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Vasily.B

Tracked vehicles & Driving reverse

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As i'm trying to be up-to-date with all news from Arma developers and troubles, as a big fan of arma game i cant understant one thing.

How is this possible, after such long time, after so many posts everywhere - on facebook, on feedback tracker, here on forums - ai still cannot drive reverse in tanks. More, they act so shameless they marked this problem as resolved. I'm still unable to move tank reverse when I"M COMANNDER. There is tousands of examples over the youtube showing the problem is still present, and developers are playing stupid the problem dont exist. Is there any human words explaining this behavior?

To get straight - maybe not everyone are up-to-date with this issue.
Problem is famous command "Reverse" ordered by (S) key IN TRACKED VEHICLES. They got fixed this in open fields, but if there is ANY object few meters from tank, AI driver got crazy, and spining vehicle around - making circles. Off course making circles in this game by tracked vehicles is extremally dangerous TOO - physX errors is throwing your tank with around 100km/h in random direction, so most often you simply die from the crash force. Is this normal people? How there is possible developers are not seing problem with it? VCOM_AI_Driver is fixing problem with whelled vehicles. Is there any mod fixing just the reversing problem?

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As i'm trying to be up-to-date with all news from Arma developers and troubles, as a big fan of arma game i cant understant one thing.

How is this possible, after such long time, after so many posts everywhere - on facebook, on feedback tracker, here on forums - ai still cannot drive reverse in tanks. More, they act so shameless they marked this problem as resolved. I'm still unable to move tank reverse when I"M COMANNDER. There is tousands of examples over the youtube showing the problem is still present, and developers are playing stupid the problem dont exist. Is there any human words explaining this behavior?

Insulting developers in your post is not very constructive, have you actually created a feedback ticket? 

 

 

 

To get straight - maybe not everyone are up-to-date with this issue.

Problem is famous command "Reverse" ordered by (S) key IN TRACKED VEHICLES. They got fixed this in open fields, but if there is ANY object few meters from tank, AI driver got crazy, and spining vehicle around - making circles. Off course making circles in this game by tracked vehicles is extremally dangerous TOO - physX errors is throwing your tank with around 100km/h in random direction, so most often you simply die from the crash force. Is this normal people? How there is possible developers are not seing problem with it? VCOM_AI_Driver is fixing problem with whelled vehicles. Is there any mod fixing just the reversing 

 

I have never experienced this issue with AI reversing, are you running any AI Mods? As this will alter default AI behaviour 

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Insulting developers in your post is not very constructive, have you actually created a feedback ticket? 

 

 

I have never experienced this issue with AI reversing, are you running any AI Mods? As this will alter default AI behaviour 

Im not insluting anyone (dont know why i have been warn), i just rying to understand this games from developers. Tickest are reported since 6 months, and even 2 years. This was writed on the begin of post. Problem with and without mods.

Edit:

Subscribed user just released video of this bug:

https://youtu.be/PPNDEr6gifM

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Im not insluting anyone (dont know why i have been warn), i just rying to understand this games from developers. Tickest are reported since 6 months, and even 2 years. This was writed on the begin of post. Problem with and without mods.

Edit:

Subscribed user just released video of this bug:

https://youtu.be/PPNDEr6gifM

Calling some "Stupid" is an insult where i am from. 

 

If the issue still exists, have you opened a new ticket ?

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Calling some "Stupid" is an insult where i am from. 

 

If the issue still exists, have you opened a new ticket ?

I writed they are "playing stupid"...... Know the diference? I was meaning "acting stupid". That not mean the same as "they are stupid"

There is new ticket about it:

So there was no need to open new one.

http://feedback.arma3.com/view.php?id=25826

And there are already closed reports - how do you think, why i'm so mad?

http://feedback.arma3.com/view.php?id=16717

http://feedback.arma3.com/view.php?id=18087

http://feedback.arma3.com/view.php?id=21822

http://feedback.arma3.com/view.php?id=22044

http://feedback.arma3.com/view.php?id=11977

 

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I have no experience with AI in tanks but i do have to agree that tank physics and handling are bad in A3 unlike the vehicles we had in A2:CO.

Even when you hit a small bush you get bumped away for like 100m  or just got airborne ending up upside down... Weird stuff.
Was hoping to see the same A2 Tank physics/handling implemented in A3.

Greetz, Milan.

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I have no experience with AI in tanks but i do have to agree that tank physics and handling are bad in A3 unlike the vehicles we had in A2:CO.

Even when you hit a small bush you get bumped away for like 100m  or just got airborne ending up upside down... Weird stuff.

Was hoping to see the same A2 Tank physics/handling implemented in A3.

Greetz, Milan.

Agree. They could just apply A2 "physX" at least temponrary, untill they fix the problems. Its terrible and barelly playable for me now.

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thats ai reversing in tank is true Im extreme angry when I order ai to reverse and ai don't know what to do they looks like they go forward than decide to do something unspecified and thhan ai reversing but its like reversing whith damaged track and PhysX usually catapult u to far away your tank and if there is some fence or building u got lot of damage  ..Of course insulting bis is silly but Vasily.B is right I understood his reaction ..BIS u don't want hear what im saying when this happanes to me :DDD no offence :P

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Please fix it, there is no way to reverse on any street, when there is some AI NEARBY (most the time they are).

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