Aniallator 164 Posted December 2, 2015 So I'm having some very, very annoying issues on the subject of AI helicopters. For example, I put down a flying helo carrying troops (via moveInCargo script), placed an invisible helipad at the LZ, then set up a transport unload waypoint for the helo at the helipad. Nothing happens, the helo just hovers. I have found this issue when using a few helicopters, most notably the RHS Mi-8, which I can't to do anything. I've attempted many waypoint types, but nothing works. It just doesn't follow the waypoints. So... what's the best way to script a helo insertion and subsequent extraction? Please help! And as a plus, if anyone knows how set up a script where the player must deploy a smoke grenade for the AI helo to land and conduct the extraction, I'd be grateful. Share this post Link to post Share on other sites
davidoss 552 Posted December 2, 2015 waypoints are for groups not for vehicles. Share this post Link to post Share on other sites
Aniallator 164 Posted December 3, 2015 LOL... No... Share this post Link to post Share on other sites