vengeance1 50 Posted December 25, 2015 If I click on Link I get File Not Found 404 ERROR? Share this post Link to post Share on other sites
zonekiller 175 Posted December 25, 2015 Had an issue with the net try again Share this post Link to post Share on other sites
vengeance1 50 Posted December 25, 2015 Got it! Is your Server Up? I have never seen it? Thanks Share this post Link to post Share on other sites
zonekiller 175 Posted December 25, 2015 the server is filter ZKS in the host or www.zonekiller.net in remote Share this post Link to post Share on other sites
zonekiller 175 Posted January 2, 2016 New Update -= LOST =- V4 (Needs INIDBI2-v204 or higher) Added param option to see other players on map without adding as friends first. Fully CBA compatible now. 2 Share this post Link to post Share on other sites
kremator 1065 Posted January 2, 2016 Thanks for the addition of CBA compatibility ZK ! Share this post Link to post Share on other sites
vengeance1 50 Posted January 2, 2016 Yes thanks ZK will give it a go! Share this post Link to post Share on other sites
jus61 54 Posted January 5, 2016 Is there something like basbilding Share this post Link to post Share on other sites
kremator 1065 Posted January 5, 2016 I've made a version that gives you and AI companion and uses R3F (although you need to get to a certain place to use it !) 1 Share this post Link to post Share on other sites
vengeance1 50 Posted January 6, 2016 I've made a version that gives you and AI companion and uses R3F (although you need to get to a certain place to use it !) Interesting as i brought that same point up earlier needed a way to recruit Civilians or have an AI to help you.. When I edited it (for my own use) and added an AI companion I found the enemy won't shoot at him? Only me? Share this post Link to post Share on other sites
kremator 1065 Posted January 6, 2016 Hmm I'll have to check if they fire at him ... we COULD just put a massive setrating that could do it :) 1 Share this post Link to post Share on other sites
zonekiller 175 Posted January 6, 2016 Hi and thankyou Just61 , but I cant play on your server as I'm from Australia and battle eye keeps kicking me for having a high ping , any chance you can up the ping limit ? sorry I have not had time all year to make the next update. LOL Well done Krem . So how does it play out with the AI helper. I had great success add a usable Female AI companion to A2 Dayz Epoch without any addons Just Inidb on the server to record her stuff. She started with the player and a pistol. but people the joined my server for the first time kept yelling at them STOP FOLLOWING ME was kinda funny (I have a copy if anyone wants it) Hey Vengeance1 have you tried to make a script that will copy the civs cloths direction and position kill and delete the civ (so scripts stop running) create a west unit set pos and dir removeall weapons , items ,assigned items, containers, uniform forceadd uniform civs cloths unit join group I will look into writing the script in the next few days if you need me to. I just bought a Honda CBR1000F so spending a bit of time with that :) 1 Share this post Link to post Share on other sites
vengeance1 50 Posted January 7, 2016 Nice Bike! but I'm too old for that one just a Honda GL1800. I'll wait for you to do a script if you will, history has showed me you know how to do it much better than I. ;) I do appreciate it however, maybe I won't get my #ss handed to me so much. Share this post Link to post Share on other sites
zonekiller 175 Posted January 17, 2016 ZKs-=LOST=- V5 Version 5 Update You can now recruit the Civilians up to 4 of them at any one time. They will follow you but they are civilians so they are clumsy and do wander off. They will come back, If they don't get themselves dead. They will copy your stance. They can do some things for themselves, such as find there own backpacks If you takes theirs they will get another. You tell them to pickup a gun they will look for their own ammo. Give them a few medical supplies and they will heal themselves as well Medical supplies (bloodbag,Antibiotic,defib,bandage,painKillers,heatPack). You can let them carry your load, It gives you a reason to keep them alive. They will also help tell you where the enemy is. They will give you a hint message when they go to get something or when they get something. They can also drive some vehicles. Be nice to them, A lot of coding went into making them less stupid. When you log out all of their kit and position are recorded by IniDBi. Version 5 ChangeLOG: Added : Recruit Civilians updated : Some Exit Code Still compatible with CBA and IniDBi2 V2.04 or newer. How To Use. Walk up to a civilian (the ones without a gun) and when you get close You will get an action to Join Group, Click that and he is on your team. Use the F keys to select your unit. (F2-to-F5). Press 4 for him to use or find Vehicles. Press 6 for him to get Items and Guns. Press ~ to get them to Regroup or Stop. 1 Share this post Link to post Share on other sites
