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ZKs Items Pack With Models

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ZKs Items Pack are Models in ARMA 3 that have been linked to inventory Items

 

The Mission this Addon was made for ZKs-=LOST=-

 

 

No other Addons Needed

 

You can add these items to a weaponholder then place them on the ground from your inventory

or create them on the ground using a WeaponHolderSimulated weaponholder

 

ITEM LIST -- Each Item will create a Visible representation of Itself in the mission when placed on the ground - All models are found in ARMA 3

 

Download from link below

 

Armaholic Link

 

 

"zk_itemmap" -------- Map

"zk_ItemCompass" -------- Compass
"zk_ItemRadio" -------- Radio
"zk_bandage" -------- bandage
"zk_ducttape" -------- ducttape
"zk_suitcase" -------- suitcase
"zk_f_canteen" -------- Full Canteen
"zk_e_canteen" -------- Empty Canteen
"zk_money" -------- money
"zk_knife" -------- knife
"zk_cellphone" -------- Cellphone
"zk_cannedfood" -------- Canned Food
"zk_TacticalBacon" -------- Tactical Bacon (Canned)
"zk_waterbottle" -------- Water Bottle
"zk_battery" -------- battery
"zk_bedroll" -------- bedroll
"zk_sleepingbag" -------- sleepingbag
"zk_tent" -------- tent
"zk_carbattery" -------- carbattery
"zk_disinfectant" -------- disinfectant
"zk_file1" -------- files
"zk_file2" -------- Documents
"zk_f_fuelcan" -------- Full Fuel Can
"zk_e_fuelcan" -------- Empty Fuel Can
"zk_f_fuelbarrel" -------- Full Fuel Barrel
"zk_e_fuelbarrel" -------- Empty Fuel Barrel
"zk_smartphone" -------- Smart Phone
"zk_matches" -------- Matches
"zk_butanetorch" -------- Butane Torch
"zk_tape3m" -------- Measuring Tape
"zk_saw" -------- Wood Saw
"zk_antibiotic" -------- antibiotic
"zk_e_can" -------- Empty Can
"zk_soda1" -------- Lift Soda Can
"zk_soda2" -------- Fanta Soda Can
"zk_wood" -------- Wood pile
"zk_axe" -------- Fire Axe
"zk_metalwire" -------- Metal Wire Coil
"zk_pliers" -------- Pliers
"zk_cereal" -------- Cereal Box
"zk_energy_drink" -------- energy drink
"zk_hammer" -------- hammer
"zk_drill" -------- drill
"zk_grinder" -------- grinder
"zk_screwdriver" -------- Screwdriver
"zk_m_file" -------- Metal File
"zk_survivalradio" -------- Survival Radio
"zk_shovel" -------- Shovel
"zk_wrench" -------- Wrench
"zk_canopener" -------- Can Opener
"zk_tire" -------- Tire
"zk_bloodbag" -------- bloodbag
"zk_vitamins" -------- vitamin Bottle
"zk_WaterPurificationTablets" -------- Water Purification Tablets
"zk_defib" -------- Defibrillator
"zk_fire_extinguisher" -------- fire_extinguisher
"zk_painKillers" -------- PainKillers
"zk_heatPack" -------- heatPack
"zk_laptop" -------- laptop
"zk_rope" -------- rope
"zk_multiMeter" -------- multiMeter
"zk_portable_generator" -------- Portable Generator
"zk_powderedmilk" -------- powdered milk
"zk_ricebox_F" -------- rice box
"zk_satellitephone" -------- Satellite Phone
"zk_ammobox_rounds" -------- Bullet Ammobox
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So these are all "in-game" items that have had no config?  Very cool...

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well they do have a config as Objects , 

 

I just used the models added the pictures for the inventory and a new name and made items

here's a link to the objects , I modified these pics for inventory pics as well.

 

WIKI

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Been using this in a new mission (shhhhh won't say ZK !) and I think they are great!  Good job mate.

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Some interesting ideas pop into mind with this stuff.  Real survival / camping / bivouac scenarios w/ some of the stuff.  Or equipment required to repair or build something.  Kind of like some of the zombie mod stuff contains.

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There is one issue with your mod. Your items all inherit from itemWatch, therefore, one can add them to their toolbelt and use them as watch.

 

I had the same issue with my own mod recently, and I used CfgMagazines and inherited from CA_Magazine to solve the issue.

 

All in all, and excellent idea to convert the org. BI items to inventory items. Creates alot of new possibilities

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@R3vo

 

Did that fix the items showing up sideways when putting them on the ground (that I could not fix)

 

I need them as watch items so you can drag the item into the watch area and that's how my mission knows that the item is being used ( there is no watch in my mission :) )

[] spawn {

	sleep 5;

	_list = ["zk_itemmap","zk_ItemCompass","ItemWatch","zk_ItemRadio","ItemGPS","NVGoggles","Binocular"];
	usingitem = false;	
	
	while {alive player} do
	{
	waituntil {(dialog)};

	{if !(_x in _list) then {player unassignItem _x}} foreach assignedItems player;


		while {dialog} do 
		{
		_array = (assignedItems player) - _list;
		_item = if (!isnil {_array select 0}) then {_array select 0}else{"none"};
		if (_item != "none") then {waituntil {!(usingitem)};[_item] spawn Player_Item;};
		sleep .5;
		};

	sleep 1;
	};
}; 
								

I'm almost finished the new mission I'm doing using this addon  ZKs -=LOST=-

 

if you want to see what I'm working on just search for ZKs in the mission hosts in Mp

 

If my servers up your welcome to join

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