewill stated that they would.

 

 

Cool, this is for multiplayer as well right?

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That thing for solo play is great.  Is there a way to decide that I want Ai to use LGB with the usage of a Designator? Make him prefer to use that,beacouse he`s got a Laser Spot,now he`s got Radar?

 

Would like to see this in game.

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