kremator 1065 Posted January 17, 2016 Been playing a test version of this from ZK and it really does enhance the gameplay. Well done mate! Share this post Link to post Share on other sites
vengeance1 50 Posted January 17, 2016 Nice! I love it, well done. Share this post Link to post Share on other sites
zonekiller 175 Posted February 19, 2016 V6 Update Updated some core code. Fixed briefing error. Also for you Single Player Fans ZKs -=LOST SP=- Single Player Survival Mission also V6 It still uses IniDBi2 to do the saving. Enjoy Peoples Share this post Link to post Share on other sites
porkie 2 Posted February 27, 2016 Hi Zonekiller, Thank you for your mission, a friend and I have spent a few nights playing on my server and really enjoyed it. Thought you would appreciate some feedback. It was easy to install and setup with your instructions and including all files needed was great. Everything worked out of the box, no errors, no hassle persistant db is a welcome addition, thanks. Fps is great! This is a well coded mission, we were both getting solid frames. The only place i struggled was kavala but my server settings were high. Lots of action to keep you on your toes and looking over your shoulder. We loved the AI helpers, very useful in many situations. Highly addictive and immersive. If we had to make some suggestions to improve your mission it would be the usual im afraid. Addon weapon pack compatibility. Haleks Ravage mod has a nice way of doing this, optional mods. Base building of some description. R3f would be fine for me, maybe creation factory could be added to large trucks? Ai to engage each other. To make it feel more bandit like, not you against an army. And Im sorry but a few zombies never hurts in my opinion! So after 6 hours of gameplay and no problems or errors, I can only take my hat off to you. Well done! Thanks for you hard work, Porkie. Share this post Link to post Share on other sites
kremator 1065 Posted February 27, 2016 Hi porkie, While tinkering with an early version of LOST I was able to add R3F into it very easily, although I made it that you had to get to the truck first! Not played with other optional weapons etc Share this post Link to post Share on other sites
inlesco 233 Posted February 27, 2016 Nice mission, ZK! Really enjoyed it and looking forward to all the improvements ahead ;) 1 thing, though - I'd love to see this type of mission as campaign, so you progress through quests + harsh environment + survival elements + player and his squad's stats gathered to display in a table (I think OFP Resistance introduced campaign stats table first). Share this post Link to post Share on other sites
zonekiller 175 Posted February 28, 2016 Things you need to know about editing ZKs-=LOST=- First off, Please feel free to learn from , use code/functions,edit mission, port it to different maps, add what ever you want to it.all I ask for is a bit of credit in your creations. If your a donating kinda person just PM me Here we go. Most code in my missions are dynamic (which means the code stays the same and just the input changes due to the fact im lazy and dont like repeating code 100 times) Most changes are in the LOST_SP.Altis\Code directory in there you will see Server_Arrays.hpp Shared_Arrays.hpp Player_Arrays.hpp If you wish to add Weapons, Vehicles or Rewards add them to the propper array in one of these scripts just copy an existing item in the array and just change the item type The Player_Item.sqf is for using Items, If your new items require code it goes in there. there is an UNUSED array in Server_Arrays.hpp of items you can add to the mission you will need to add code to Player_Item.sqf before they will do anything. To Port to a new map is super easy First thing is make an empty mission call it LOST or what ever on a different map open the mission.sqm file and copy the map name IE "bornholm" copy all the scripts to the new mission including mission.sqm open mission.sqm and change the map name in addOns[]= and addOnsAuto[]= save the mission.sqm and open mission in editor Move the few items to a island or somewhere out of the way but make sure the men are on land Things to move HCSlot (Logic For MP) All units (MP) or Player (SP) Server_Object (Wreck) Respawn_west (Marker) Then save If needed Open up mission.sqm add player="PLAY CDG"; to each playerable unit If you edit the unit in the editor it will turn back into a soldier unit if that is the case change vehicle= to vehicle="C_man_p_fugitive_F"; or some other civ type In Shared_Arrays.hpp there is an array called MY_TRIGGERS replace your array of locations in this array this is an array of 2D locations (2D = [0,0] not [0,0,0]) of where you want the bad guys to spawn and patrol and where the player spawns after death in MP the patrol area is defined in the parameters in SP all the parameters are in initServer.sqf and thats it. First step getting locations