Miroslaw Kowalski 54 Posted November 14, 2015 Hey guys, I'm currently trying to get a weapon I modelled ingame and only have one problem left...When ingame it seems to be a bit transparent. I can see everything behind the weapon outlined with black and gray pixels like in this picture (see arm of the soldier): http://images.akamai.steamusercontent.com/ugc/389920012493959517/8D6CC4C42D35B642AF8B20CCE73D5931D878A231/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|1024:576&composite-to=*,*|1024:576&background-color=black I have no idea what to change because I checked everything that came to my mind (wrong faces, triangles,....) It would be nice if someone could help me :D Thanks Buster Share this post Link to post Share on other sites
Jackal326 1181 Posted November 14, 2015 Does the texture contain an alpha channel? Are you using the correct texture naming rules? (in this case _CO.paa) Are you using an RVMAT on the faces? If so, please post it as the issue may lie there. If not, try using one. Also, check your shadow lod is correctly triangulated, sharpened and fully-closed. Share this post Link to post Share on other sites