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Hi all,

 

i try to work on some Dialogs for my new Multiplayer Mission. I watched a tutorial Video and just did the same as the guy in the video.

 

So here are my scripts:

 

Description.ext:

#include "defines.hpp"
#include "dialogs.hpp"

respawn = 3;
respawnDelay = 5;
respawnOnStart = 1;
respawnTemplates[] = {"MenuPosition", "MenuInventory"};

class cfgRespawnInventory{
	
	class WEST1{

		displayName = "Rifleman";
		vehicle = "B_Soldier_F";
		
		weapons[] = {"FakeWeapon"};
		magazines[] = {};
		items[] = {};
		linkedItems[] = {};
		uniformClass = "U_BasicBody";
	}
	
	class WEST2{
		
		displayName = "Medic";
		vehicle = "B_medic_F";
	}
	
	class EAST1{
		
		displayName = "Rifleman";
		vehicle = "O_G_Soldier_F";
	}
	
	class EAST2{
		
		displayName = "Medic";
		vehicle = "O_G_medic_F";
	}
}

dialogs.hpp:

class BluforVehics_dialog{
	
	idd = -1;
	movingenable = false;
	
	class controls{
		
		////////////////////////////////////////////////////////
// GUI EDITOR OUTPUT START (by KingEldarion, v1.063, #Votyvu)
////////////////////////////////////////////////////////

class bluforVehics_mainFrame: RscFrame
{
	idc = 1800;
	text = "Hello!"; //--- ToDo: Localize;
	x = 1 * GUI_GRID_W + GUI_GRID_X;
	y = 1.5 * GUI_GRID_H + GUI_GRID_Y;
	w = 37.5 * GUI_GRID_W;
	h = 16 * GUI_GRID_H;
};
class bluforVehics_text1: RscText
{
	idc = 1000;
	text = "Hello this is a text!!!"; //--- ToDo: Localize;
	x = 6 * GUI_GRID_W + GUI_GRID_X;
	y = 4.5 * GUI_GRID_H + GUI_GRID_Y;
	w = 8 * GUI_GRID_W;
	h = 2 * GUI_GRID_H;
};
class bluforVehics_text2: RscText
{
	idc = 1001;
	text = "A really amazing text!"; //--- ToDo: Localize;
	x = 5 * GUI_GRID_W + GUI_GRID_X;
	y = 9 * GUI_GRID_H + GUI_GRID_Y;
	w = 9.5 * GUI_GRID_W;
	h = 4 * GUI_GRID_H;
};
class bluforVehics_button1: RscButton
{
	idc = 1600;
	text = "A Button"; //--- ToDo: Localize;
	x = 5.5 * GUI_GRID_W + GUI_GRID_X;
	y = 12.5 * GUI_GRID_H + GUI_GRID_Y;
	w = 6.5 * GUI_GRID_W;
	h = 3.5 * GUI_GRID_H;
};
////////////////////////////////////////////////////////
// GUI EDITOR OUTPUT END
////////////////////////////////////////////////////////


	};
};

defines.hpp

// Control types
#define CT_STATIC           0
#define CT_BUTTON           1
#define CT_EDIT             2
#define CT_SLIDER           3
#define CT_COMBO            4
#define CT_LISTBOX          5
#define CT_TOOLBOX          6
#define CT_CHECKBOXES       7
#define CT_PROGRESS         8
#define CT_HTML             9
#define CT_STATIC_SKEW      10
#define CT_ACTIVETEXT       11
#define CT_TREE             12
#define CT_STRUCTURED_TEXT  13
#define CT_CONTEXT_MENU     14
#define CT_CONTROLS_GROUP   15
#define CT_SHORTCUTBUTTON   16
#define CT_XKEYDESC         40
#define CT_XBUTTON          41
#define CT_XLISTBOX         42
#define CT_XSLIDER          43
#define CT_XCOMBO           44
#define CT_ANIMATED_TEXTURE 45
#define CT_OBJECT           80
#define CT_OBJECT_ZOOM      81
#define CT_OBJECT_CONTAINER 82
#define CT_OBJECT_CONT_ANIM 83
#define CT_LINEBREAK        98
#define CT_USER             99
#define CT_MAP              100
#define CT_MAP_MAIN         101
#define CT_LISTNBOX         102

// Static styles
#define ST_POS            0x0F
#define ST_HPOS           0x03
#define ST_VPOS           0x0C
#define ST_LEFT           0x00
#define ST_RIGHT          0x01
#define ST_CENTER         0x02
#define ST_DOWN           0x04
#define ST_UP             0x08
#define ST_VCENTER        0x0C
#define ST_GROUP_BOX       96
#define ST_GROUP_BOX2      112
#define ST_ROUNDED_CORNER  ST_GROUP_BOX + ST_CENTER
#define ST_ROUNDED_CORNER2 ST_GROUP_BOX2 + ST_CENTER