Wrote a script for you - See below. Add your 2D locations to MY_TRIGGERS array adjust the _default_area = 700; to get a nice coverage over the map to suit your action level requirements main options are (MP there are the Parameters) (In SP they are in initServer.sqf) _default_time = 7; First start time of day _default_skill = 10; enemy skill _default_random = 1; random amounts of enemy _default_groups = 5; max enemy groups per location _default_size = 5; max enemy units per group _default_vehicles = 2; max enemy vehicles per location _default_defences = 1; max enemy defences per location _default_house = 7; percent of houses that will contain an enemy AI per location _default_civs = 3; percent of Civs to houses per location _default_vehiclebuild = 250; amount of empty vehicles on map _default_Wreckbuild = 150; amount of wrecks on map _default_fromroad = 50; how far from a road empty vehicles/wrecks are placed on map _default_area = 700; Trigger and patrol area of enemy AI In (SP) the values are in New Text Document.txt (forgot to name it in future versions this will be called Values.txt) Getting Locations (you may need to add extra location but this should get most of them) Open the editor on the new map add a player to the center of the map and save the mission to anything (this is just a temporary mission so temp is fine) make 3 scripts in the mission folder Description.ext init.sqf marker.sqf Add This code Description.ext saving = 0; init.sqf player allowdamage false; mSpots = []; player addAction ["Delete Places" , "marker.sqf",[0],1,false,false,"",""]; // deletes markers so Find Locations can be re-run player addAction ["Find LocationTypes" , "marker.sqf",[1],1,false,false,"",""]; // Finds Location types for that map and copies them to clipboard select the ones you want and add them to marker.sqf player addAction ["Find Locations" , "marker.sqf",[2],1,false,false,"",""]; //add markers to the map and copies 2D locations to clipboard (these are for MY_TRIGGER array) use Delete Places before running this a second time onMapSingleClick "player setpos _pos"; marker.sqf _marea = 700; //adjust this to suit, each red marker is the trigger area, match _default_area = 700; Trigger and patrol area of enemy AI _array = []; MapArea = 15000; // adjust this to cover the entire map params ["","","_act"]; if (_act == 0) exitwith {{deletemarker _x} foreach mSpots}; if (_act == 1) exitwith { _allLocationTypes = []; "_allLocationTypes pushBack configName _x" configClasses (configFile >> "CfgLocationTypes"); copytoclipboard str(_allLocationTypes); Hint "Paste LocationTypes into Marker.sqf" }; // add your Location types to this array -- _allLocationTypes = ["Airport","CityCenter","Name","Strategic","Hill","NameLocal","NameMarine","NameVillage","NameCity","NameCityCapital","ViewPoint","BorderCrossing","fakeTown"]; sleep .1; { _r = position _x; _r set[2,-1111]; _r = _r - [-1111]; if !(surfaceiswater _r) THEN {_array = _array + [_r]}; sleep .001; systemChat format ["%1 (%2) - %3m",_x,text _x,position player distance _x]; } forEach nearestLocations [player, _allLocationTypes, MapArea]; { _marker = str([_x]); mSpots = mSpots + [_marker]; _marker = createMarkerlocal [_marker,_x]; _marker setMarkerShape "ELLIPSE"; _marker setMarkerAlphaLocal 0.3; _marker setMarkerSize [_marea,_marea]; _marker setmarkercolor "colorred"; } foreach _array; Hint str(count _array); copytoclipboard str(_array); Then play the mission and use the actions when you think you have all the locations you need just paste them to MY_TRIGGERS array I hope this helps 2 Share this post Link to post Share on other sites
dr death jm 117 Posted February 28, 2016 very nice explanation :wub: Share this post Link to post Share on other sites
zonekiller 175 Posted March 10, 2016 I am testing a port to M.S.K.E. 4 Islands Map, so far so good but is hard to survive link in first post :) Enjoy Share this post Link to post Share on other sites
zonekiller 175 Posted March 18, 2016 MP Mission ZKs -=LOST MP=- NAPF Island Addon NAPF A3 Have Fun 1 Share this post Link to post Share on other sites
zonekiller 175 Posted April 14, 2016 The New Update will be ready next week, :D Some of the new features include - Animals just for atmosphere You see the tool in your hand that you are using to Repair or Dismantle vehicles Mission objectives with rewards - and if there not completed then you may have a bigger issue to deal with Only Basic Weapons in Houses. Updated Weapons Tweeked lots of code Lots of tweak's to the Parameters such as Different friend Marker Options Adjustable Food and Water Options Adjustable Loot Options Adjustable Side Mission completion Times and Difficulty And Much More. I will be Testing it this weekend and will have my server running from now Feel Free to jump on and help run some tests Search for ZDs in server listor LOST in mission list or Remote in on Address : www.zonekiller.net Port : 2302 2 Share this post Link to post Share on other sites