srbknight 925 Posted December 13, 2015 What about walking on the ship while moving? Is this going to be a thing? Or mabye later atleast? nah you can fall into the water and the ship can leave you in the middle of the altis ;) well i can't promise too much i will do everything to make it realistic also to increase abilities of the ship and to give players more options 1.0 will give you abilities to control it to fire weapons and to land helicopters on them but later we can just increase the list ! :D Share this post Link to post Share on other sites
Terramesa 66 Posted December 13, 2015 Ship is Looking good srbknight! Share this post Link to post Share on other sites
srbknight 925 Posted December 13, 2015 Ship is Looking good srbknight! it's the last part of ship which is finished right now (textures) Share this post Link to post Share on other sites
Terramesa 66 Posted December 13, 2015 Wow! You're really ripping through this model! I can't wait for it to be released and I'm looking forward to the OHP class when you're onto that project. Keep up the good work! :) Share this post Link to post Share on other sites
GrooveDJ 38 Posted December 13, 2015 W O W...... Can I marry you, this mod is going to be more then awesome Share this post Link to post Share on other sites
nodunit 397 Posted December 14, 2015 rendering images and textures for more realistic profile of the ship ! If you are going to bake an Ambient Occlusion with Cycles then you should go into the Render menu and raise the sample count, this will create less noise and a more accurate bake at the expense of time. The cubes on the left were baked at 10 samples, the ones on the right with 250...of course you don't have to go so high, there comes a point where you won't get more detail but I wanted to drive home the difference it makes. If the difference is difficult to make out, move closer to your screen from below and look up at it, the shaded area should stand out more. 1 Share this post Link to post Share on other sites
srbknight 925 Posted December 14, 2015 If you are going to bake an Ambient Occlusion with Cycles then you should go into the Render menu and raise the sample count, this will create less noise and a more accurate bake at the expense of time. The cubes on the left were baked at 10 samples, the ones on the right with 250...of course you don't have to go so high, there comes a point where you won't get more detail but I wanted to drive home the difference it makes. If the difference is difficult to make out, move closer to your screen from below and look up at it, the shaded area should stand out more. Ok i did what you said right here 3 Share this post Link to post Share on other sites
srbknight 925 Posted December 14, 2015 Tomahawk Block IV W.I.P Mk-45 Mod4 3 Share this post Link to post Share on other sites
GrooveDJ 38 Posted December 14, 2015 Looks awesome! I am not an expert in modding, but i know when i see one ;) 1 Share this post Link to post Share on other sites
srbknight 925 Posted December 14, 2015 Looks awesome! I am not an expert in modding, but i know when i see one ;) Thank you :) Share this post Link to post Share on other sites
andy1 71 Posted December 14, 2015 Where'd you learn to model. I'm really interested in doing some simple bits just don't know where to start. Sent from my iPhone using Tapatalk Share this post Link to post Share on other sites
Derek Thompson 176 Posted December 14, 2015 Where'd you learn to model. I'm really interested in doing some simple bits just don't know where to start. Sent from my iPhone using Tapatalk Check out GameDev Byrnes videos. ' Share this post Link to post Share on other sites
Terramesa 66 Posted December 15, 2015 Hey, srbknight. Since this is going to be a FFG, is there going to be an "artillery computer" type thing going on for the missiles? Examples would be the MLRS and the 155mm howitzer from vanilla A3. Or will it be like a lock on sort of thing? Share this post Link to post Share on other sites
srbknight 925 Posted December 15, 2015 Hey, srbknight. Since this is going to be a FFG, is there going to be an "artillery computer" type thing going on for the missiles? Examples would be the MLRS and the 155mm howitzer from vanilla A3. Or will it be like a lock on sort of thing? Exactly using arty computer people will be able to hit targets with cruise missiles ! Share this post Link to post Share on other sites
YanYatCheng 96 Posted December 15, 2015 Hey, srbknight. Since this is going to be a FFG, is there going to be an "artillery computer" type thing going on for the missiles? Examples would be the MLRS and the 155mm howitzer from vanilla A3. Or will it be like a lock on sort of thing? FFG? Guided Missile Frigate? She's a Aegis Guided Missile Cruiser, CG. btw, will it be like a satellite view than you can switch to? Share this post Link to post Share on other sites
Terramesa 66 Posted December 15, 2015 FFG? Guided Missile Frigate? She's a Aegis Guided Missile Cruiser, CG. Whoops, I meant DDG at first. But now that you've cleared that up, I'll refer to "her" class as a CG. Share this post Link to post Share on other sites
srbknight 925 Posted December 15, 2015 FFG? Guided Missile Frigate? She's a Aegis Guided Missile Cruiser, CG. btw, will it be like a satellite view than you can switch to? Missile operators will have satellite view for example: if you using tomahawks you will have artillery computer for to select range and target also % of hitting targets are 100% if you have surface to air missiles like rim 174 you will have also the satellite view of the map and ship location and also target locations ex:(aircrafts) you will be able to hit them without native pressing R on keyboard for lock the target ! Rum-139 will be added later because there is still no submarines in the A3 engine ! Share this post Link to post Share on other sites
YanYatCheng 96 Posted December 16, 2015 Missile operators will have satellite view for example: if you using tomahawks you will have artillery computer for to select range and target also % of hitting targets are 100% if you have surface to air missiles like rim 174 you will have also the satellite view of the map and ship location and also target locations ex:(aircrafts) you will be able to hit them without native pressing R on keyboard for lock the target ! Rum-139 will be added later because there is still no submarines in the A3 engine ! nice! I am looking forward for that. Share this post Link to post Share on other sites
flanders25 1116 Posted January 5, 2016 Not sure if this has already been asked but will there be a static model included? Share this post Link to post Share on other sites
srbknight 925 Posted January 6, 2016 Not sure if this has already been asked but will there be a static model included? Static model ? no and forget this model because it was cancelled i have creating new model of the ship because this one is just bunch of sh.. jump on thread "SRBKnight's war industry" there is stationed all my current work ! Share this post Link to post Share on other sites
flanders25 1116 Posted January 6, 2016 Static model ? no and forget this model because it was cancelled i have creating new model of the ship because this one is just bunch of sh.. jump on thread "SRBKnight's war industry" there is stationed all my current work ! Oh, I was wondering just to have it in the background of a mission but no role. And okay cool, awesome work! Share this post Link to post Share on other sites
LCpl -Ret- Tree 52 Posted July 10, 2016 is this still being worked on? it looks great Share this post Link to post Share on other sites