Terramesa 66 Posted December 2, 2015 Hello, I've created custom textures for the huron but they're not showing up in-game. The model isn't invisible, but it goes back to the standard green for the vanilla helicopter. Texture size is a standard 2048x2048. >CONFIG< Armed variant: class odf_heli_superheavy_armed_des: B_Heli_Transport_03_F { side = 1; scope = 2; DLC = "Heli"; author = "Terramesa"; vehicleClass = "Air"; crew = "meau_cr_pilot_A1"; faction = "Faction_MEAU"; displayName = "ODF CH-67 Huron (Desert)"; hiddenSelections[] = {"Camo1","Camo2"}; hiddenSelectionsTextures[] = {"ODF_RW\heli\Data\odf_heli_huron_front_d_co.paa","ODF_RW\heli\Data\odf_heli_huron_back_d_co.paa"}; }; Unarmed Variant: class odf_heli_superheavy_des: B_Heli_Transport_03_unarmed_F { side = 1; scope = 2; DLC = "Heli"; author = "Terramesa"; vehicleClass = "Air"; crew = "meau_cr_pilot_A1"; faction = "Faction_MEAU"; displayName = "ODF CH-67 Huron (Desert) Unarmed"; hiddenSelections[] = {"Camo1","Camo2"}; hiddenSelectionsTextures[] = {"ODF_RW\heli\Data\odf_heli_huron_front_d_co.paa","ODF_RW\heli\Data\odf_heli_huron_back_d_co.paa"}; }; Any ideas on what's going on? P.S. This was attempted after the NEXUS update. This might have something to do with it, but I'm not sure. Share this post Link to post Share on other sites
IndeedPete 1038 Posted December 2, 2015 https://forums.bistudio.com/topic/185426-huron-retexture/?p=2925587 Share this post Link to post Share on other sites
Terramesa 66 Posted December 2, 2015 (edited) That link you posted, helped a lot. Thank you. The texture is now working. Edited December 2, 2015 by terramesa Share this post Link to post Share on other sites