KokaKolaA3 394 Posted December 2, 2015 Hey, how can i open the Data Terminal wich is included in the new Nexus update? (Land_DataTerminal_01_F) Share this post Link to post Share on other sites
_.Dardo._ 15 Posted December 2, 2015 I haven't still played with the new update,but i think this is just an object for esthetic purposes. Share this post Link to post Share on other sites
simon1279 51 Posted December 2, 2015 Do you mean like this ? i really would like to know it too But as usually after something has been added to the game there's lack of related documentation, and i still have to figure it why? Share this post Link to post Share on other sites
KokaKolaA3 394 Posted December 2, 2015 Do you mean like this ? i really would like to know it too But as usually after something has been added to the game there's lack of related documentation, and i still have to figure it why? yes exactly, i have seen this video before but ingame you cant open it Share this post Link to post Share on other sites
R3vo 2652 Posted December 2, 2015 You probably need to retrieve the animation sources. However, I am not sure where to get them since they are not in the config, or at least I was unable to find them. I actually can't understand why BI releases such an object without telling us about its functionality. Share this post Link to post Share on other sites
jinker 19 Posted December 3, 2015 I actually can't understand why BI releases such an object without telling us about its functionality. Are you kidding? This is BI's MO, they've always been weak on documentation. Share this post Link to post Share on other sites
Larrow 2800 Posted December 3, 2015 Look at BIS_fnc_dataTerminalAnimate in the fucntionsViewer > configFile > A3_F_Exp_A_Militry_Equipment > Scripts > DataTerminalAnimate. OR Just call the function [myDataTerminal,1] call BIS_fnc_dataTerminalAnimateand 0 to close it. Although the antena does not unfold much like the video shown above. 1 Share this post Link to post Share on other sites
R3vo 2652 Posted December 3, 2015 The antenna works fine for me. Edit: You can also change the colour of the terminal by calling [terminal,red,red,purple] call BIS_fnc_DataTerminalColor; However, it doesn't seem to always work. Share this post Link to post Share on other sites
KokaKolaA3 394 Posted December 3, 2015 Thanks to everyone! Share this post Link to post Share on other sites
Tankbuster 1733 Posted December 3, 2015 Look at BIS_fnc_dataTerminalAnimate in the fucntionsViewer > configFile > A3_F_Exp_A_Militry_Equipment > Scripts > DataTerminalAnimate. OR Just call the function [myDataTerminal,1] call BIS_fnc_dataTerminalAnimateand 0 to close it. Although the antena does not unfold much like the video shown above. It does if you do [myDataTerminal,3] call BIS_fnc_dataTerminalAnimate 1 Share this post Link to post Share on other sites
simon1279 51 Posted December 3, 2015 (edited) Thank you very much everybody guys, now this is what i made so far: in the init of the object (Land_DataTerminal_01_F): [[this,["Open","DataTerminal\OpenTerminal.sqf"]],"addAction",true] call BIS_fnc_MP; Make a folder named: DataTerminal inside the folder named DataTerminal put these 2 files: OpenTerminal.sqf _object = _this select 0; _caller = _this select 1; _id = _this select 2; _object removeaction _id; [_object,3] call BIS_fnc_dataTerminalAnimate; sleep 2; with uiNamespace do { disableserialization; //thank you so much tankbuster _object setObjectTexture [0,"\A3\Missions_F_EPA\video\A_in_intro.ogv"]; 1100 cutRsc ["RscMissionScreen","PLAIN"]; _scr = BIS_RscMissionScreen displayCtrl 1100; _scr ctrlSetPosition [-10,-10,0,0]; _scr ctrlSetText "\A3\Missions_F_EPA\video\A_in_intro.ogv"; _scr ctrlAddEventHandler ["VideoStopped", { (uiNamespace getVariable "BIS_RscMissionScreen") closeDisplay 1; }]; _scr ctrlCommit 0; }; sleep 10; _closeaction = [[_object,["Close","DataTerminal\CloseTerminal.sqf"]],"addAction",true] call BIS_fnc_MP; CloseTerminal.sqf _object = _this select 0; _caller = _this select 1; _id = _this select 2; _object removeaction _id; [_object,0] call BIS_fnc_dataTerminalAnimate; sleep 10; _openaction = [[_object,["Open","DataTerminal\OpenTerminal.sqf"]],"addAction",true] call BIS_fnc_MP; OpenTerminal.sqf (alternative version) _object = _this select 0; _caller = _this select 1; _id = _this select 2; _object removeaction _id; [_object,3] call BIS_fnc_dataTerminalAnimate; sleep 2; with uiNamespace do { disableserialization; //thank you so much tankbuster _object setObjectTexture [0,"\A3\Missions_F_EPA\video\A_in_intro.ogv"]; _object setObjectTexture [1,"\A3\Missions_F_EPA\video\A_in_intro.ogv"]; ////added this texture selection to make both monitors showing the video 