BL1P 35 Posted November 27, 2015 I would like to remove the Group Leader HUD from bottom left of the screen. I have tried using the BIS description.ext :- showHUD[] = { true, // Scripted HUD (same as showHUD command) false, // Vehicle + soldier info false, // Vehicle radar [HIDDEN] true, // Vehicle compass [HIDDEN] true, // Tank direction indicator true, // Commanding menu false, // Group Bar false // HUD Weapon Cursors}; I expected that the tank compass and tank direction would remain but group icon bar would be removed along with vehicle and soldier info etc. But what happens is we loose the Contextual menu from the scroll wheel so we cannot access Arsenal etc etc as we have Interaction icons removed. for reasons :) Any help or suggestions would be great. BL1P Share this post Link to post Share on other sites
Greenfist 1863 Posted November 27, 2015 You can move the UI element off screen with a script. Here's one snippet for stance and unit info contols: https://forums.bistudio.com/topic/174896-how-to-hide-via-script-all-hud-elements/#entry2737991 Simpler: https://forums.bistudio.com/topic/184855-disabling-bullets-counting-ui/?p=2914777 You need to find the display names and IDCs in RscInGameUI config. Share this post Link to post Share on other sites
BL1P 35 Posted November 27, 2015 You can move the UI element off screen with a script. Here's one snippet for stance and unit info contols: https://forums.bistudio.com/topic/174896-how-to-hide-via-script-all-hud-elements/#entry2737991 Simpler: https://forums.bistudio.com/topic/184855-disabling-bullets-counting-ui/?p=2914777 You need to find the display names and IDCs in RscInGameUI config. Thanks green will look into that thanks Share this post Link to post Share on other sites
killzone_kid 1326 Posted November 27, 2015 why do you remove this?showHUD[] = { false // HUD Weapon Cursors Share this post Link to post Share on other sites
MrCopyright 107 Posted November 27, 2015 showHUD[] = {true,false,false,false,false,false,false,true}; Put that in the desciption.ext and it will remove every HUD element except for the scroll wheel menu. Share this post Link to post Share on other sites
BL1P 35 Posted November 28, 2015 why do you remove this? showHUD[] = { false // HUD Weapon Cursors Because I thought it was weapon crosshairs, which I guess its not. showHUD[] = {true,false,false,false,false,false,false,true}; Put that in the desciption.ext and it will remove every HUD element except for the scroll wheel menu. Thanks that worked :) Share this post Link to post Share on other sites
killzone_kid 1326 Posted November 28, 2015 Because I thought it was weapon crosshairs, which I guess its not. It is, and it also hides scrolldown menu, but doesnt remove it, read my note on BIKI Share this post Link to post Share on other sites
BL1P 35 Posted November 28, 2015 It is, and it also hides scrolldown menu, but doesnt remove it, read my note on BIKI You have a note in the BIKI for the description.ext ? Sorry I cant find your note on this :/ I guess it just does the Alpha to Zero or something ? Share this post Link to post Share on other sites
Greenfist 1863 Posted November 28, 2015 You have a note in the BIKI for the description.ext ? Sorry I cant find your note on this :/ I guess it just does the Alpha to Zero or something ? He meant the showHUD command: https://community.bistudio.com/wiki/showHUD Last param, "cursors" controls visibility of the action menu as well as weapon cursors. However if 1st param "hud" hides and disables action menu, last param "cursors" only hides it. So you get invisible action menu that is fully operational. inGameUISetEventHandler will still fire on interaction, giving the information about selected item on the action menu even if you cannot see it. Unfortunately it also hides icons drawn with drawIcon3D Share this post Link to post Share on other sites
killzone_kid 1326 Posted November 28, 2015 (edited) LOL haven't noticed Greenfist posted link already Edited November 28, 2015 by killzone_kid Share this post Link to post Share on other sites