Ellman 9 Posted November 21, 2015 Hello there. I'm writing this topic since I am looking for a script that allows a player to for example scroll on a box and see the following alternatives:- Rifleman (Desert)- Rifleman (Woodland)- Grenadier (Desert)etc.. etc... etc... I don't want/need "Arsenal" or "VAS" since that allows the player(s) to change their loadout's. I want the script to be able to read simple things like this: _unit = __unit select 0;removeAllWeapons _unit;removeAllItems _unit;removeAllAssignedItems _unit;removeUniform _unit;removeVest _unit;removeBackpack _unit;removeHeadgear _unit;removeGoggles _unit;_unit forceAddUniform "MEF_Wood_IN_MARPAT_LS";for "_i" from 1 to 2 do {_unit addItemToUniform "ACE_EarPlugs";};_unit addItemToUniform "ACE_Flashlight_XL50";for "_i" from 1 to 2 do {_unit addItemToUniform "ACE_CableTie";};_unit addItemToUniform "ACE_IR_Strobe_Item";_unit addItemToUniform "ACE_MapTools";_unit addItemToUniform "ItemcTabHCam"; etc... Any help with this question would be appreciate. Share this post Link to post Share on other sites
altarir 10 Posted December 2, 2015 Hello It´s simple. Create rifleman.sqf (or yourROL.sqf) After, create your loadout in the Virtual Arsenal and export. The code is likes it. comment "Remove existing items"; removeAllWeapons this; removeAllItems this; removeAllAssignedItems this; removeUniform this; removeVest this; removeBackpack this; removeHeadgear this; comment "Add containers"; this forceAddUniform "rhs_uniform_cu_ucp_101st"; for "_i" from 1 to 6 do {this addItemToUniform "AGM_Bandage";}; for "_i" from 1 to 2 do {this addItemToUniform "AGM_Morphine";}; this addItemToUniform "AGM_EarBuds"; this addItemToUniform "ItemcTabHCam"; for "_i" from 1 to 3 do {this addItemToUniform "AGM_CableTie";}; this addItemToUniform "SMA_30Rnd_556x45_M855A1"; this addVest "rhsusf_iotv_ucp_Squadleader"; for "_i" from 1 to 2 do {this addItemToVest "rhs_mag_m67";}; for "_i" from 1 to 2 do {this addItemToVest "rhs_mag_an_m8hc";}; for "_i" from 1 to 2 do {this addItemToVest "rhs_mag_m18_green";}; for "_i" from 1 to 2 do {this addItemToVest "rhs_mag_m18_red";}; for "_i" from 1 to 2 do {this addItemToVest "RH_7Rnd_45cal_m1911";}; for "_i" from 1 to 6 do {this addItemToVest "SMA_30Rnd_556x45_M855A1";}; for "_i" from 1 to 2 do {this addItemToVest "SMA_30Rnd_556x45_Mk262";}; this addBackpack "rhsusf_assault_eagleaiii_ucp"; for "_i" from 1 to 2 do {this addItemToBackpack "SMA_30Rnd_556x45_M855A1";}; for "_i" from 1 to 2 do {this addItemToBackpack "SMA_30Rnd_556x45_M855A1_Tracer";}; for "_i" from 1 to 2 do {this addItemToBackpack "SUPER_flash";}; for "_i" from 1 to 2 do {this addItemToBackpack "AGM_HandFlare_White";}; for "_i" from 1 to 3 do {this addItemToBackpack "rhs_mag_m67";}; this addItemToBackpack "rhs_mag_an_m8hc"; this addHeadgear "AV_ACH2_UCP"; comment "Add weapons"; this addWeapon "SMA_MK16"; this addPrimaryWeaponItem "FHQ_optic_ACOG"; this addWeapon "RH_kimber_nw"; this addWeapon "AGM_Vector"; comment "Add items"; this linkItem "ItemCompass"; this linkItem "AGM_Altimeter"; this linkItem "ItemAndroid"; this linkItem "rhsusf_ANPVS_14"; and change "this" for "player" comment "Remove existing items"; removeAllWeapons player; removeAllItems player; removeAllAssignedItems player; removeUniform player; removeVest player; removeBackpack player; removeHeadgear player; comment "Add containers"; player forceAddUniform "rhs_uniform_cu_ucp_101st"; for "_i" from 1 to 6 do {player addItemToUniform "AGM_Bandage";}; for "_i" from 1 to 2 do {player addItemToUniform "AGM_Morphine";}; player addItemToUniform "AGM_EarBuds"; player addItemToUniform "ItemcTabHCam"; for "_i" from 1 to 3 do {player addItemToUniform "AGM_CableTie";}; player addItemToUniform "SMA_30Rnd_556x45_M855A1"; player addVest "rhsusf_iotv_ucp_Squadleader"; for "_i" from 1 to 2 do {player addItemToVest "rhs_mag_m67";}; for "_i" from 1 to 2 do {player addItemToVest "rhs_mag_an_m8hc";}; for "_i" from 1 to 2 do {player addItemToVest "rhs_mag_m18_green";}; for "_i" from 1 to 2 do {player addItemToVest "rhs_mag_m18_red";}; for "_i" from 1 to 2 do {player addItemToVest "RH_7Rnd_45cal_m1911";}; for "_i" from 1 to 6 do {player addItemToVest "SMA_30Rnd_556x45_M855A1";}; for "_i" from 1 to 2 do {player addItemToVest "SMA_30Rnd_556x45_Mk262";}; player addBackpack "rhsusf_assault_eagleaiii_ucp"; for "_i" from 1 to 2 do {player addItemToBackpack "SMA_30Rnd_556x45_M855A1";}; for "_i" from 1 to 2 do {player addItemToBackpack "SMA_30Rnd_556x45_M855A1_Tracer";}; for "_i" from 1 to 2 do {player addItemToBackpack "SUPER_flash";}; for "_i" from 1 to 2 do {player addItemToBackpack "AGM_HandFlare_White";}; for "_i" from 1 to 3 do {player addItemToBackpack "rhs_mag_m67";}; player addItemToBackpack "rhs_mag_an_m8hc"; player addHeadgear "AV_ACH2_UCP"; comment "Add weapons"; player addWeapon "SMA_MK16"; player addPrimaryWeaponItem "FHQ_optic_ACOG"; player addWeapon "RH_kimber_nw"; player addWeapon "AGM_Vector"; comment "Add items"; player linkItem "ItemCompass"; player linkItem "AGM_Altimeter"; player linkItem "ItemAndroid"; player linkItem "rhsusf_ANPVS_14"; My rifleman.sqf is on my folder loadouts Finally, put this code in the init of your box this addAction ["<t color=#FF7722'>Rifleman</t>", "loadouts\rifleman.sqf]; Regards Share this post Link to post Share on other sites
mav3r1ck 0 Posted December 24, 2015 i start my local server...all fine.... but i open the spawn menu over F1 and it seems...there missed a lot of things! bipods....glasses....outfits.... thermal vision (only defect).... where can i find this "spawn menu" and edit it??? Share this post Link to post Share on other sites