#define ST_TYPE           0xF0
#define ST_SINGLE         0x00
#define ST_MULTI          0x10
#define ST_TITLE_BAR      0x20
#define ST_PICTURE        0x30
#define ST_FRAME          0x40
#define ST_BACKGROUND     0x50
#define ST_GROUP_BOX      0x60
#define ST_GROUP_BOX2     0x70
#define ST_HUD_BACKGROUND 0x80
#define ST_TILE_PICTURE   0x90
#define ST_WITH_RECT      0xA0
#define ST_LINE           0xB0

#define ST_SHADOW         0x100
#define ST_NO_RECT        0x200
#define ST_KEEP_ASPECT_RATIO  0x800

#define ST_TITLE          ST_TITLE_BAR + ST_CENTER

// Slider styles
#define SL_DIR            0x400
#define SL_VERT           0
#define SL_HORZ           0x400

#define SL_TEXTURES       0x10

// progress bar 
#define ST_VERTICAL       0x01
#define ST_HORIZONTAL     0

// Listbox styles
#define LB_TEXTURES       0x10
#define LB_MULTI          0x20

// Tree styles
#define TR_SHOWROOT       1
#define TR_AUTOCOLLAPSE   2

// MessageBox styles
#define MB_BUTTON_OK      1
#define MB_BUTTON_CANCEL  2
#define MB_BUTTON_USER    4


////////////////
//Base Classes//
////////////////

class RscText
{
    access = 0;
    idc = -1;
    type = CT_STATIC;
    style = ST_MULTI;
    linespacing = 1;
    colorBackground[] = {0,0,0,0};
    colorText[] = {1,1,1,1};
    text = "";
    shadow = 0;
    font = "PuristaLight";
    SizeEx = 0.02300;
    fixedWidth = 0;
    x = 0;
    y = 0;
    h = 0;
    w = 0;
   
};

class RscPicture
{
    access = 0;
    idc = -1;
    type = CT_STATIC;
    style = ST_PICTURE;
    colorBackground[] = {0,0,0,0};
    colorText[] = {1,1,1,1};
    font = "PuristaLight";
    sizeEx = 0;
    lineSpacing = 0;
    text = "";
    fixedWidth = 0;
    shadow = 0;
    x = 0;
    y = 0;
    w = 0.2;
    h = 0.15;
};

class RscButton
{
    
   access = 0;
    type = CT_BUTTON;
    text = "";
    colorText[] = {1,1,1,.9};
    colorDisabled[] = {0.4,0.4,0.4,0};
    colorBackground[] = {0.75,0.75,0.75,0.8};
    colorBackgroundDisabled[] = {0,0.0,0};
    colorBackgroundActive[] = {0.75,0.75,0.75,1};
    colorFocused[] = {0.75,0.75,0.75,.5};
    colorShadow[] = {0.023529,0,0.0313725,1};
    colorBorder[] = {0.023529,0,0.0313725,1};
    soundEnter[] = {"\ca\ui\data\sound\onover",0.09,1};
    soundPush[] = {"\ca\ui\data\sound\new1",0,0};
    soundClick[] = {"\ca\ui\data\sound\onclick",0.07,1};
    soundEscape[] = {"\ca\ui\data\sound\onescape",0.09,1};
    style = 2;
    x = 0;
    y = 0;
    w = 0.055589;
    h = 0.039216;
    shadow = 2;
    font = "PuristaLight";
    sizeEx = 0.03921;
    offsetX = 0.003;
    offsetY = 0.003;
    offsetPressedX = 0.002;
    offsetPressedY = 0.002;
    borderSize = 0;
};

class RscFrame
{
    type = CT_STATIC;
    idc = -1;
    style = ST_FRAME;
    shadow = 2;
    colorBackground[] = {1,1,1,1};
    colorText[] = {1,1,1,0.9};
    font = "PuristaLight";
    sizeEx = 0.03;
    text = "";
};
class Box
{
    type = CT_STATIC;
    idc = -1;
    style = ST_CENTER;
    shadow = 2;
    colorBackground[] = { 0.2,0.9,0.5, 0.9};
    colorText[] = {1,1,1,0.9};
    font = "PuristaLight";
    sizeEx = 0.03;
    text = "";
};

bluforVehicsOpenDialog.sqf:

_handle = createDialog "BluforVehics_dialog";
if(!_handle) then {hint "Dialog couldnt be found!"};

So i tried to execute the bluforVehicsOpenDialog.sqf by a trigger and by an addActionCommand on some environment, and it seems to work with both options.

I dont get the hint that the dialog couldnt be found and in the game, the Cursor is shown like in the gui in the tutorial, but i cannot see the GUI Elements.

 

So can someone help me, i looked over the whole script and googled it up but i cant find anything what has gone wrong.

Also i compared everything to what the guy did in the youtube video and i cant find anything wrong...

 

Here is the youtube Video:

 

Hope that someone can help me.

 

KingEldarion

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Also, if you want to make changes to the content in your dialog, set an IDD to a unique number that has not been used before, don't just leave it as -1

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