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tinter

Dialog Underneath Game UI

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I'm trying to create a overlay for a helmet item, but I'm running into problems quickly. I managed to get my dialog to display, but it's fullscreen and obscures the ingame HUD. I also do not have mouse control. I can get around this by using cutRSC, but I'm just wondering if this is intended for dialogs.

Is there any way to display it sort of underneath under the HUD?

 

And as a bonus question, what's the best way to control this by an item? A looping script seems to be the only solution.

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Use display instead of dialogue.

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Display has the same problem. Is there some attribute I need to set to put it underneath the hud and enable mouse control?

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Hmm, I use a display to create a background in the main menu. It works fine for me. The menu is in front of the display and mouse control is activated.

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Well I'm not doing it in the main menu, I'm doing it ingame.

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Well I'm not doing it in the main menu, I'm doing it ingame.

 

;) The main menu is nothing else than a mission with a dialogue, the intro in the background is a mission created in the editor

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