1100 cutRsc ["RscMissionScreen","PLAIN"]; _scr = BIS_RscMissionScreen displayCtrl 1100; _scr ctrlSetPosition [-10,-10,0,0]; _scr ctrlSetText "\A3\Missions_F_EPA\video\A_in_intro.ogv"; _scr ctrlAddEventHandler ["VideoStopped", { (uiNamespace getVariable "BIS_RscMissionScreen") closeDisplay 1; }]; _scr ctrlCommit 0; }; sleep 10; _closeaction = [[_object,["Close","DataTerminal\CloseTerminal.sqf"]],"addAction",true] call BIS_fnc_MP; Very funny isn't it? thank you very much Killzone Kid for your precious tutorials regards Simon EDIT: Please if you find a way to improve the code above, despite the video itself which is nothing else than a demo purpose, feel free to do it but please share it here, thanks a lot in advance ReEdit: example demo mission below here: example mission regards Simon Edited December 4, 2015 by simon1279 3 Share this post Link to post Share on other sites
Tankbuster 1733 Posted December 3, 2015 Simon, I get the open addaction, but selecting it does nothing for me. Share this post Link to post Share on other sites
simon1279 51 Posted December 4, 2015 have you made a folder named DataTerminal and have you inserted the scripts OpenTerminal.sqf and CloseTerminal.sqf inside it ? the directory of the scripts wants OpenTerminal.sqf and CloseTerminal.sqf to be inside that folder example mission Share this post Link to post Share on other sites
Tankbuster 1733 Posted December 4, 2015 I *thought* I had... openterminal was empty. :) I thought I'd fathfully pasted it, but no... It is cool. I notice the sound of the vid keeps playing if you close the terminal before it finished Share this post Link to post Share on other sites
Tankbuster 1733 Posted December 4, 2015 Get this now, though. 0:37:37 Warning Message: Variable '_scr' does not support serialization. Call 'disableSerialization' in the current script (maybe 'BIS_fnc_DataTerminalAnimate') if you need to use it. As the error suggests putting disableserialization just after the with fixed it. :) Share this post Link to post Share on other sites
simon1279 51 Posted December 4, 2015 yes sadly you can't stop it in any way, so if you intend to use a custom video you should keep in consideration that you can't stop it, you can also use a custom image or a mute video or even insert a working UAV live feed. Keep also in consideration that the audio of the video isn't working in a 3D space, and everyone can hear the audio at the same volume level even at 1000 miles of distance from the object Share this post Link to post Share on other sites
Tankbuster 1733 Posted December 4, 2015 I'm using a short silent ogg shamelessy pimping the clan I'm a member of. :) https://youtu.be/oS5uW8qqw1M Share this post Link to post Share on other sites
Von Quest 1161 Posted December 4, 2015 Oh, wow. That's cool. Gonna have to find a way to add this to Missions. Haven't tried the update yet. Share this post Link to post Share on other sites
simon1279 51 Posted December 4, 2015 Yep i'm planning for bomb warning, such as a message from a terrorist's chief, i'll post the mission when it'll be finished, sadly i don't have too much spare time in these days. I will try to make a mute video and adding a custom sound for it, using the say3D command, and let's see what will happen, i'm crossing my fingers for MP Audio/video synchronization Share this post Link to post Share on other sites
Tankbuster 1733 Posted December 4, 2015 You can render to other objects too. 3 Share this post Link to post Share on other sites
simon1279 51 Posted December 4, 2015 Yep in a mission used the bill board showing this using a loop inside feres :lol: :lol: :lol: :lol: :lol: Share this post Link to post Share on other sites
KokaKolaA3 394 Posted December 6, 2015 You can render to other objects too. Can you upload a example mission? Share this post Link to post Share on other sites
Tankbuster 1733 Posted December 6, 2015 Can you upload a example mission? https://www.dropbox.com/s/79f7wy6ysvhangx/terminal2.Stratis.pbo.7z?dl=0 Share this post Link to post Share on other sites
Larrow 2800 Posted December 7, 2015 It does if you do [myDataTerminal,3] call BIS_fnc_dataTerminalAnimate Ah excellent new it had to be something simple. Not had a lot of time recently to look into the new stuff. Ta TB 1 Share this post Link to post Share on other sites
soolie 189 Posted March 29, 2016 The antenna works fine for me. Edit: You can also change the colour of the terminal by calling [terminal,red,red,purple] call BIS_fnc_DataTerminalColor; However, it doesn't seem to always work. Have to put the colors in quotes, seems to work every time. [myterminal,"purple","red","purple"] call BIS_fnc_DataTerminalColor; Share this post Link to post Share on other sites