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BL1P

ShowHud removes the Scroll wheel contextual Menus

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I would like to remove the Group Leader HUD from bottom left of the screen.

 

I have tried using the BIS description.ext :-

 

showHUD[] = {
    true,    // Scripted HUD (same as showHUD command)
    false,    // Vehicle + soldier info
    false,    // Vehicle radar [HIDDEN]
    true,    // Vehicle compass [HIDDEN]
    true,    // Tank direction indicator
    true,    // Commanding menu
    false,    // Group Bar
    false    // HUD Weapon Cursors
};

 

I expected that the tank compass and tank direction would remain but group icon bar would be removed along with vehicle and soldier info etc.

But what happens is we loose the Contextual menu from the scroll wheel so we cannot access Arsenal etc etc as we have Interaction icons removed. for reasons :)

 

Any help or suggestions would be great.

BL1P

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You can move the UI element off screen with a script.

 

Here's one snippet for stance and unit info contols:

https://forums.bistudio.com/topic/174896-how-to-hide-via-script-all-hud-elements/#entry2737991

 

Simpler:

https://forums.bistudio.com/topic/184855-disabling-bullets-counting-ui/?p=2914777

 

You need to find the display names and IDCs in RscInGameUI config.

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You can move the UI element off screen with a script.

 

Here's one snippet for stance and unit info contols:

https://forums.bistudio.com/topic/174896-how-to-hide-via-script-all-hud-elements/#entry2737991

 

Simpler:

https://forums.bistudio.com/topic/184855-disabling-bullets-counting-ui/?p=2914777

 

You need to find the display names and IDCs in RscInGameUI config.

 

Thanks green will look into that thanks

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showHUD[] = {true,false,false,false,false,false,false,true};

 

Put that in the desciption.ext and it will remove every HUD element except for the scroll wheel menu. 

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why do you remove this?

showHUD[] = {

   false    // HUD Weapon Cursors

 

Because I thought it was weapon crosshairs, which I guess its not.

 

 

showHUD[] = {true,false,false,false,false,false,false,true};

 

Put that in the desciption.ext and it will remove every HUD element except for the scroll wheel menu. 

Thanks that worked :)

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Because I thought it was weapon crosshairs, which I guess its not.

 

 

It is, and it also hides scrolldown menu, but doesnt remove it, read my note on BIKI

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It is, and it also hides scrolldown menu, but doesnt remove it, read my note on BIKI

You have a note in the BIKI for the description.ext ?

Sorry I cant find your note on this :/

 

I guess it just does the Alpha to Zero or something ?

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You have a note in the BIKI for the description.ext ?

Sorry I cant find your note on this :/

 

I guess it just does the Alpha to Zero or something ?

He meant the showHUD command: https://community.bistudio.com/wiki/showHUD

Last param, "cursors" controls visibility of the action menu as well as weapon cursors. However if 1st param "hud" hides and disables action menu, last param "cursors" only hides it. So you get invisible action menu that is fully operational. inGameUISetEventHandler will still fire on interaction, giving the information about selected item on the action menu even if you cannot see it. Unfortunately it also hides icons drawn with drawIcon3D

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LOL haven't noticed Greenfist posted link already 

Edited by killzone_kid

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